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 Post subject: ring^-27
PostPosted: Wed Aug 24, 2011 11:43 am 


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Joined: 02 Dec 2010
Posts: 2760
Location: laser fantasy
Current version is 1.1. This game has way too many modes and secrets, so everything will be added on request.
----------
Post scores in this format:
Code:
MODE - DIFFICULTY
NAME - SCORE - STAGE - WEAPON - VERSION

__________
Anchor
Easy
Code:
 1. Shepardus     -    67,197,920 -  5  - Normal    [v1.1]
 2. astroid       -     6.080.580 -  3  - Normal         

Bomb
Normal
Code:
 1. Kasbe         -   136,370,850 - ALL - ?
 2. Shepardus     -   135,089,550 -  3  - Normal    [v1.1]
 3. LtC           -   109,372,740 -  5  - LongLaser
 4. Iori Branford -    52,804,520 -  3  - Wide      [v1.1]

Extra
Code:
 1. Shepardus     -   217,185,690 -  5  - Mirror    [v1.1]

Fixed
Easy
Code:
 1. Shepardus     -    86,411,450 -  5  - Normal    [v1.1]
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Last edited by Despatche on Wed Apr 12, 2017 11:21 am, edited 17 times in total.

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 Post subject: Re: ring^-27 [PC]
PostPosted: Thu Aug 25, 2011 2:28 am 


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Joined: 24 May 2010
Posts: 1026
Location: Philippines
Bomb - Normal
tinotormed - 172,302,610 - ALL - ?

Old score back from March 16. There were a few mistakes such as dying in such places, including final boss.

There are 3 stages by the way, as the game is released as v0.5.
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 Post subject: Re: ring^-27 [PC]
PostPosted: Mon Sep 05, 2011 8:25 am 


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Joined: 02 Mar 2011
Posts: 182
Location: Russia
Anchor Easy
astroid - 6.080.580 - Stage 3

LOL, am working on it...too difficult now :oops:
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Last edited by astroid on Mon Sep 05, 2011 1:23 pm, edited 1 time in total.

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 Post subject: Re: ring^-27 [PC]
PostPosted: Mon Sep 05, 2011 10:56 am 


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Joined: 24 May 2010
Posts: 1026
Location: Philippines
astroid wrote:
Anchor Easy
astroid - 3.288.020 - 2 BOSS

LOL, am working on it...


Try to play as Bomb. Although the rank increase from it is too risky, you can score more points out of it.
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Note:Please PM me if you need scores to be updated!


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 Post subject: Re: ring^-27 [PC]
PostPosted: Tue Oct 04, 2011 4:41 pm 



Joined: 22 Aug 2011
Posts: 46
Location: Madrid, Spain
Bomb - Normal
Kasbe - 136,370,850 - ALL

First clear, by the way. Made some stupid mistakes on the last boss.


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 Post subject: Re: ring^-27 [PC]
PostPosted: Tue May 29, 2012 8:32 pm 


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Joined: 24 Oct 2008
Posts: 571
Location: Finland
1.0 version:
Bomb - Normal - LongLaser
LtC - 109,372,740 - 5

Game is crazy as hell. I had the rank go up to 75 by stage 3. Full version has 6 stages total it seems. There also seems to be a ton of secrets similar to the portals in PatriotDark but I just can't figure how do you actually trigger them.

If I remember this correct the stage 3 boss is now the boss of stage 5 and stage 3 boss is a huge ship.


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 Post subject: Re: ring^-27 [PC]
PostPosted: Wed Dec 30, 2015 8:16 am 



Joined: 15 Apr 2006
Posts: 276
Bomb - Normal
Iori Branford - 46,226,270 - 3 - Default - PC v1.1

Video


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 Post subject: Re: ring^-27 [PC]
PostPosted: Wed Dec 30, 2015 9:38 am 


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Joined: 13 Dec 2014
Posts: 2291
Location: Singin' in the rain of extends
Huh, I played this for a while years ago, but I never realized there was an Extra2 difficulty or a boss rush mode. I assume Extra2 is unlocked the same way as the other difficulties and I just never bothered doing so because I didn't realize there was another difficulty to unlock, but how do you get boss rush mode?
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 Post subject: Re: ring^-27 [PC]
PostPosted: Wed Dec 30, 2015 5:01 pm 


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Joined: 02 Dec 2010
Posts: 2760
Location: laser fantasy
Sure wish I knew. There's probably even more in the game.
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 Post subject: Re: ring^-27 [PC]
PostPosted: Wed Jan 06, 2016 2:49 am 



Joined: 15 Apr 2006
Posts: 276
Bomb - Normal
Iori Branford - 52,804,520 - 3 - Wide - PC v1.1

Video


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 Post subject: Re: ring^-27 [PC]
PostPosted: Sat Dec 10, 2016 11:04 pm 


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Joined: 13 Dec 2014
Posts: 2291
Location: Singin' in the rain of extends
Boss Rush is available through practice mode by choosing "Boss" as the stage. Not sure if you have to unlock it first. Not sure if it's accessible from anywhere else other than the practice menu, but I did get the achievement for clearing boss rush mode so maybe that's just how you access it.

I don't see any "Extra2" listed in the achievements, but I do see an "Another" mode which is also accessible through the practice menu. It's a strange mode in which your ship rotates to face the direction you're moving. Holding rapid shot (C) locks your direction.

Judging by the achievements screen there's more modes beyond Anchor, Bomb, Circle, Device, and Fixed - there's achievements for "Piercing," "Shift," "Homing," "Tail," and one I can't read clearly but is probably "Loading." No idea how to get those though.

There's also a TLB but I'm not sure how it's triggered. Probably something along the lines of getting all the secret rings and penguins.
_________________
NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

1cc list | Twitch | YouTube


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 Post subject: Re: ring^-27 [PC]
PostPosted: Mon Dec 12, 2016 1:43 am 


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Joined: 13 Dec 2014
Posts: 2291
Location: Singin' in the rain of extends
I challenge anyone to find a game more ludicrous than this. Scores from this weekend:

Bomb - Extra
Shepardus - 217,185,690 - 5 - Mirror - v1.1

(I also have a 141,310,790 score ending in stage 3 with the normal weapon)

Anchor - Easy
Shepardus - 67,197,920 - 5 - Normal - v1.1

Fixed - Easy
Shepardus - 86,411,450 - 5 - Normal - v1.1
_________________
NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

1cc list | Twitch | YouTube


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 Post subject: Re: ring^-27 [PC]
PostPosted: Mon Dec 12, 2016 8:43 pm 


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Joined: 02 Dec 2010
Posts: 2760
Location: laser fantasy
Removed skeleton boards because they looked bad.

Apparently, v1.1 added five new modes and Another difficulty. It also removed the Extra2 achievements for some reason, but I think Extra2 is still in the game. I thought v1.1 might have just been bugfixes, and I had no idea it added all this stuff until looking at it just now. I hope it's not like PatriotDark...
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In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


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 Post subject: Re: ring^-27 [PC]
PostPosted: Mon Apr 10, 2017 9:13 am 


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Joined: 13 Dec 2014
Posts: 2291
Location: Singin' in the rain of extends
Despatche wrote:
Removed skeleton boards because they looked bad.

Apparently, v1.1 added five new modes and Another difficulty. It also removed the Extra2 achievements for some reason, but I think Extra2 is still in the game. I thought v1.1 might have just been bugfixes, and I had no idea it added all this stuff until looking at it just now. I hope it's not like PatriotDark...

"Another" is a special omnidirectional stage selectable through the practice menu (similar to boss rush), and it allows you to choose any difficulty and game mode (Anchor/Bomb/etc.) with it. I unlocked Piercing, Shift, Homing, Tail, and Loading modes by clearing the Another stage (cheesed through by bumping lives up to 9 and choosing a homing weapon).

Piercing mode is like Anchor except the anchor pierces enemies and anchors to all enemies that it hits instead of just the first target. Shift is like Bomb mode except the bomb seems to reposition bullets at an earlier point in their path and it recharges slightly more quickly (I'm not very clear on how this mode works). I'm not very clear on how Homing works either, but from what I gather, tapping the anchor button produces a very short and small flash and bullets in this flash will be converted to homing lasers that attack and create anchors on enemies. Tail is like Device except the device follows you on a tail, and pressing the anchor button fires a beam out of the end of the tail in the direction it's facing and the device locks on to enemies that the beam hits. Loading mode gives you some sort of charge attack that you charge by holding the anchor button, and what exactly the charge attack does depends on how many levels it's charged up.

Here's a score I got over the weekend:
Code:
Bomb - Normal
Shepardus - 135,089,550 - 3 - Normal - v1.1

I tried a bunch of times to beat Kasbe's score by exploiting a big cancel you can do after the stage 3 midboss, but after failing most of my runs and falling just a few million points short several times I decided I'd had enough (for now).

I'll save you from my scores for the five new modes I unlocked until I've played them more than once. I hope you like creating tables!
_________________
NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

1cc list | Twitch | YouTube


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 Post subject: Re: ring^-27
PostPosted: Wed Apr 12, 2017 9:56 am 


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Joined: 02 Dec 2010
Posts: 2760
Location: laser fantasy
Thanks for the info! I haven't really been playing this, unfortunately.

New boards with a score in them are still better than skeletons.
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In 1990,The Picket Fence was also discoverd


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