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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 7:11 am 


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Great work!


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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 9:59 am 


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That is unreal.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 10:02 am 



Joined: 22 Apr 2011
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Wow dude seriously impressive.


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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 2:39 pm 


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Joined: 05 Mar 2010
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Location: England
God damn!
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 4:23 pm 


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This is the most amazing achievement I've heard of in a while.

How do you get 5,000,000 in this, anyway?
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 5:01 pm 



Joined: 06 Jan 2011
Posts: 1289
probably no miss no bombing both loops and then getting those however many frames of precision is required to chain perfect the entire run.

Which isn't really worth it.


Such a horrible scoring system.


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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 5:19 pm 


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Congratulations, Azinth!
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 5:31 pm 



Joined: 06 Jan 2011
Posts: 1289
Well definitely. 2-all on any of their games is a great thing, so congrats. I just don't care for their games in general, so I don't play them.


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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 6:45 pm 


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Joined: 30 Jul 2011
Posts: 883
Very impressive!
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 6:53 pm 


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Joined: 30 Apr 2009
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Location: Germany (Dresden)
Holy shit, congrats! I can hardly imagine how much pain it must have been to go through this 2nd loop... a well deserved and nearly unbelievable achievement. Sick score, too.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Dec 01, 2011 7:01 pm 


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Posts: 2388
Location: Seattle, WA
Absolutely outstanding. It's a pity about the .inp, but great job anyways.

How many months did this take anyways?
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Fri Dec 02, 2011 2:47 am 


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Posts: 531
congrats!
such a beautifull game your one of the few now )
wish I had 1/10 of your skill for this one eheh.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Fri Dec 02, 2011 5:39 pm 


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that's pretty fuckin' sweet


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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Fri Dec 02, 2011 6:05 pm 


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Posts: 2496
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Super titties!
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Fri Dec 02, 2011 6:47 pm 


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Posts: 204
Thanks a lot everyone. :)

Despatche wrote:
How do you get 5,000,000 in this, anyway?


Let me think... you get about 2m from general survival (killing things and collecting 4k powerups), 1.2m from ending with max lives/bombs, 700k worth of max bomb collection bonuses in the second loop, a potential 1m from coin chaining, including the endgame bonus (Godhand fell a little short from this in his run due to that one dropped chain), 350k or so from gemheads, 300ish(?) from milking both versions of the stage 7 boss, and a bunch of other assorted scoring tricks that only people competing for the WR care about (powerdown milking :lol:). But yeah, as you can see this game is very much NMNB the whole game or bust, even for a Psikyo game.

RNGmaster wrote:
Absolutely outstanding. It's a pity about the .inp, but great job anyways.

How many months did this take anyways?


Well looking back, my first score submission on this board was Nov. 7, 2009 (527,000 lol). So yeah, a little over two years, though I took some really long breaks throughout.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Mon Jan 09, 2012 4:46 pm 


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chum - 430,100 - 1-5 - Tavia - mame

I don't have the skills for this nightmare of a game
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Fri Jan 20, 2012 1:54 am 


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Azinth - 1,177,700 - 2-1 - Hei-Cob - MAME

I didn't get anything worthwhile accomplished today, so I thought I'd end my shmupping session with something stupid :<

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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Tue Jun 19, 2012 6:06 pm 


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RNGmaster - 800,300 - 1-6 - Valpiro - MAME

Scrub score. Tried to speedkill the stage 6 boss second form since I've never gotten there before and don't know any routes for it. This... ended poorly. Could easily make it to 1-7 but setting up savestates will drain all of the fun out of this game.

Valpiro's close-range attack is seriously godlike. Too bad you can't dodge shit while it's active - need to plan things in advance.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Mon Feb 11, 2013 10:48 am 


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chum - 1,049,500 - 2-1 - Aine - mame

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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Feb 14, 2013 10:39 pm 


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Joined: 30 Jul 2011
Posts: 883
chum - 1,157,200 - 2-1 - Marion - mame

chum - 1,096,000 - 2-1 - Hei-cob - mame

chum - 1,112,100 - 2-1 - Valpiro - mame

chum - 1,124,500 - 2-1 - Alucard - mame

I'll be working on the loop at some point for sure

All these runs were livestreamed

chum - 1,308,900 - 2-2 - Tavia - mame

I hate 2-2! It's just madness to me, need practice. Practicing 2-1 paid off, I still died right before the boss though. Improvement will be tough from here on out but my next goal is to claim 3rd place

Azinth, NTSC-J, you guys are lunatics :shock:
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Sat Apr 13, 2013 9:12 pm 


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Joined: 30 Jan 2007
Posts: 315
Location: Kansas, USA
This board needs some more Alucard scores:

stuminator - 1,293,300 - 2-2 - Alucard - PCB


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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Jun 06, 2013 9:37 am 



Joined: 02 Feb 2005
Posts: 365
Been playing this recently again after many years it seems. I feel better at it now but it still kicks my ass, my goal is to break 600k at this point...so many games going horribly wrong on stage 5.

japtor - 588,300 - 1-5 - Marion - PCB

Edit: just got a 21 chain!


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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Jun 27, 2013 12:16 am 


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Joined: 27 Oct 2012
Posts: 116
Coin Chain - 40

I noticed something on the coin chain scoreboard. I think Landshark should be above AMI, unless there's some reason he's ranked lower with a higher chain.

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Zil - 1,448,000 - 2-3 - Marion - MAME

Unsuprisingly, my Tavia tactics didn't work very well with Marion. However, she did make the first few stages a bit easier with her homing. (That 40 coin chain was in fact from a Marion run.)

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Zil - 1,628,100 - 2-5 - Tavia - MAME

Inadvertently entered the name as ZZZ thanks to the turbo button. This run had a miserable death in 1-7, 9 bombs down the drain. No miss and only one bomb used until 2-4. Then disaster ensued. 2-5 is fairly easy, but 2-4 and 2-6 are giving me nightmares.

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Zil - 1,405,700 - 2-2 - Alucard - MAME

Man, Alucard's weak as hell.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Tue Jul 02, 2013 9:52 pm 


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Location: laser fantasy
Thanks for that, fixed (and updated).
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Wed Jul 03, 2013 5:48 pm 


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Zil - 1,960,000 - 2-6 - Tavia - MAME

Used maybe 4 or 5 bombs. The rest were lost. Then I really surprised myself in 2-6, going in with only one bomb and still getting past the midboss. I haven't even planned a path through the part after that yet, so of course I died there. I've practiced the boss though, so I know that shouldn't be too hard. Haven't looked at 2-7 yet, but I guess it's time to finish off the rest of the planning, grind the fuck out of everything, and start saving .inp files.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Thu Jul 25, 2013 3:47 pm 


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Azinth - 3,087,600 - ALL - Tavia - MAME

I'm happy that I finally got a new score, but this run was kind of a disaster from 2-5 onwards. :P Lots of deaths and bombs that could have easily been avoided if I'd been more careful. I'm going to keep working on it, and hopefully I'll beat this score soon.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Sun Jul 28, 2013 3:40 am 


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Awesome score Azinth! Hopefully I can reach 3mil someday.

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Zil - 2,188,800 - 2-7 - Tavia - MAME

I kinda took a hiatus to dick around in Perfect Cherry Blossom. Which was pointless. Back in the saddle now. Still died with 9 bombs. Need more practice.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Sun Jul 28, 2013 6:38 pm 



Joined: 10 Aug 2006
Posts: 192
Do you guys have a strategy for stage 5 and 6 bosses (both loops)? In particular I am talking about the rhythmic tap patterns for stage 5 boss (2nd form) and the stage 6 boss in general.

Also, the bullet barrage (the bullet-hell one) for stage 6 boss (in 1st form) seems difficult in first loop, but ridiculous in second loop (based on the videos). Is there any specific positioning for it that is more effective?


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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Mon Jul 29, 2013 1:30 am 


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wiNteR wrote:
Do you guys have a strategy for stage 5 and 6 bosses (both loops)? In particular I am talking about the rhythmic tap patterns for stage 5 boss (2nd form) and the stage 6 boss in general.

I assume you're referring to the second form's opener? That attack is completely fixed. Start directly below the boss, and tap to the left twice, each time waiting until it looks like a bullet is about to hit you. With savestates you should get the timing down for the taps pretty quickly, and it doesn't change much with rank.

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Also, the bullet barrage (the bullet-hell one) for stage 6 boss (in 1st form) seems difficult in first loop, but ridiculous in second loop (based on the videos). Is there any specific positioning for it that is more effective?

And that attack is entirely aimed. Just sit still until it fires the entire pattern and a nice gap will open up a bit to the side.
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 Post subject: Re: Gunbird 2 [Arcade]
PostPosted: Sun Sep 22, 2013 4:57 am 


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Zil - 1,416,400 - 2-2 - Valpiro - MAME

Freed from the clutches of PoFV, I have returned once again. Perhaps I can recover my abilities and finally grab the 2-ALL. Motivation is ever fleeting.

edit:
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Zil - 1,425,600 - 2-2 - Aine - MAME

-

Coin Chain - 48
Coin Chain - 59

-

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Zil - 2,300,500 - ALL - Tavia - MAME

Victory.

-

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Zil - 2,589,600 - 2-7 - Tavia - MAME

Bleh. Infinite stupidity. Forget the 2-ALL I guess. Let's risk 8 bombs doing something we've practiced for maybe 3 minutes a few months ago.
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