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 Post subject: Kyukyoku Tiger II (Twin Cobra II)
PostPosted: Tue Dec 28, 2010 1:09 am 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
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Previous topic: 1
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3 lives, extend at 4000000, Normal difficulty. If someone wants to split for autofire, I will do so. There are known differences between Tiger and Cobra, so they're being split. Although the player sides have unique green weapons, they are not being split because the best play for both sides does not involve these weapons.

-For the "Arcade Mode" in Plus, do not use Player 1; there is a scoring bug which allows it to obtain slightly more points than normal.
-The alternate power up settings in the port are also banned.
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Post scores in this format:
Code:
GAME TITLE
NAME - SCORE - AREA (STAGE) - PLAYER SIDE - AUTOFIRE - DETAILS


DETAILS is for what model of console and release of cart/disc, or what emulator and version. As with so many of these games, there are supposedly identical "world" and "US" versions.
____________________
Kyukyoku Tiger II
Code:
1.  NTSC-J        -  9,861,240 - ALL - 1P - Yes - MAME
2.  Smraedis      -  9,681,940 - ALL - 1P - Yes       
3.  SFKhoa        -  7,703,820 - ALL - 1P - ?   - MAME


Twin Cobra II
Code:
1.  NTSC-J        - 11,612,200 - ALL - 1P - Yes - MAME
2.  Ruldra        - 11,497,130 - ALL - 2P - No  - MAME
3.  AST-LUN       - 11,128,410 - ALL - 1P             
4.  Limbrooke     -  9,261,680 - ALL - 1P - No  - MAME
5.  The Coop      -  8,466,510 - ALL - 1P             
6.  Despatche     -  8,199,160 - ALL - 1P - Yes - MAME (World)
7.  DocHauser     -  8,078,530 - ALL - 1P - Yes - MAME
8.  drboom        -  7,830,040 - ALL - 1P - ?   - PCB
9.  Third_strike  -  7,784,100 - ALL - 1P - No  - MAME
10. Dale          -  7,768,980 - ALL - 1P - No  - MAME
11. zinger        -  7,683,160 - ALL - 1P             
12. KoopaTGR      -  7,526,470 - ALL - 1P - Yes - MAME
13. EmperorIng    -  7,340,570 - ALL - 1P - Yes - MAME
14. Moteuchi_Yota -  7.286.440 - ALL - 1P             
15. Damocles      -  7,167,930 - ALL - 1P             
16. clp           -  7,028,160 - ALL - 1P             
17. Ed Oscuro     -  6,104,110 -  94 - 1P             
18. Bloodreign    -  1,717,610 -  43 - 1P - No  - MAME
19. roadrunner    -  1,306,480 -  37 - 1P - No  - MAME
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Tue Jan 19, 2016 2:39 pm, edited 18 times in total.

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 Post subject: Re: Twin Cobra II/Kyukyoku Tiger II/Plus [Arcade, Saturn]
PostPosted: Thu Mar 31, 2011 11:27 pm 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
It's done. Surviving to stage 5 makes quite a difference.

Twin Cobra II arcade - Blue ship (1P)
Despatche - 8,199,160 - ALL - Yes - WolfMAMEPlus 0.99

I should have recorded this, and I wasted a lot of bombs, so I'll probably try again.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


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 Post subject: Re: Twin Cobra II/Kyukyoku Tiger II/Plus [Arcade, Saturn]
PostPosted: Fri Apr 01, 2011 8:41 am 


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Joined: 28 Jan 2005
Posts: 2341
Location: Tokyo
Kyuukyoku Tiger II - Blue ship (1P)
NTSC-J - 9,861,240 - ALL - Yes - MAME


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 Post subject: Re: Twin Cobra II/Kyuukyoku Tiger II/Plus [Arcade/Saturn]
PostPosted: Tue Mar 20, 2012 4:30 pm 


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Joined: 26 Nov 2010
Posts: 523
Location: Heidelberg
TWIN COBRA II - Blue Ship (1P)

DocHauser - 8,078,530 - ALL - Yes - MAME
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 Post subject: Re: Twin Cobra II/Kyuukyoku Tiger II/Plus [Arcade/Saturn]
PostPosted: Tue May 22, 2012 3:47 pm 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
After finally getting around to reading this, I've decided to ban 1P for the port. It may be a small difference, but it still means something in the end.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


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 Post subject: Re: Twin Cobra II/Kyuukyoku Tiger II/Plus [Arcade/Saturn]
PostPosted: Mon Jul 01, 2013 7:57 pm 


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Joined: 18 Jun 2012
Posts: 2792
Location: Chicago, IL
TWIN COBRA II
EmperorIng - 7,340,570 - ALL - 1P - YES - MAME

Image

Surprised I managed to pull this off, since I usually end up biting my last bullet around stage 3.

EDIT: nice, my 1000th post is a score posting. All is right in the world.
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 Post subject: Re: Kyuukyoku Tiger II (Plus)/Twin Cobra II [Arcade/Saturn]
PostPosted: Wed Oct 23, 2013 7:27 pm 



Joined: 10 Jun 2013
Posts: 40
:D just bought it for my saturn (it was a very good deal,only 50 euros,but karma is circular so with hyper duel,blast wind and image fight/x multiply i've got a serious wallet punishment :P )

red and blue weapons are not a total wastes if you can tap them fast...or autofire them.


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 Post subject: Re: Kyuukyoku Tiger II (Plus)/Twin Cobra II [Arcade/Saturn]
PostPosted: Thu Oct 24, 2013 2:24 am 


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Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
red's good, but blue is just too weak for this game.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


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 Post subject: Re: Kyukyoku Tiger II/Twin Cobra II [Arcade/Saturn]
PostPosted: Tue Jan 19, 2016 4:24 am 


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Joined: 07 May 2015
Posts: 178
Twin Cobra II
KoopaTGR - 7,526,470 - ALL - 1P - Yes - MAME

Done on my first few credits after a while!
'1-sissy' strategy: use 1P side, use green weapon, bombspam and pointblank bosses (preferably with autofire)
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 Post subject: Re: Kyukyoku Tiger II (Twin Cobra II)
PostPosted: Mon Jul 24, 2017 10:02 am 



Joined: 27 Jan 2005
Posts: 508
Location: Germany
Twin Cobra II
PlasmaBlood - 8,395,600 - ALL - 1P - Yes - Shmupmame 4.2

http://www.bilder-upload.eu/show.php?file=37bd2f-1500890618.jpg
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