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 Post subject: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Nov 21, 2010 1:28 pm 


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Joined: 01 Apr 2009
Posts: 1187
Location: England
This is the high score thread for Fantasy Zone II : The Tears Of Opa Opa. I'm mainly starting this thread for the System 16 version but I'll include tables for the System E and Mark III/Master System versions too.

Autofire is fine, everything else default. State which version you're playing.

Code:
NAME - SCORE - STAGE


SYSTEM 16

Code:
1. NTSC-J -      22,388,150 - 3-1
2. saucykobold - 13,973,550 - 2-2
3. Mero -        10,496,500 - 3-3
4. Ratikal -      2,912,700 - 2-1
5.


SYSTEM E
Code:
1.
2.
3.


MARK III/MASTER SYSTEM

Code:
1. Kollision - 6,957,100 - ALL
2. Mero -      4,091,500 - ALL
3. Ruldra -    1,074,440 - ALL
4.


Last edited by Mero on Tue Mar 07, 2017 9:15 am, edited 11 times in total.

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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Nov 21, 2010 1:31 pm 


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Joined: 01 Apr 2009
Posts: 1187
Location: England
System 16

Mero - 681,060 - 1-ALL

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I got what must have been the bad ending and I failed to qualify for the loop. :(


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Nov 21, 2010 2:36 pm 


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Mero wrote:
System 16

Mero - 681,060 - 1-ALL

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I got what must have been the bad ending and I failed to qualify for the loop. :(
To get the good ending. You need to use the Drop Tear item on the evil opa opa before he explodes I believe. Actually when his shield is down I think. You should try that!
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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Tue Nov 23, 2010 9:25 am 


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Joined: 01 Apr 2009
Posts: 1187
Location: England
System 16

Mero - 1,013,450 - 2-4

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I managed to get it to loop by doing all the bosses on the dark side, though when I did the level 8 boss rush it made me fight the light side bosses (I wasn't complaining!). Maybe you have to no miss to do the dark side boss rush?

Kaiser wrote:
To get the good ending. You need to use the Drop Tear item on the evil opa opa before he explodes I believe. Actually when his shield is down I think. You should try that!


Stupidly I failed to use the Tear Drop on him even though I had it in my posession. Because I'd never used it before I had no idea of how it would deploy. The first time I used it I was in completely the wrong position and it missed, then I charged it up again and was about to use it when he exploded. :x

I did get a 'good' ending but it also said "the mystery has not been solved" so you must have to use the Drop Tear to see the true proper ending. Next time I won't make a mess of it....


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Nov 28, 2010 1:57 pm 


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Joined: 01 Apr 2009
Posts: 1187
Location: England
Mero - 3,486,750 - 2-5

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I managed to use the Drop Tear this time and saw the true final ending. You also get a
large bonus which must be some sort of multiplier on your gold, so the aim of the game is to stay on the dark side for as long as possible and finish each loop with as much gold as you can.

At the end of the true ending sequence it suggests that a Fantasy Zone III could be made in the future, though I suppose that's unlikely now since Thunderforce VI wasn't a success.


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Nov 28, 2010 5:01 pm 


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Good to see that true ending worked out for you. I believe that Super Fantasy Zone for Genesis/Megadrive is the THIRD game in the main series. You should check it out and beat it.... however beware of stage 7 boss, that one is OH MY GOD RIDICOLOUS in difficulty.
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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Tue Nov 30, 2010 10:23 am 


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Joined: 01 Apr 2009
Posts: 1187
Location: England
System 16

Mero - 10,496,500 - 3-3

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Kaiser wrote:
I believe that Super Fantasy Zone for Genesis/Megadrive is the THIRD game in the main series. You should check it out and beat it.... however beware of stage 7 boss, that one is OH MY GOD RIDICOLOUS in difficulty.


Yeah that's a great game too , I opened a thread for it a few months back. For a sure fire way to beat the level 7 prawn boss, destroy all the 'generator' things throughout the level as you would normally and when you've destroyed the last one suicide off one of the remaining popcorn enemies. When you respawn you'll get a chance to use the shop before the boss turns up. Buy what speed up you want, quartet missiles and the lazer. With these you'll be able to kill him quickly before things start to get nasty. Just don't die though, as I'm sure you're aware he's very hard to beat with default speed and missiles.


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Tue Mar 29, 2011 9:24 am 


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Joined: 01 Apr 2009
Posts: 1187
Location: England
Mark III

Mero - 302,400 - 1-7

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Game's pretty hard, if you die and there isn't a shop nearby then you're in big trouble


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Tue Mar 29, 2011 5:20 pm 


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Joined: 05 Mar 2008
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Location: Brazil
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Master System
Ruldra - 1,074,440 - ALL

Years ago I used to play this game all the time. Decided to play it again today after the thread bump, didn't take long to remember everything back :)
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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Wed Mar 30, 2011 8:26 am 


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Good work. So this version doesn't loop then? :(


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Apr 10, 2011 1:50 pm 


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Joined: 01 Apr 2009
Posts: 1187
Location: England
Mark III

Mero - 4,091,500 - ALL

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I don't know how the end of game multiplier works in this game, it's definitely more than just x10 on your gold, that would've only got me about 600k. Maybe there's a multiplier on remaining lives too, since this game doesnn't loop


@ Ruldra: If you can remember, how much gold and lives did you finish the game with?


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Apr 10, 2011 2:23 pm 


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Location: Brazil
Mero wrote:
@ Ruldra: If you can remember, how much gold and lives did you finish the game with?


Good thing I took a screencap after beating the final boss. I had:

561900 points
$ 51250
0 lives

I have no idea how the endgame bonus works either. I don't remember what the game did to my money but it wasn't just added to the total score, I still had 500k points after my money was zeroed. Then the credits rolled, then all of a sudden I had a million at the start screen. Weird.
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Apr 10, 2011 2:39 pm 


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Location: Georgia, USA
I haven't played this installment, but the end of loop bonus from the first game is (gold * 10) + (lives * 1,000,000).

In your case, Ruldra, 561,900 points + $51,250 * 10 = 1,074,400 points, the score you posted above. It's weird that the game doesn't display the proper final score until after the credits.


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Apr 10, 2011 3:41 pm 


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Location: England
incognoscente wrote:
(gold * 10) + (lives * 1,000,000)..


Thanks for the info. I knew about gold being multiplied by 10 but I didn't know that spare lives were worth a million each.

I couldn't remember but I must have finished the game with 3 spare lives :o


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sat Jun 04, 2011 3:08 am 


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Joined: 07 Feb 2009
Posts: 755
Location: A lucrative checkpoint
System 16
saucykobold - 13,973,550 - 2-2

This game is too fun. Splurged on lives in 1-8, died to something silly in 2-2.
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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Wed Jun 08, 2011 9:16 am 


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Location: Chicago
Mero wrote:
At the end of the true ending sequence it suggests that a Fantasy Zone III could be made in the future, though I suppose that's unlikely now since Thunderforce VI wasn't a success.


Bummer, right? This is such a brilliant package. I'll bust mine out soon and post my scores.
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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Sun Jun 12, 2011 1:21 pm 


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Location: England
Yes and yes, FZ Complete Collection is a pretty hefty package. I even took the time to clear Galactic Protector :mrgreen:

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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Thu Sep 12, 2013 1:14 pm 


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Joined: 13 Nov 2010
Posts: 949
Location: Massachusetts
System 16
Ratikal - 2,912,700 - 2-1

This game is great, but for whatever reason I can't use the bomb on MAME. Means I can't get the best ending. ;_;
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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Wed Sep 18, 2013 9:15 am 


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Updated now, sorry to keep you waiting for ages.

ratikal wrote:
This game is great, but for whatever reason I can't use the bomb on MAME. Means I can't get the best ending. ;_;


Unfortunate :(


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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Tue Nov 15, 2016 4:46 pm 


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Joined: 16 Aug 2008
Posts: 2434
Location: BRA
Master System original

Kollision - 6,957,100 - ALL

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 Post subject: Re: Fantasy Zone II : The Tears Of Opa Opa
PostPosted: Tue Mar 07, 2017 7:36 am 


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Joined: 28 Jan 2005
Posts: 2341
Location: Tokyo
System 16
NTSC-J - 22,388,150 - 3-1

Was not ready for the speed of those bullets in the third loop.


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