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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Tue Dec 20, 2016 9:34 am 


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Joined: 29 Oct 2011
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Since we're playing Gain... :roll:
H,091,060 - ERM - COMPLETE - Gain (ABC) - PCB

Missed out on about 500k worth of easy points. An I shouldn't be that hard.
Nice to finally take over the no.1 spot with Gain as well.:)
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Tue Dec 20, 2016 2:31 pm 


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It's about time someone got that H! Great job.

In the year of our lord 2017 I'm going to get at least an E so I can stop feeling left out from all of these big scores. Count on that. :wink:
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Tue Dec 20, 2016 6:20 pm 



Joined: 23 Feb 2016
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Fantastic job, Eaglet!

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B,049,310 - Vludi - All - Iron Mackerel

Barely got the B but still happy with it, a C will be a lot harder though.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Tue Dec 20, 2016 8:56 pm 


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Congratulations on the new forum record!
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Wed Dec 21, 2016 6:25 am 


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Thanks guys!
Gonna try to raise it a bit before the year is over. :)

Keres: I think you'll definitely be able to get there. Will try to jump in on one of your streams some time too.

Vludi: Good going! The C is within your grasp. 8)
How far do you think you want to take Wild Snail?
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Wed Dec 21, 2016 8:53 pm 


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Joined: 26 Jan 2005
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Location: Tokyo (PM to shmeet)
Dear Eaglet,

Credit where credit is due.

You have once again proven that you are (by quite a large margin) the number one Battle Garegga player outside of Japan.

Amazing work, dude!

Yours sincerely,
Plasmo
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Wed Dec 21, 2016 9:17 pm 


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:oops:

Thank you very much man.
Now get your ass over here sometime soon and we'll give the community something to write home about!
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Fri Dec 23, 2016 3:24 am 



Joined: 23 Feb 2016
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Eaglet wrote:
Vludi: Good going! The C is within your grasp. 8)
How far do you think you want to take Wild Snail?

Thanks! with a D as Wild Snail I'd be pretty satisfied, more than that seems unlikely but we'll see.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Dec 26, 2016 10:42 pm 



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B,619,090 - Vludi - All - Bornnam (B)

First clear as Bornnam :)
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Fri Dec 30, 2016 5:56 pm 



Joined: 04 Jun 2016
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Z,003,810 - WS. - ALL - Gain (C)
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Tue Jan 03, 2017 1:57 am 


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Awesome score WS. !!

I'm sorta getting the hang of it :P

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I,854,030 - Chempop - ALL - Gain (C)
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Wed Jan 04, 2017 8:30 pm 


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D,139,080 - ERM - COMPLETE - Grasshopper (ABC) - PCB

One more goal down.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Thu Jan 05, 2017 2:05 am 



Joined: 23 Feb 2016
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B,568,110 - Vludi - All - Wild Snail (B)

Terrible Stage 5 mid-bosses, would've been a C if not for that :(
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Last edited by Vludi on Mon Jan 16, 2017 11:43 pm, edited 2 times in total.

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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Jan 09, 2017 4:03 pm 


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This must have been discussed previously, but can someone brief me really quick why PS4 and SAT/PCB scores are not separated? I think PS4 has quite a major advantage with all the info displayed during the game.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Jan 09, 2017 4:17 pm 


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The reason is because noone has posted a PS4 score yet.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Jan 09, 2017 4:30 pm 


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Honestly, i don't think all of the visible info is that much of an advantage.
Anything displayed is already known so the only thing it really helps with is practice and routing. You still have to understand what does what in the game to play it efficiently.
If we were to separate PS4 scores we might as well separate MAME/PCB scores because you can practice with save states in MAME. :P
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Jan 09, 2017 6:21 pm 


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I will open a separate table for people who have internet access since they can watch replays on the tube.

Please specify with your next score if you have had any access to the internet lately.

On a more serious note: I don't expect too many new score on the PS4 version which would justify new tables. If we get enough coming, we can talk again. Before that I will just mark the scores done on PS4. It's not a big advantage anyway as Eaglet has pointed out already.
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Last edited by Plasmo on Mon Jan 09, 2017 6:23 pm, edited 1 time in total.

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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Jan 09, 2017 6:22 pm 


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:lol:
Why not open up categories for people with nearsightedness while you're at it?
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Jan 09, 2017 10:26 pm 


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I think the biggest advantage PS4 players have is the boss health counter and timer. The rank graph is more useful for practice than it is during full runs (rank, being a long-term resource that takes a while to rear its head, is better managed through a relatively stable plan rather than on-the-fly, even with the info readily visible), and while the secret option formation item counters are nice to have, I don't think they'll change the way people play the game much. People can already see the items they drop; watching five options drop off the screen (to trigger search options) isn't that much different from watching the same thing in the PS4 interface, and people are still going to use predetermined plans to trigger things like the homing options after the turret wall in stage 6 for reliability's sake. The item drop order scrolls quickly enough that I don't think people are going to find much success if they rely on that to determine when an item will appear.

Boss health, however, varies invisibly and without the PS4 interface there's no way to know exactly how long a boss has until timeout or how many more shots it'll take to destroy except through practice and consistent play. This isn't a concern to top scorers since they're already used to their timings anyway, but knowing exactly when to place the bomb over Slayer's shrapnel just before BH1 without having to estimate your rank and count to 27 or 29 sets of Gain's swords, and being able to milk Satanic Surfer's missiles to the exact second without having to memorize the music or how many shots to fire at the core, is of significant use to the less experienced.

As of yet there aren't enough PS4 scores to warrant a split, but I think it's worth revisiting if people submit more PS4 scores.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Jan 09, 2017 11:41 pm 


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I guess the way I'm reasoning is that if anyone gets a top-5 any-ship score on the PS4 version it's not going to be because of the gadgets...
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Tue Jan 10, 2017 12:40 am 


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Yeah I agree with that, it's not going to make much difference to the top players. It definitely doesn't raise the score ceiling that they've been pushing. What it does do is lower the barrier of entry for various scoring techniques such as milking to timeout, so you're more likely to see an effect at lower to middle levels of play.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Tue Jan 10, 2017 9:54 pm 


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You have to be good to score good either way, but I think a boss timer and rank graph, "next item" display and "current items collected" is very useful to get people to a higher level and quicker. I would also think that top players will be able to reach an even higher score than before now that they have all the advanced stats readily available and can focus on other things more.

Overall the advantage may not be gigantic but it definitely skews the score to a certain extent. If this is giving the average player an average higher score of 250-500k in a 10m+ run due to easier milking and being more prepared for random medal drops, it means to ignore 25-50 easy medals in the PS4-version - just to illustrate.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Wed Jan 11, 2017 4:51 pm 


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I don't know if that's going to make that much of a difference honestly.
I've had all of the necessary timings integrated since way over a year ago and i haven't been playing the game that much.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Mon Jan 16, 2017 11:44 pm 



Joined: 23 Feb 2016
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C,446,800 - Vludi - All - Wild Snail (B)

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aw yeah, pretty satisfied with this :D. Also one random Grasshopper clear, probably will work on an A later:

9,138,470 - Vludi - All - Grasshopper (ABC)
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Tue Jan 17, 2017 4:44 am 


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Very nice job!
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Wed Jan 18, 2017 7:25 am 


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C,796,000 - Ratikal - 7 - Bornnam (ABC)
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Got this at MAGFest, maybe one cycle away from a D...
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Thu Jan 19, 2017 5:07 pm 


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Quick question everyone... who do you think is the easiest character for a simple survival 1CC? I am experienced with the game and know what to do for scoring etc; but I always play with Gain and I feel that a 1CC is quite difficult with this character and the way he quickly jacks up the rank.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Thu Jan 19, 2017 5:09 pm 



Joined: 13 Sep 2013
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ave wrote:
Quick question everyone... who do you think is the easiest character for a simple survival 1CC? I am experienced with the game and know what to do for scoring etc; but I always play with Gain and I feel that a 1CC is quite difficult with this character and the way he quickly jacks up the rank.

From what I've heard, Bornham, Miyamoto, and Wild Snail are floated around as the usual choices for survival 1CC.


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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Thu Jan 19, 2017 8:31 pm 


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SapphireDensetsu wrote:
ave wrote:
Quick question everyone... who do you think is the easiest character for a simple survival 1CC? I am experienced with the game and know what to do for scoring etc; but I always play with Gain and I feel that a 1CC is quite difficult with this character and the way he quickly jacks up the rank.

From what I've heard, Bornham, Miyamoto, and Wild Snail are floated around as the usual choices for survival 1CC.


Sapphire is pretty much right. It depends what you want your strengths to be. If you want a strong main shot, pick WS. If you want strong options plus strong passive score gain, pick Miyamoto. If you want a mixture of both plus a wide than normal shot, pick Bornnam.

I may be biased but I found it easiest to do a simple survival 1cc with Bornnam. His options are actually decently strong with homing, and his bomb allows you to easily do Madballs.
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 Post subject: Re: Battle Garegga (ARC/SAT/PS4)
PostPosted: Thu Jan 19, 2017 9:10 pm 


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It also depends on your preference for speed - Bornnam and Wild Snail are the two slowest ships, while Miyamoto is the fastest.
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