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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Wed Aug 19, 2009 12:41 pm 


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Joined: 02 Feb 2009
Posts: 14
Location: Long Island NY
Well my next stop was indeed NOT 1 mil:

1943
spacemarine17 - 871,390 - 8 - JPS2

(NO AUTO-FIRE)

Thanks a lot getbonus, my score looks laughable compared to yours.

-a.
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 Post subject: haha yeah
PostPosted: Wed Aug 19, 2009 8:30 pm 


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Joined: 16 Mar 2009
Posts: 38
Location: Bay Area
If it's any consolation, it took many months of regular play to get to this point.

But you're right, it was inconsiderate of me.


Last edited by getbonus on Sun Oct 11, 2009 6:53 am, edited 2 times in total.

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Tue Sep 22, 2009 4:50 pm 


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Joined: 12 May 2006
Posts: 26
Location: Germany
1942

RiverRaider - 634,710 - Stage 15 - PS jap


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Wed Nov 25, 2009 2:38 am 


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Joined: 02 Feb 2009
Posts: 14
Location: Long Island NY
1943
spacemarine17 - 1,031,550 - 7 - Arcade

I got some Mobichans this time. On stage 4 I got super lucky and was granted the Cat Statue. Those lasers kick battleship ass!

I know mobichan and Cat Statue are random, but I seem to be offered it more often early in stage 2. Anyone else notice this or have any tips/theories as to what triggers it?

-a.
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sun Jan 31, 2010 10:08 pm 



Joined: 25 Oct 2009
Posts: 104
The roadrunner returns!! 8) :) :o :shock:

1942

roadrunner - 155,190 - 5 - MAME

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Mon Apr 19, 2010 11:15 am 



Joined: 18 Oct 2007
Posts: 2182
1943, arcade: lgb - 670.030 - 5 - MAME (used autofire [4])

How do the special attacks/roll work? How exactly do I 100% the Ayako (and aerial bosses in general perhaps)?
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 Post subject:
PostPosted: Tue May 04, 2010 8:51 pm 


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Joined: 23 Dec 2005
Posts: 1836
Location: Ontario, Canada
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RFP - 2,324,760 - 10 - MAME (Auto-fire)

No 100% on any Ayako, infact 80% on Ayako 3. Got klobbered 1/2 through 10. I bet rmg's score was a clear since the end-game bonus is 1,000,000 so until I clear this I won't be moving up.

lgb wrote:
How do the special attacks/roll work? How exactly do I 100% the Ayako (and aerial bosses in general perhaps)?


MegaCrush(Crash) is simply the 2nd or B button. Roll(loop-de-loop) is A&B (hold A then press B) together. MC requires fuel from energy meter at the bottom of the screen. Depending on where you are in the game MC will either be lightning which clears the screen or a tsunami. As for 100% on the Ayako(s), the faster you destroy it the better, simple as that.
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri Oct 01, 2010 12:16 am 


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Joined: 24 Jan 2010
Posts: 188
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1943 Kai
Seahawk - All clear - MAME - no autofire

That final stage got intense.

Only got 90% on Ayako III. Everything else was 100%.


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Thu Oct 07, 2010 12:26 am 


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Joined: 24 Jan 2010
Posts: 188
Let's add a 1943: Battle of Midway to the above.

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Seahawk
Stage 16
MAME
No autofire

What the hell was up with the final carrier section? I went in with full energy and I was toasted.


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sat Nov 13, 2010 11:46 pm 


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Joined: 24 Jan 2010
Posts: 188
Full clear :D!!!

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1943 - The Battle of Midway
Seahawk - 2,760,470 - ALL - MAME - No autofire

Expect to see this on Youtube soon.


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sun Nov 14, 2010 2:24 am 


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Joined: 16 Mar 2009
Posts: 38
Location: Bay Area
Well done!


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Mon Jan 24, 2011 10:47 am 


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Joined: 26 Jan 2005
Posts: 3933
Location: Rio de Janeiro - Brazil
I'm playing 1943 for a local competition here. This is my score after just 6 credits:

1943
Shatterhand - 927,680 - ? - Arcade.

Must say I don't know on what level I died, since the game doesn't count stages other for the "Round xx clear" messages that briefly appear when you finish a level.


Had never played this for more than a random credit a couple of times in Mame. The game is pretty good.
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sat Jan 29, 2011 2:05 pm 


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Joined: 26 Jan 2005
Posts: 3933
Location: Rio de Janeiro - Brazil
Shatterhand - 2,139,800 - 14 - Mame (no Autofire)

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Got some more practice, and improves my score thanks to Zach Keene's tips in his site :)
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sun Feb 20, 2011 8:36 pm 


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Joined: 24 Jan 2010
Posts: 188
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1942 - Seahawk - 11,607,490 - All clear


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Wed Mar 09, 2011 12:51 am 


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Joined: 25 Jan 2005
Posts: 994
Location: Flenceburg
Sorry for the lack of updates; I wasn't getting the notifications for this thread for some reason. Everything should be up to date now.
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 Post subject: Full Clear
PostPosted: Thu Mar 24, 2011 4:29 am 


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Joined: 23 Dec 2005
Posts: 1836
Location: Ontario, Canada
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1943 Kai
RFP - 4,004,350 - All - MAME (Auto-fire)

I was stuck with Shot Gun for the entire Yamato battle... aye. There's room for improvement but I'm very pleased to have finally beaten it.
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sat Jun 25, 2011 6:43 pm 



Joined: 26 Jan 2005
Posts: 935
I'm playing the PS2 version of 1942 and I stop getting extra life after reaching 1,000,000. Is this a bug?


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sun Nov 06, 2011 4:33 am 



Joined: 26 Jan 2005
Posts: 935
finally 1CCed the beast after 20 years. I used the PCB on hard difficulty for some challenge.

1942: yojo! - 1712720 - all clear - PCB (hard setting, 20k, 100k extend only).

weird things is that the PCB stop awarding extra lifes once you reach 1 000 000.

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sun Nov 25, 2012 3:28 pm 


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Joined: 27 Jun 2007
Posts: 892
Location: Nashville , TN
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here is my first crack at this one.

1943
Akraten - 1,169,690 - 9 - PCB


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Wed Dec 05, 2012 10:38 am 


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Joined: 24 Jan 2010
Posts: 188
1943
Seahawk - 2,854,010 - Stage 16 - MAME

Played on difficulty 16 (hardest).
DAMN IT! There was only one cannon left on Yamato :x.


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri Dec 07, 2012 6:48 am 


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Joined: 24 Jan 2010
Posts: 188
1943
Seahawk -2,937,160 - Stage 16 - MAME

Difficulty 16.
AGAIN. One cannon left on Yamato. Getting hit only one time fewer is all it would take :(.


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sat Dec 15, 2012 10:50 pm 


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Joined: 24 Jan 2010
Posts: 188
1943
Seahawk -3,216,380 - All - MAME

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Played on difficulty 16.
I think I'm done with this game :).


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri May 31, 2013 11:17 pm 


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Joined: 28 Nov 2009
Posts: 186
Haven't had a lot of time to play games lately, but I always plop a quarter into the 1943 machine at the Jersey City Barcade whenever I get the chance. It's definitely the best shmup they have. This isn't my best score (which is somewhere in the area of 2.6 or 2.7 mil...I forget), but here's the best one I have photographic proof of.

I always die right before that motherfucker Yamato shows up! I think it's the constant pressure from the planes that spawn from the bottom and top of the screen combined with the lack of getting a decent powerup. One of these days I will sink his ass down... Also I need to learn how to kill Ayakos 2-3 fast enough to get the 100% bonus.

1943
Schrodinger's Cat - 2,573,460 - 16 - Arcade

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sun Jun 30, 2013 10:48 pm 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
1942 (No Auto-fire)
Javel - 11,704,240 - All Clear - MAME

Replay is on marp.


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sun Jul 07, 2013 12:47 am 



Joined: 17 Mar 2013
Posts: 180
1943
iast - 1,696,740 - 12 - ShmupMAME 4.2

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri Jul 19, 2013 5:12 am 



Joined: 17 Mar 2013
Posts: 180
1943
iast - 1,757,530 - 12 - ShmupMAME 4.2

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Mon Jul 22, 2013 7:43 pm 



Joined: 17 Mar 2013
Posts: 180
1943
iast - 1,970,330 - 14 - ShmupMAME 4.2

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Sat Sep 14, 2013 7:36 am 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
let's try this again:

1942 (No Auto-fire)
Javel - 11,704,240 - All Clear - MAME


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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Wed Dec 11, 2013 6:08 am 


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Joined: 29 Nov 2013
Posts: 112
Seahawk wrote:
1943
Seahawk -3,216,380 - All - MAME


Impressive score! Is it just getting lucky finding the astronauts or what?
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri Apr 25, 2014 1:48 pm 



Joined: 17 Mar 2013
Posts: 180
Ayako 3 is a jerk. Also how do you get 100% destruction on 1 & 2?

iast - 2,203,860 - 14 - ShmupMAME 4.2

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