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 Post subject: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri Jan 28, 2005 7:33 am 


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Just a quick and dirty table until the admins salvage the old threads (or not...)

Full defaults, one credit. No 1943 weapon selection trick. :P

Arcade/PS(2)/Sat scores only; the NES versions vary (especially 1943). Dunno about other ports.

1942:
Name - Score - Stage - Rev
1. Javel - 11,704,240 - All Clear - MAME
2. gameoverDude - 11,637,060 - All Clear - Arcade
3. Seahawk - 11,607,490 - All clear
4. Baron rojo - 11,594,870 - All - No Autofire - Mame
5. yojo! - 1,712,720 - all clear - PCB (hard setting, 20k, 100k extend only).
6. RiverRaider - 634,710 - 15 - PS
7. Zach Keene - 511,690 - 10 - SAT
8. doctorx0079 - 492,530 - 11 - PS2
9. MJR - 464,360 -10 - PS2
10. RFP - 311,210 - 7 - MAME (Auto-fire)
11. SAM - 258,380 - 7 - MAME
12. lgb - 230,500 - 6 - MAME
13. robotriot - 215,170 - 6 - MAME
14. Carmen - 206,490 - 6 - PS2
15. roadrunner - 155,190 - 5 - MAME
16. Bloodreign - 133,650 - 4 - MAME
17.

1943:
Name - Score - Stage - Rev
1. Seahawk - 2,760,470 - ALL - MAME
2. getbonus - 2,711,410 - 16 - PCB
3. RFP - 2,642,240 - 16 - MAME (Auto-fire)
4. Schrodinger's Cat - 2,573,460 - 16 - Arcade
5. stuminator - 2,445,960 - 16 - PS2
6. twalden - 2,385,740 - 16 - PCB
7. iast - 2,255,110 - 16 - ShmupMAME 4.2
8. MSZ - 2,196,990 - 15 - MAME
9. wizkid - 2192920 - 13 - ShmupMAME 4.2(Euro, Autofire)
10. Shatterhand - 2,139,800 - 14 - Mame
11. spl - 2,053,510 - 12 - MAME
12. Zach Keene - 2,052,090 - 12 - SAT
13. SAM - 2,036,610 - 14 - PCB (Japanese Version)
14. Lazygit - 1,876,810 - 13 - PCB (UK)
15. AWJ - 1,781,310 - 12 - xmame (Japan romset)
16. Ruldra - 1,197,280 - 9 - Arcade
17. Akraten - 1,169,690 - 9 - PCB
18. Carmen - 1,056,110 - ? - PS2
19. CSBrokaw - 1,045,900 - 11 - PS2
20. spacemarine17 - 1,031,550 - 7 - Arcade
21. lgb - 670,030 - 5 - MAME
22. Bloodreign - 453,530 - 4 - MAME
23.

1943 Kai:
Name - Score - Stage - Rev
1. Perikles - 4,125,980 - ALL - Autofire - MAME
2. Seahawk - 4,040,300 - All - MAME
3. RFP - 4,004,350 - All - MAME (Auto-fire)
4. rmg - 3,474,720 - ? - MAME
5. Baron rojo - 3,361,290 - All - No Autofire - Mame
6. Zach Keene - 1,536,590 - 7 - SAT
7. Carmen - 1,462,590 - 7 - PS2
8. oxtsu - 1,221,790 - 6 - PS
9. RiverRaider - 928,990 - ? - PS
10. AWJ - 875,280 - 5 - xmame
11.
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Last edited by Zach Keene on Fri Mar 24, 2017 3:00 am, edited 59 times in total.

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 Post subject:
PostPosted: Mon Apr 18, 2005 6:46 am 



Joined: 12 Mar 2005
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1943 Kai
AWJ - 875280 - 5 - xmame

1943 Kai is kind of a lame excuse for an "upgrade"... there are fewer stages, the Shot Gun is ridiculously overpowered, the planes look cartoony, the Shot Gun is way too good, the music is this weird un-harmonic shit that I'm really not fond of (what's the musical term for the opposite of harmony? I can't remember), and did I mention the Shot Gun is overpowered?

And despite the godliness of the Shot Gun, I still always die in exactly the same place in Kai as in the original--the sky part of the Ise stage, where those screen-spanning formations of small and midsize planes come up from behind you. The only difference is that getting to that point in Kai is a lot more boring--there's almost no need to dodge, just blast everything out of your way with the Shot Gun, planes and bullets alike.


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 Post subject:
PostPosted: Mon Apr 18, 2005 6:49 am 


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That's why I don't use the shotgun.

PCE version of kai is a lot better than arcade, music wise


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 Post subject:
PostPosted: Mon Apr 18, 2005 7:03 am 



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So I take it the PCE version of Kai is "arranged", like the NES version of 1943?


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 Post subject:
PostPosted: Mon Apr 18, 2005 10:34 am 


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I need to dig up my old Kai score again; I usually breeze pretty far in as well. I don't use the Shotgun much, but having the laser as a standard weapon doesn't do much for the game balance either (even if it is a tiny bit weaker than in 1943.)

AWJ wrote:
(what's the musical term for the opposite of harmony? I can't remember)


Dissonance?

EDIT: got a new 1943 score:

Zach Keene - 2,052,090 - 12 - SAT

I was sitting right on top of Yamashiro's control tower when it blew. :evil:
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 Post subject:
PostPosted: Tue Apr 19, 2005 3:20 am 



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All right, I've finally got a 1943 score I can post without shame.

1943
AWJ - 1781310 - 12 - xmame (Japan romset)

This is the first time I've gotten past stage 7, so the second half of the game was entirely "by ear". I made several sloppy mistakes (even crashed into a bomber once or twice), but fortunately all of them were before a Yashichi. I got 100% on every boss except the Ayakos (I don't think it's physically possible without an autofire device or the laser) but no Mobichans, so my score is quite a bit lower than Zach's on the same stage.

Here's a nasty swindle that should be added to the guide: If you start shooting the instant you enter the surface section of stage 4 (Fuso), the first formation of red planes won't yield a POW for some reason. This is truly evil since stage 4 contains no fixed energy tanks or Yashichi and this POW is the most suitably placed one in the stage to turn into an energy tank. I haven't seen this happen anywhere else. Does this happen in the Capcom Generation ports, or did they fix it?

Zach Keene wrote:
I was sitting right on top of Yamashiro's control tower when it blew


Ahahaha, I warned you about that :P


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 Post subject:
PostPosted: Tue Apr 19, 2005 3:51 am 


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AWJ wrote:
Here's a nasty swindle that should be added to the guide: If you start shooting the instant you enter the surface section of stage 4 (Fuso), the first formation of red planes won't yield a POW for some reason.


Yeah. You can hit planes that are just offscreen, and if the last red plane is offscreen when you destroy it the POW won't appear. There's a red plane formation in level 1 I manage to do this often with as well.

(Similarly if you manage to shoot a POW off the top of the screen it'll disappear.)

If you enter Fuso's naval area with a 3 Way (maybe the super shotgun as well?) you're perfectly positioned to take that formation out before you ever see any of the planes.

And yeah, it still happens on the Capcom Generation version.

AWJ wrote:
Zach Keene wrote:
I was sitting right on top of Yamashiro's control tower when it blew


Ahahaha, I warned you about that :P


The sad thing is that I've done this often enough even before your warning that I should've learned by now.
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 Post subject:
PostPosted: Thu Apr 21, 2005 1:15 am 



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I'm trying to better my Kai score, but I keep accidentally doing the weapon cheat while idly drumming the buttons between levels :x


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 Post subject:
PostPosted: Sun Nov 13, 2005 12:29 pm 


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Could I use Auto Fire?
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 Post subject:
PostPosted: Sun Nov 13, 2005 1:27 pm 


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I am.
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 Post subject:
PostPosted: Sun Nov 13, 2005 4:40 pm 


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So is turning on autofire on Mame fair-game too?


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 Post subject:
PostPosted: Sat Nov 19, 2005 4:43 pm 


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Today the IJN suffered a major defeat, four of their Aircraft Carriers and a couple of their Battleships and Battlecursers were sunk by a lone P-38 Lightening piloted by a mysterious black cat. The P-38 was later missing in action on a mission in an attempt to intercept an enemy bomber.

1943

SAM - 2,036,610 - 14 - PCB (Japanese Version)

w/ 15Hz Auto Fire support.

Wow, the auto fire circult really turns the basic twin shots into a ship busting weapon. I can only reach as far as stage 7 without it. :oops:
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 Post subject:
PostPosted: Sun Nov 20, 2005 1:09 pm 


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Bought capcom collection this week. Damn 1942 is tough. But maybe I can post this score, I think ps2 emulation is identical to mame?

1942

MJR 215.400 06 PS2


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 Post subject:
PostPosted: Sun Nov 20, 2005 3:34 pm 


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Played a few games of 1942 today. Still cann't pass Marshell Islands.

1942

SAM - 258,380 - 07 - MAME

I do reminder I have once seen a huge bomber boss, but that years ago, and I cannn't remember the scores or whether I had used any continues to get there. Anyway I usually go down in flame at Marshell Islands.
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 Post subject:
PostPosted: Sat Nov 26, 2005 11:06 am 


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Well, now I'm getting closer to Zach..

it's incredible how much it helped once I had the music from c64 conversion playing on the background..

MJR 464.360 10 Ps2


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 Post subject:
PostPosted: Sun Feb 26, 2006 3:50 am 


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1943

2,196,990 15 MAME

It was THAT close to reach the final stage... :(


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 Post subject:
PostPosted: Sun Feb 26, 2006 11:46 am 



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Mame - 1943 Kai - 3,474,720.

This might have been at max difficulty, I can't remember.

As for saying that Kai's music is shit, man, that's sacrilegious.

Edit: Sorry, that's to completion with Kai. Also, I had a crack at 1942 and managed to get 551,060. 1942's a real handbreaker, anyone who can 1cc it must be able to crush ball-barings between their fingers.


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 Post subject:
PostPosted: Thu Apr 13, 2006 3:59 pm 


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Now that this game has been released on PS2 under the Capcom Collections package, would scores from that version count?


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 Post subject:
PostPosted: Thu Apr 13, 2006 10:49 pm 


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Yes.
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 Post subject:
PostPosted: Sat Apr 15, 2006 1:40 pm 


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1943 KAI:
oxtsu - 1,221,790 - 6 - PS


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 Post subject:
PostPosted: Sat Apr 15, 2006 11:09 pm 


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1942
gameoverDude - 11,637,060 - All Clear - Arcade

This score was gotten at a (now sadly defunct as of a couple years ago) Putt-Putt Golf & Games. Stage 32 is the last one in the game. You get a 10,000,000 Special Bonus at the ending.
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PostPosted: Wed Apr 19, 2006 3:56 am 


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I'll get my terrible, terrible scores up soon to help round out the scoreboard :P For some reason, and I find this interesting, I'm much, much worse at 1943 then I am in 1943 Kai. Go figure.


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 Post subject:
PostPosted: Wed Apr 19, 2006 8:22 pm 



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Carmen wrote:
I'll get my terrible, terrible scores up soon to help round out the scoreboard :P For some reason, and I find this interesting, I'm much, much worse at 1943 then I am in 1943 Kai. Go figure.


1943 is a harder game than 1943 Kai. Kai is basically "1943 Easy Type". The greatly upgraded Shot Gun and the easy availability of side fighters and Laser (even if it is toned down) make it much simpler. It only seems harder because it also skips almost half the original game's stages (including the first stage), bringing you to the harder stages sooner.


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PostPosted: Thu Apr 20, 2006 1:06 pm 


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I was becoming to come around the same conclusion myself... but isn't Kai *supposed* to be harder? I mean, that is what the websites and such say (Please don't mind me, but I'm new to the 194x series :oops: )

Also, one quick question, are we allowed to use a Rapid fire option for the hi-scores, or not? I mean, the AC version didn't have Rapid fire (did it?), but then again, the thought of pressing the fire key a quintillion times doesn't sound too tempting!


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 Post subject:
PostPosted: Thu Apr 27, 2006 2:29 pm 


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My modest 1942 score:

robotriot - 215170 - 6 - MAME


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 Post subject:
PostPosted: Fri May 12, 2006 6:02 am 


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No rapid-fire, yes rapid-fire? I just want to make sure.


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 Post subject:
PostPosted: Fri May 12, 2006 8:20 pm 


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1942
RiverRaider - 439,720 - 11 - PS

1943 Kai
RiverRaider - 928,990 - ? - PS


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 Post subject:
PostPosted: Sat May 13, 2006 4:45 am 


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Carmen wrote:
No rapid-fire, yes rapid-fire? I just want to make sure.


Rapid fire is fine.
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 Post subject:
PostPosted: Mon May 15, 2006 6:14 am 


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Ok then :P My most recent scores are actually a bit better then this, but these are the ones I last saved on the computer.

1942: 69 520
1943: 360 910
1943 kai: 1 190 790

I'm really not sure what stages these were at either... sorry. PS2 versions. Guess which game is my favourite :roll:


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PostPosted: Mon May 15, 2006 11:50 pm 


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Quick 1942 run today - I hate that morse code "background music"

191 750, Stage 6


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