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 Post subject:
PostPosted: Fri May 19, 2006 6:53 am 


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Joined: 10 Aug 2005
Posts: 358
Location: Shanghai
Ok, here are my last scores of these games; so I can get on to playing things I'm not terrible at :P

1942 - 206 490 at stage 6
1943 - 1 056 110
Kai - 1 462 590 at round 7 (Yamashiro)


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PostPosted: Wed Sep 27, 2006 8:06 am 


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Joined: 01 Jul 2005
Posts: 1117
Location: Louisiana
My paltry run in 1942 came to an end in a stage that the planes don't even shoot at you, I crashed my last life into another plane.

1942 (MAME)- 133,650 (I believe the stage 4, the stage where absolutely nothing shoots at you)- Bloodreign

Now my fingers feel really tired.


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 Post subject:
PostPosted: Sun Nov 05, 2006 2:38 pm 



Joined: 05 Nov 2006
Posts: 1
1943 1876810 Std Jamma machine PCB UK, Level 13
No Cheats used either, or rather, the one cheat I know about not used.

My first post! I thought I was the only nutter who lived for shmups

Oh and in the 80's I finished 1942 once, don't remember the score though :D


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 Post subject: !
PostPosted: Sun Nov 05, 2006 3:13 pm 


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Joined: 25 Jan 2005
Posts: 4103
Location: Oort Cloud
Welcome lazygit!

Love the name :D
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 Post subject:
PostPosted: Sat Jan 27, 2007 11:43 pm 


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Joined: 23 Dec 2005
Posts: 1836
Location: Ontario, Canada
1942

RFP - 212 960 - 6 - MAME (Auto-fire used)

1943

RFP - 1 103 660 - 8 - MAME (Auto-fire used)
(Not sure about the stage, might have been 6 or 7, maybe the level indicating いせ, or ISE as the boss... for sure it was an aircraft carrier at the end, shame I died right there too)
EDIT, thanks to the ST I realized it was Hiryu!
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 Post subject:
PostPosted: Mon Jan 29, 2007 5:04 am 


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Joined: 23 Dec 2005
Posts: 1836
Location: Ontario, Canada
1942

RFP - 295 630 - 7 - MAME (Auto-fire)

1943 Kai

RFP - 857 450 - 5 - MAME (Auto-fire)

I wish there was an ST for Kai like there is for normal 1943, at least it would help in remembering the stages...
That, and I'd also like to know how to get 100% destruction on St2.
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 Post subject:
PostPosted: Wed Jan 31, 2007 10:05 pm 


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Joined: 30 Jan 2007
Posts: 315
Location: Kansas, USA
1943

stuminator - 2,445,960 - 16 - PS2

The last stage is just plain brutal. Enemy bullets are much faster and there's way too many enemies to handle.


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PostPosted: Thu Mar 29, 2007 3:37 pm 


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Joined: 27 Dec 2005
Posts: 1277
Location: Dayton, OH
doctorx0079 - 492,530 - 11 - PS2
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 Post subject:
PostPosted: Mon Apr 16, 2007 12:28 am 


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Joined: 23 Dec 2005
Posts: 1836
Location: Ontario, Canada
1943 Kai
RFP - 1 377 190 - 6 - MAME (Auto-fire)

To hell with you, Stage 6.
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PostPosted: Sun Jun 03, 2007 5:03 am 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
1942 (No Auto-fire)

Javel - 769,530 - 18 - MAME

I've just recently begun playing this and I think it's amazing. It's actually the first "classic" shooter I've gotten any enjoyment out of.

I will definately try to clear this one.


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 Post subject:
PostPosted: Sun Jun 03, 2007 4:26 pm 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
Eh, what's up w the extends in this game? I've had several games now when the game just stops giving them out. Kind of annoying when you're on your last life and the game robs you of the 720k-extend.

2 lives
20k, 80k, then every 80k

That's the default settings, right?


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 Post subject:
PostPosted: Tue Jun 19, 2007 6:15 am 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
1942 (No Auto-fire)
Javel - 1,336,800 - 30 - MAME

So close, and I just had to go ahead and fuck it up :cry:

Also, I got my last extend at 720k. I'm beginning to think it's tied to the shot rate; get a low % and the game wont give you any more lives. Someone must know something about this? gameoverdude?


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 Post subject:
PostPosted: Thu Sep 20, 2007 4:50 pm 


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Joined: 23 Dec 2005
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Location: Ontario, Canada
RFP - 311,210 - 7 - MAME (Auto-fire) [Note: In the case of 1942 I'd like to say it's actually auto-fire used, since I don't use it the entire time, unlike 1943 and Kai.]

Yeah, it's a mediocre improvement, but I had to do it. I find the more I play this game, the more I struggle, why?!
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 Post subject:
PostPosted: Fri May 23, 2008 6:14 pm 


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Location: Sweden
javel wrote:
Eh, what's up w the extends in this game? I've had several games now when the game just stops giving them out. Kind of annoying when you're on your last life and the game robs you of the 720k-extend.


Not that anyone cares much about this game but this is what I just found out.

arcade-history.com wrote:
* An interesting bug (1942): If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.


Maybe they fixed this in Capcom Generations, vol1?


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 Post subject:
PostPosted: Sat May 24, 2008 4:01 am 


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Joined: 14 Aug 2006
Posts: 273
Location: Sweden
1942 (No Auto-fire)
Javel - 11,528,350 - All Clear - MAME

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65-minute replay, mame32 0.95 (have fun watching that...)
http://www.megaupload.com/se/?d=OIG0FCSJ


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 Post subject:
PostPosted: Tue Oct 14, 2008 5:21 am 


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Joined: 29 Sep 2008
Posts: 23
Location: Puyallup, WA
Heavens to Murgatroyd! This game is great! Fun even!

I finally pulled a 1,000,000+ score after playing for about 3 or 4 days.

1943 (No Auto-fire)
CSBrokaw - 1,045,900 - 11 - PS2


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 Post subject:
PostPosted: Thu Oct 16, 2008 4:51 am 


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Posts: 1836
Location: Ontario, Canada
Still a wuss, using auto-fire.

1943 Kai
RFP - 1,612,930 - 8 - MAME (Auto-fire)

Stage 8 really gets cheap.


1943
RFP - 2,035,980 - 12 - MAME (Auto-fire)

I think it was Yamashiro but I can't be 100%. It's either that or Daihiryu. And geez: 2 035 980, 630 points behind SAM.
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 Post subject:
PostPosted: Thu Oct 16, 2008 6:16 am 


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Joined: 29 Sep 2008
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Location: Puyallup, WA
May I ask how you got THAT high a score? I'm bad at scoring this game.


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 Post subject:
PostPosted: Tue Oct 21, 2008 4:04 am 


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Joined: 23 Dec 2005
Posts: 1836
Location: Ontario, Canada
1943

RFP - 2,642,240 - 16 - MAME (Auto-fire)

Died just before the Yamato, god damn do things get messy around there. Missed 100% on Soryu, Ayako II and III.

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Last edited by Limbrooke on Sun Oct 26, 2008 6:01 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Oct 26, 2008 2:30 am 


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Joined: 05 Mar 2008
Posts: 4141
Location: Brazil
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1943
Ruldra - 1,197,280 - 9 - Arcade

I am so used to playing shmups on MAME, it was pretty interesting to play this on a real cab. Now I know how bad it is to play without autofire, lol.
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You guys are some hardcore MOFOs and masochists.


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 Post subject:
PostPosted: Sun Oct 26, 2008 11:55 am 


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Joined: 02 Sep 2008
Posts: 235
Location: Colorado
Saw this thread and threw my 1943 PCB in for the heck of it. Owned by the stage 16 boss as usual.

1943
twalden - 2,385,740 - 16 - PCB

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Mon Oct 27, 2008 1:43 am 


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Joined: 05 Mar 2008
Posts: 4141
Location: Brazil
Zach Keene wrote:
6. SAM - 2,036,610 - 14 - PCB (Japanese Version)
7. Ruldra - 1,197,280 - 9 - Arcade
8. Lazygit - 1,876,810 - 13 - PCB (UK)


:!:
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mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


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 Post subject:
PostPosted: Mon Oct 27, 2008 3:11 am 


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Joined: 25 Jan 2005
Posts: 994
Location: Flenceburg
Well, it's not like I can count or anything. :oops:
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 Post subject:
PostPosted: Sun Jan 18, 2009 10:12 am 


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Joined: 01 Jul 2005
Posts: 1117
Location: Louisiana
For the life of me I'm not too good at these 194X shooters, but I like them quite a bit.

Bloodreign- 1943 453,530 stage 4 MAME

Yes using rapid fire as my fingers hurt quite a bit from all the tapping that is required if rapid fire isn't enabled. Was doing just fine with the spread fire, but along came some red planes and I needed health, what I got was the damned shotgun, which doesn't fire fast, overcome by bullets finishing me for good.

Edit: Higher score achieved, still dying at stage 4's boss carrier.
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 Post subject: 1943 PCB
PostPosted: Mon Mar 16, 2009 8:43 am 


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Joined: 16 Mar 2009
Posts: 38
Location: Bay Area
I found 1943 at a local arcade and love it to pieces. I'm not great at the game but I thoroughly enjoy playing it. Have not cleared it.

1943
getbonus - 2,205,860 - 16 - PCB

Image


Last edited by getbonus on Tue Jun 23, 2009 1:04 pm, edited 2 times in total.

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 Post subject:
PostPosted: Sat Apr 18, 2009 7:21 pm 



Joined: 18 Oct 2007
Posts: 2182
Arcade 1942, via Mame:

lgb - 224.590 - Stage 6 - 88% Destroy Rate

You can collect things while dying, if the exact location where your plane was happens to pass over an item before the screen resets to respawn.
--------
edit: lgb - 230.500 - Stage 6 - 87% Destroy Rate
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 Post subject: ONE GET
PostPosted: Tue Jun 23, 2009 2:49 pm 


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Joined: 16 Mar 2009
Posts: 38
Location: Bay Area
New 1943 high score, though not by much.

getbonus - 2,659,990 - 16 - PCB

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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Fri Jul 17, 2009 6:06 pm 


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Joined: 02 Feb 2009
Posts: 14
Location: Long Island NY
1943

spacemarine17 - 403,930 - 4 - JPS2
(no auto-fire)
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 Post subject: Re: Capcom Generation Vol.1 (1942/1943/1943 Kai)
PostPosted: Tue Jul 21, 2009 9:22 pm 


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Joined: 02 Feb 2009
Posts: 14
Location: Long Island NY
Oh man I almost doubled my top score just now in 1943:

spacemarine17 - 727,570 - 6 - JPS2
(no auto-fire)

WHOOOOOOOOoooooooo! Next stop 1 mill!

-a.
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 Post subject: 2.7 GET
PostPosted: Wed Aug 19, 2009 11:00 am 


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Joined: 16 Mar 2009
Posts: 38
Location: Bay Area
New 1943 high, again. My arcade recently rotated the game out, so I may be done for a while.

getbonus - 2,711,410 - 16 - PCB

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