Slap Fight a.k.a. Alcon

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llaoyllakcuf
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Slap Fight a.k.a. Alcon

Post by llaoyllakcuf »

Please post scores in the new high score thread. Thanks!




Image


format: SCORE - AREA - NAME
Please indicate the version and difficulty level you are playing.
For the Megadrive revision, specify if you play on original or the special "MD" mode.


SLAP FIGHT / ALCON
NORMAL (MAME or PCB version, default/standard settings)

1st - 1,572,870 - 4 loops - Alcon
2nd - 1,080,000 - 3 loops - DEL (no autofire)
3rd - 1,001,240 - ??? - unclechicken
4th - 786,930 - 205 - Van_Dammesque
5th - 607,900 - 162 - llaoyllakcuf
6th - 563,060 - 167 - Domino
7th - 209,000 - 64 - lgb
8th - 101,000 - 40 - neorichieb1971


SLAP FIGHT MD
ORIGINAL MODE - NORMAL (Megadrive version, default/standard settings)

1st - 3,350,580 - 7-8 - FSR
2nd - 2,308,050 - 6-59 - PlasmaBlooD
3rd - 1,818,720 - 5-15 - incognoscente
4th - 1,716,600 - 5-01 - RFP
5th - 1,596,960 - 4-27 - SFKhoa
6th - 1,380,780 - 3-10 - RiverRaider
7th - 911,300 - 3-35 - lgb


SLAP FIGHT MD
MD/SPECIAL MODE - NORMAL (Megadrive version, default/standard settings)

1st - 1,999,130 - 4-38 - SFKhoa
2nd - 1,452,280 - 4-53 - lgb
3rd - 1,426,040 - 4-12 - Kaiser
4th - 904,370 - 2-81 - incognoscente
5th - 611,180 - 2-18 - RiverRaider
6th - 287,030 - 1-73 - Turrican



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
default:
- medium difficulty
- 1 coin = 1 credit = 3 ships
- first extend at 30,000 and then every 100,000


*PCB setting for default: all DIP switches on SW1 and SW2 = OFF
**PCB setting for max difficulty: on SW2, DIP switches 1 and 2 = ON

Please do not use the "no shooting trick" if you are submitting scores.
Explanation: if you allow your very first ship to be killed without firing any shots, you will restart with fully powered wings, homing missiles and some bonus points. It is also possible to jump ahead to later areas, depending on how far you can survive.

Auto/rapid fire use is OK.
Last edited by llaoyllakcuf on Fri Jul 01, 2011 7:40 am, edited 22 times in total.
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Limbrooke
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Post by Limbrooke »

Finally!

Slap Fight MegaDrive (Normal)
RFP - 588 530 - 2-4 - Auto


It's worth noting there are 2 modes on MegaDrive game: Normal and MegaDrive (MD) types. The MD variant is significantly different from normal ported Slap Fight.
Last edited by Limbrooke on Fri Apr 04, 2008 1:27 am, edited 1 time in total.
'Only a fool trusts his life to a weapon.'
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llaoyllakcuf
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Post by llaoyllakcuf »

It's worth noting there is 2 modes on MegaDrive game: Normal and MegaDrive (MD) types. The MD variant is significantly different from normal ported Slap Fight.
good to know, I haven't had the time to actually play my MD copy yet :D

I will add a separate table for MD mode when a score is posted. (same with the other numerous ports)
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Limbrooke
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Post by Limbrooke »

Slap Fight MD (Normal)
RFP - 870 630 - 2-78 - Auto-off
(Sorry, didn't notice the point about NOT allowing for runs with the trick)

I noticed another difference between Arcade SF & MD SF (the port).
If I'm not mistaken the shield runs out after time, whereas in MD SF as long as you don't get hit, you can take it through the loop.
'Only a fool trusts his life to a weapon.'
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Post by Ed Oscuro »

I'm working on this game a bit...good fun, the Sega-16 "review" blows (at least I agree with the guy on the overall score, mostly).

One thing I was wondering about...what is up with the plants? Only certain guns will make them "grow," but then you zap them again and they go poof.
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llaoyllakcuf
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Post by llaoyllakcuf »

One thing I was wondering about...what is up with the plants? Only certain guns will make them "grow," but then you zap them again and they go poof.
afaik, just the bomb and the laser will work.

bombs can unearth any hidden shrubs, but only the laser has the ability to make the weeds sprout into flowers. after they've fully grown, you get points for every shot you take. (autofire comes in handy)
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incognoscente
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Post by incognoscente »

MegaDrive version, full defaults (via emulator)
1,818,720 - 5-15 - incognoscente

No suicide trick.
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RiverRaider
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Post by RiverRaider »

MegaDrive

700430 - 2-78 - RiverRaider
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llaoyllakcuf
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Post by llaoyllakcuf »

MegaDrive

700430 - 2-78 - RiverRaider
what is the difficulty level you played on?
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RiverRaider
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Post by RiverRaider »

llaoyllakcuf wrote:
MegaDrive

700430 - 2-78 - RiverRaider
what is the difficulty level you played on?
>Normal/Default
BUT just see it:
llaoyllakcuf wrote:SLAP FIGHT MD
NORMAL (Megadrive version, default settings)
??? Seems that means the BonusVersion - but the score is for the OriginalVersion.

However, tables for both MD-Versions would be fine.
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llaoyllakcuf
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Post by llaoyllakcuf »

RiverRaider: sorry for the confusion... I will try to make the format more clear.

*updated*
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RiverRaider
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Post by RiverRaider »

Thanks.

SLAP FIGHT MD
ORIGINAL MODE - NORMAL (Megadrive version, default/standard settings)

NEW:

1,380,780 (3-10) RiverRaider

No suicide trick.

Lost the ship with very good weapons at 3-10 :roll: and missed the comeback with the remaining 4 or 5 slap ships total.

SLAP FIGHT MD
MD MODE - NORMAL (Megadrive version, default/standard settings)

367,400 (1-83) RiverRaider so far...
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llaoyllakcuf
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Post by llaoyllakcuf »

updated
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incognoscente
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Post by incognoscente »

MegaDrive version, MD mode (all other options defaults)
904,370 - 2-81 - incognoscente

1st loop 1-life clear, but I don't think I like this mode.
Van_Dammesque
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Post by Van_Dammesque »

Hi! I only really play slap fight as it is the BEST shmup imho!

Here is my submitted score:
786,930 - 205 - Van_Dammesque

EDIT: Settings on normal, arcade version./EDIT
Snapshot of hi-score table:
http://img.villagephotos.com/p/2005-2/9 ... ght_VD.GIF

(OT: is there a sister site for shmup platformers?)
lgb
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Post by lgb »

IIRC, it's MID, not MD. Happened to see this giant letter "I" in there.

Maybe I'll post something. Haven't played Slap Fight in a while though.
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Turrican
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Post by Turrican »

MD Special - 287030 - 1-73 - Turrican

Cool game!
Image
X - P - B
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Kaiser
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Post by Kaiser »

MD Special mode - 4-12 - 1,426,040 - Kaiser

Image
Image

*shrug*
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FSR
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Post by FSR »

3,350,580 - 7-8 - FSR

Mega Drive Version
Original Mode
default settings, no suicide trick

Image

I couldn't recover after a standard enemy hit me in 7-1. From there on, I wasted all lives to somehow get to 7-8
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Limbrooke
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Post by Limbrooke »

MegaDrive - Normal
1,716,600 - 5-01 - RFP

Image

Got owned right before the final boss wasting all my lives until I finally got enough speed to get to the boss with Shot and gain one extra life... to be owned pretty soon into the 5th loop.
Last edited by Limbrooke on Sat Oct 03, 2009 3:35 pm, edited 1 time in total.
'Only a fool trusts his life to a weapon.'
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llaoyllakcuf
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Post by llaoyllakcuf »

It appears I have stopped receiving e-mail notifications for this thread, sorry for the delay...

scores have been updated.
zaphod
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Post by zaphod »

I wouldn't call it a suicide trick. the idea is to see how far you can survive without firing a shot. If you survive sufficiently far (the first pool), you get warped ahead and given a huge score bonus. I've yet to see the limits of how far this trick will take you. I've managed to get warped pretty far. Perhaps with save states on an emulator I can see the limit.
lgb
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Post by lgb »

Slap Fight, Megadrive version: lgb - 328.670 - Area 2-8
Slap Fight MD: lgb - 265.210 - Area 1-77

Normal difficulty and using rapid fire for both.
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llaoyllakcuf
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Post by llaoyllakcuf »

update
zaphod wrote:I wouldn't call it a suicide trick. the idea is to see how far you can survive without firing a shot. If you survive sufficiently far (the first pool), you get warped ahead and given a huge score bonus. I've yet to see the limits of how far this trick will take you. I've managed to get warped pretty far. Perhaps with save states on an emulator I can see the limit.
thinking about it now, I agree with you. how about the "no shooting trick".

sorry for the dated response...
lgb
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Post by lgb »

Slap Fight, arcade version: lgb - 167.960 - Area 1-62

I... actually prefer the Megadrive port better (the opposite of Grind Stormer and V-V). To be honest, I find this so because it seems harder to see the bullets in the arcade version.

Having said this, I actually like the shield idea as it makes the game harder and the shield not as useful and "cheap". In fact, the arcade version of Slap Fight is definitely the sort of game I would want to see this in.
Last edited by lgb on Sun Apr 26, 2009 4:45 pm, edited 1 time in total.
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Post by lgb »

Slap Fight, Megadrive version: lgb - 380.410 - Area 2-47
Slap Fight MD: lgb - 713.000 - Area 2-78

The People's Black Label.
lgb
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Post by lgb »

Slap Fight, Megadrive version: lgb - 911.300 - Area 3-35
Slap Fight, arcade version: lgb - 209.000 - Area 64
lgb
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Post by lgb »

Slap Fight MD: lgb - 1.452.280 - Area 4-53

You know what? I love this game.
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Post by SFKhoa »

Slap Fight MD -
SFKhoa - 1,596,960 - Area 4-27
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Domino
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Re: Slap Fight a.k.a. Alcon

Post by Domino »

563,060 - 167 - Domino

PCB version.
Locked