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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Wed Sep 09, 2009 12:35 am 


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Location: Ontario, Canada
1'673'050 4
1'774'550 4
Not as good a run as my last one. I got the extend but Stage 3 could've been much better. I can sense 2mil on the horizon.
A little better to be certain.


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39. RFP                1'342'210     3

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Code:
26. RFP                1'929'600     4

Edit: Again. This time Stage 3 was far better although I just missed the St3 Perfect, meaning 2mil is just around the corner. Didn't quite find the safe spot on the St3 boss either, which could've made for a longer run as well. Not to mention picking up Thunder Drive over Energy Spark, several times.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Thu Oct 08, 2009 9:53 pm 


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Dale-1,485,480-4

Went all out risk wise, didn't make it as far.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Oct 25, 2009 5:10 pm 


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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Tue Feb 09, 2010 9:07 pm 


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Joined: 02 Dec 2005
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Location: Vancouver, CA
AVE - 2,326,150 - Stage 5 (MAME)

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1-lifed until the Stage 4 boss. Then I miraculously no-missed no-bombed (none left ^^) the 4th boss until its final form although I've never even seen it before in my life. Stage 5 then was just a little too hard as I did not know what expected me at all.

What an amazing game!! I'll definitely keep playing and someday the PCB will have to enter my cab =)
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 Post subject:
PostPosted: Wed May 12, 2010 12:42 am 


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RFP                2'232'220     5

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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Tue Jun 01, 2010 8:16 pm 


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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Fri Jul 30, 2010 4:21 pm 


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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sat Nov 03, 2012 7:55 am 



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JEP - 1,895,490 - 5

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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Fri Nov 16, 2012 1:21 am 


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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Mon Dec 03, 2012 12:46 am 


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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Fri Dec 07, 2012 5:05 am 


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Aquas wrote:
Aquas - 6,256,900 - ALL

Performed live on my twitch page around 4:13:00 or so.


Nice run! Way to finish it off heading into the boss, one life, no bombs. Very impressive.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Fri Dec 07, 2012 5:37 am 


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drboom wrote:
Aquas wrote:
Aquas - 6,256,900 - ALL

Performed live on my twitch page around 4:13:00 or so.


Nice run! Way to finish it off heading into the boss, one life, no bombs. Very impressive.


Thank you! I kind of felt like an ass telling my friend to be quiet at the end. HA! She got it, though :D
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Tue Feb 12, 2013 1:17 am 


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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 24, 2013 4:41 am 


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crap, just lost 2 lives right as the boss music was starting... oh well getting closer!

chempop - 3,137,370 - stage 6

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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sat Mar 30, 2013 4:35 am 


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getting real close.. starting to wonder what the clear bonus is.

chempop - 3,967,220 - stage 6

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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sat Mar 30, 2013 4:52 am 


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BKR - 1,759,460 - stage 5

First time making it to St5, geez the hitbox is huge. I really need to practice the bosses specifically... I end up bombspamming bosses (4 bombs on st2 boss, yeesh) just to get there... is there any reason to use anything other than Missile? It's pretty darn powerful.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sat Mar 30, 2013 5:00 am 


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Stage 2 boss gave me a lot of trouble for a while, just anticipate the bending pink laser and don't let 2 of his drones start shooting at the same time.

Laser seems pretty good against stage 4 boss, but definitely go missiles for stage 5 and 6 bosses.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 8:07 am 


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I take that last post back, I'm now using laser for stages 4, 5, and 6 and I'm doing much better.
Granted, I know the stages well enough to anticipate nearly everything. I should have the clear tomorrow.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 10:24 am 


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Location: laser fantasy
hunter is best weapon eventually

btw, boss 2 seems made for hunter

on the title: cgf gallet is an arm of safety equipment company msa (or msa gallet), and this arm makes various helmets. they make aviation helmets now, but it seems they were chiefly associated with firefighting back in 1996, and japanese firefighters got a hold of them; "air gallet". probably not the whole story.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 11:50 am 


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The hunter is way too weak and only good for the stage 2 boss. I use the laser for most of the game because it makes it easier to pick up medals.

chempop wrote:
starting to wonder what the clear bonus is.

1 million per life remaining plus a 1 million "special bonus", so you're guaranteed 2 million for the clear.


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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 2:02 pm 


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Hunter is abysmal garbage. I accidentally picked it up before the stage 1 boss, and it literally took 5 times longer than normal for it to die, I'd argue that in terms of how weak it is compared to the other available weapons, it is the worst weapon in any shmup I've ever played. It's the "fuck you, lol" weapon the game wants to punish you with. The stage 2 boss by no means needs the hunter (a stronger weapon is actually better to take out the pink laser pods with).

I just realized there's a 5 bomb cap, I feel like a moron for not noticing the 10000 points popping up and trying to hoard bombs.

Laser is pretty awesome, although Missile is slightly stronger when pointblanking (and those missiles help for taking out enemies on the sides sometimes). If only the ship were a bit faster I'd be more keen to choose laser...
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 2:17 pm 


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unless it's possible to hit everything with missile, i can't see how you could pick anything but hunter

however, if you can hit everything with fire... i seem to remember this being impossible... oh god

ohhhh hunter really doesn't want me to play this game again, i should just get over 19xx and stick with that
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 2:40 pm 


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Despatche wrote:
unless it's possible to hit everything with missile, i can't see how you could pick anything but hunter

The missile hits everything and its much stronger.

But I'm curious to see your strategies using only the hunter. Could you post a clear video?


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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 2:48 pm 


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NTSC-J wrote:
The missile hits everything and its much stronger.


This. This so much. The delay with each missile volley is an acceptable tradeoff considering the missiles do massive damage and the main shot itself does ridiculous pointblank damage.

Quote:
But I'm curious to see your strategies using only the hunter. Could you post a clear video?


I want to see this - I can't see how picking Hunter is doing anything but handicapping yourself as its damage is so abysmal it fails at killing anything with more health than minor popcorn. If hunter did as much damage as laser it'd be one of the best weapons in the game, but it's so weak that it simply doesn't kill stuff in a timely fashion.

Rapid Fire is alright, but the main issue is that Missile is simply better. The missiles handle popcorn, the shot is stronger against bosses, it's simply more useful overall.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 3:56 pm 


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Is there some way of doing a barrel roll? I swear I saw my ship do one during the Stage 3 boss when I was getting into pointblank range (during its missile barrages).

Holy shit, my first time no-missing to Stage 4 boss. My first death was during the very last phase (ran out of Thunder Drives, derp) and I messed up a crossover during all the tap dodging. Still, going into stage 5 with 2 extra lives, was super psyched. Huge screwups though (died twice with bombs reserved against the st5 boss) kinda meant I went into st6 with 0L0B. :| Then I picked up Hunter by accident before the airport section (fuck!), gameover, shot was too weak to kill off the planes. -_-

Fucking lameass hunter.

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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 4:00 pm 


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I think you might be using the hunter wrong if it's seriously that weak. I had no problem taking down largish enemies with it.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 4:19 pm 


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What am I supposed to do, get up close and cram it into enemies?! Holding Down to get the option firing forward + the main shot does negligible damage compared to all the other weapons. Seriously, try killing even the Stage 1 boss and it takes forever compared to even Rapid Fire. Picking up a Hunter at a bad point in a run (before a boss usually) is essentially a death sentence as it turns the boss fight into a bombspam fest or an endurance trial.

I'm prepared to upload a video showing off how bad Hunter is compared to the other 3 weapons if necessary (it'd actually be a great weapon if only its damage weren't so awful).
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 4:21 pm 


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Are you using autofire? If so, that's the problem. Hold shot, it's far better that way, and it locks the option in place.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 4:35 pm 


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Oh how odd, I was sure I tried seeing what holding shot did with each weapon, but I guess I didn't notice that Hunter fires much faster when you're not using autofire. The exception to the rule it seems. Damage is comparable to a slightly weaker laser when you're hitting with both lines. So yeah, using autofire with it actually makes it fire slower and thus much weaker.
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 Post subject: Re: Air Gallet/Akuu Gallet
PostPosted: Sun Mar 31, 2013 5:07 pm 


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Haha, sorry man but that is pretty funny :lol:

Also, late game you'll see, missile isn't as good as laser if you have memorized stages and quick-kill just about everything. The gaps in the missiles are going to make things slightly unpredictable and you won't be able to create a perfect route to memorize.

NTSC-J wrote:
Quote:
1 million per life remaining plus a 1 million "special bonus", so you're guaranteed 2 million for the clear.


Thank you for that! I feel like I can realistically go for 7mil, but I will settle for +6mil too :mrgreen:
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