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 Post subject: Re: Mobile shmups - do you play them?
PostPosted: Wed Mar 15, 2017 9:35 pm 


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Joined: 28 Jun 2007
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Location: Paranoia
There are only a few types of games for which a touchscreen as primary means of control actually works well. Sadly, real-time action games with a player avatar, such as scrolling shooters, are definitely not among them.

No, I get my portable video game fix on dedicated video game systems, and I prefer to use phones for communicating with people. Frankly, I often feel like IP owners porting shooters to phones over dedicated game systems is a big middle finger to their fans. The enhanced screen resolutions of this recent handheld generation have been a perfect opportunity to port many of the arcade games from the '90s and late '80s. Instead, Taito has decided they would rather challenge people to beat an already brutal game like Rayforce on a goddamn touchscreen.
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 Post subject: Re: Mobile shmups - do you play them?
PostPosted: Wed Mar 15, 2017 10:26 pm 


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Joined: 25 Jun 2010
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only losers play video games in public in the first place


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 Post subject: Re: Mobile shmups - do you play them?
PostPosted: Wed Mar 15, 2017 11:52 pm 


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Joined: 15 Jun 2005
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Bananamatic wrote:
only losers play video games in public in the first place


What about arcades, though?
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 Post subject: Re: Mobile shmups - do you play them?
PostPosted: Wed Mar 15, 2017 11:55 pm 


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Joined: 25 Jun 2010
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even worse


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 Post subject: Re: Mobile shmups - do you play them?
PostPosted: Thu Mar 16, 2017 8:19 pm 


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Joined: 24 Jul 2009
Posts: 215
Location: Northern Ireland
Not convinced mobile and shooters go together. Sampled Futari on iPhone. They made as good a job as they could of it - but I can't get around plonking your finger on the screen.

There may come a day when a shmup that is designed from the ground up as a mobile/touch game appears. That might produce something rather good. But until that happens I remain uninterested.

If a tablet could be propped up in tate aspect and connected to a nice controller then you could have a mini arcade type of setup but that's not really mobile gaming.


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 Post subject: Re: Mobile shmups - do you play them?
PostPosted: Sat Mar 18, 2017 7:27 pm 



Joined: 26 Jan 2005
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davyK wrote:
If a tablet could be propped up in tate aspect and connected to a nice controller then you could have a mini arcade type of setup but that's not really mobile gaming.


This is what I have for both my Samsung Galaxy Tab A 8.0 tablet and Apple Mini iPad 2 with Retina Display tablet (circa 2014 + has 1080p support from the get-go) -- both have tablet carrying cases that allow for tate & yoko + the appropiate gamepads to play the mobile shmup apps that do support such bluetooth powered gamepads. Still better than having to be stuck with using the capacitive touch screen setup any ol' day, indeed.

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 Post subject: Re: Mobile shmups - do you play them?
PostPosted: Mon Mar 20, 2017 6:40 pm 



Joined: 20 Mar 2017
Posts: 3
i have played gunbird and recently dodonpachi on my android phone a galaxy s6 they are fun to play when stuck somewhere like work


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 Post subject: Re: Mobile shmups - do you play them?
PostPosted: Thu Mar 23, 2017 5:28 pm 



Joined: 20 Feb 2017
Posts: 3
One of the few iOS mobile shmups that I somewhat like is "Independence: The Last Hope" from a Korean developer, but it is unfortunately no longer available in the Apple App Store. Luckily I am still able to play it since it is in my purchase history. Since I can find no info on it on the Interwebs I just posted a non-monetized Youtube longplay video of it for historical/documentation reasons. I'm not great at it, but I at least get all the way through it in one try. I go through all the menu items so if you want to skip to the gameplay, that starts at 3:21. I was really thirsty half way through, but barreled through anyway. haha. I have to agree with the people who do not like touch controls, though, because my finger starts to stick to the screen after a while which dramatically effects accuracy while playing.

https://youtu.be/IUOqXD1Ptd8


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