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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Mon May 08, 2017 7:32 pm 



Joined: 08 May 2017
Posts: 1
Some of these trophy's are hell without a guide.
I'm Missing these;
3分間の華麗な踊り
タイムアタックモードをノーミスでクリアした

プレイヤー1のトータルスコアが1000万点を超えた
COMMON Silver
Don't Leave me alone.
プレイヤー1がステージ1でサイボーグ兵士を全く助けずにクリアした
UNCOMMON Silver
SUPER EASY卒業生
プレイヤー1がSUPER EASYモードをノーミスクリアした

収穫祭
タイムアタックモードで地面から出現する隠しキャラクターを1プレイで30個以上破壊した

サイボーグフィーバー7
ステージクリア時点のサイボーグ兵士数を777に揃えた

リスタートも使ってね!
タイムアタックモードで強制ゲームオーバーコマンドを入力した


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Tue May 09, 2017 2:23 pm 


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Kjell1408 wrote:
サイボーグフィーバー7
ステージクリア時点のサイボーグ兵士数を777に揃えた

I've been told you need to finish a stage with exactly 777 cyborgs. :shock:
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Tue May 09, 2017 2:55 pm 


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Google Translate seems to give pretty comprehensible translations for all of those, in case you haven't tried it. (Just paste in the description only for each, not the titles, of course.)
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 Post subject: Dangan Lageron
PostPosted: Sun Jun 25, 2017 4:37 pm 


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Late warning, but if you plan on using a PS3 to stick to play this, don't waste your money. It adds a ton of input lag and makes the game control like shit.
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Tue Jun 27, 2017 11:17 pm 


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iconoclast wrote:
Late warning, but if you plan on using a PS3 to stick to play this, don't waste your money. It adds a ton of input lag and makes the game control like shit.


Have you tested this? I played the PCB on my BVM and the ps4 version back to back and I got to the same spot I always get killed at. I don't notice any input lag with my Hori ps3 stick.


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 Post subject: Re: Dangan Lageron
PostPosted: Tue Jun 27, 2017 11:27 pm 


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iconoclast wrote:
Late warning, but if you plan on using a PS3 to stick to play this, don't waste your money. It adds a ton of input lag and makes the game control like shit.

You mean a PS3->PS4 controller adapter ?
Not all adapters are equal. The consensus at Shoryuken forums (the guys from there are supposed to be as sensitive to input lag as people here) is to recommend the adapter that Brooks manufactures.

Which adapter are you using ?


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Wed Jun 28, 2017 4:26 am 


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Oops, I didn't notice that typo. I wasn't using an adapter, just my Qanba Q4 and the game's native PS3 controller detection. The lag difference between my stick and the Dual Shock 4 is night and day. The DS4 feels just like Shmupmame (which I practiced on before playing the PS4 version), so I can only assume there's a problem with the game's PS3 controller support. It's not unplayable (I 1cc'd it after a few hours), the lag is just frustrating to deal with.
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Wed Jun 28, 2017 7:35 am 


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aren't you the guy who said saidaioujou lag is okay
this must be some next level delay


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Wed Jun 28, 2017 1:45 pm 


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The difference is that I've only played Saidaioujou on the 360, so whatever lag that's there is how the game has always felt to me. With Feveron, I can switch between lagless versions and a laggy version whenever I want. Maybe it's like playing Futari with 0 delay vs some of the other options.
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Fri Jun 30, 2017 10:39 pm 


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So, how's the port overall? As good as Garegga's?
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Sat Jul 01, 2017 1:07 am 



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evil_ash_xero wrote:
So, how's the port overall? As good as Garegga's?


Yes.

Some options to manage the framerate would have been nice, but it's not as if any of the workarounds are optimal.


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Tue Jul 11, 2017 9:31 am 


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This game still seems impossible to me. :cry:

It's the speed, and the bullet bursts that just sink me. It's a very good port though, and a cool game.

Ketsui is next? As awesome as Ketsui is, that's kind of a drag. We already have that on two other systems. I wouldn't mind it so bad, if they released a couple at a time or whatever.
Any rumors to what's after Ketsui?
Any chance of Do DonPachi? That still needs a proper modern release.
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Tue Jul 11, 2017 8:05 pm 


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evil_ash_xero wrote:
This game still seems impossible to me. :cry:

It's the speed, and the bullet bursts that just sink me. It's a very good port though, and a cool game.

Ketsui is next? As awesome as Ketsui is, that's kind of a drag. We already have that on two other systems. I wouldn't mind it so bad, if they released a couple at a time or whatever.
Any rumors to what's after Ketsui?
Any chance of Do DonPachi? That still needs a proper modern release.


I never got around to buying Ketsui, so I'm down. And yeah, I'd love to see DonPachi too
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Wed Jul 12, 2017 1:31 pm 


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Doctor Butler wrote:
evil_ash_xero wrote:
This game still seems impossible to me. :cry:

It's the speed, and the bullet bursts that just sink me. It's a very good port though, and a cool game.

Ketsui is next? As awesome as Ketsui is, that's kind of a drag. We already have that on two other systems. I wouldn't mind it so bad, if they released a couple at a time or whatever.
Any rumors to what's after Ketsui?
Any chance of Do DonPachi? That still needs a proper modern release.


I never got around to buying Ketsui, so I'm down. And yeah, I'd love to see DonPachi too


I'm sure M2 will do a fantastic job on it, so I'll still probably pick it up. Well, download it.
I wish they were a little more open about what games may be coming out.
ESP Ra.De. would be HIGH on my list, but who knows? Dangun Fevoron gets a port before that game? Weird.
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 6:17 am 


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The producer of the shottriggers series really loves Dangun, that's why :P
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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 6:27 am 


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I'm all for Esp Ra.De., DDP, and Progear ports, or IBL for that matter, but with two Cave games in a row, it would be sensible for M2 to switch their focus for the next title. Surely something should be revealed soon?
Everyone's (s)creaming for Toaplan. It's gonna happen for sure.


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 6:34 am 


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why not a proper sdoj port


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 9:02 am 


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What about Armed Police Batrider, Battle Bakraid or Dimahoo? They never were released outside the arcade.
I personally would love a port of DonPachi & DoDonPachi.
And in my opinion, they should always do original mode, arrange mode and optimized mode (for optimized gameplay and scoreing in some of the games).
And as long as they don´t do physical releases, the should bring they games to STEAM.


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 9:26 am 


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Shadolf wrote:
optimized mode (for optimized gameplay and scoreing in some of the games).

what did you mean by this


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 10:30 am 


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Bananamatic wrote:
Shadolf wrote:
optimized mode (for optimized gameplay and scoreing in some of the games).

what did you mean by this

It´s a little difficult to explain. A while ago I watched a episode of STG Weekly and the talked about the flaws of the game , I think it was Dogyuun.
With "optimized mode" I meant a mode were some of the flaws we know today about the game, are "removed" or maybe I should say optimized :) .
After many many years of people playing these games, there are often things that people wish they would have done better or in a another way.
Sometimes things like unpolished gameplay, because they had not enought time back in the day and they were concentrating on the grapic´s and stuff like that.


Last edited by Shadolf on Thu Jul 13, 2017 10:36 am, edited 1 time in total.

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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 10:36 am 


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Sounds like something that could get subjective really fast. I think what they are doing now by including completely new arrange modes is the better way to go.

Speaking of which, I don't recall anyone answering that question, did they fix the TLB in Dangun? I would assume they didn't to keep the scores comparable to the (Japanese) arcade version, but at least that was a pretty obvious flaw.


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 10:43 am 


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Sumez wrote:
Sounds like something that could get subjective really fast. I think what they are doing now by including completely new arrange modes is the better way to go.

Yeah, maybe completely new arrage modes are what I meant essentially, depending on what is arraged. But this way it´s also a new challenge for the people who already know the original, so completely new is the way to go :) .


Last edited by Shadolf on Thu Jul 13, 2017 10:44 am, edited 1 time in total.

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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 11:26 am 


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I wish cave made arrange modes that are actually harder, with more difficult patterns and all

apparently "arrange" = autobomb, bullet cancelling everything, endless boss milking, making everything easier
just look at galuda II, it's not like arcade was a hard game to begin with and from there on it was just downhill in both enjoyment and challenge
did black label really need a shield that slows down bullets that are going to hit you?


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 11:34 am 


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It's hit or miss. Espgaluda 1's arrange mode was definitely more challenging than the normal game.

It's not my impression that Cave have been involved with M2's arrange modes though?


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 12:16 pm 



Joined: 29 Jan 2013
Posts: 497
Sumez wrote:
Surely something should be revealed soon?


They've already announced two games in advance, Ketsui and Feveron Gakuen (not a port or even a STG, but a M2STG title nonetheless), so you probably shouldn't expect them to continue announcing titles until they've released the ones they're working on now.

I think a Compile-related announcement will come before a Toaplan-related announcement.


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 12:19 pm 


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Sumez wrote:
It's hit or miss. Espgaluda 1's arrange mode was definitely more challenging than the normal game.

It's not my impression that Cave have been involved with M2's arrange modes though?

Nor were they involved in Espgaluda 1's arrange mode, for that matter.


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 12:23 pm 


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Compile? Really? What did I miss?

Also, does anyone care about Feveron Gakuen? I thought it was kinda a joke thing... Just a companion to the Dangun release.


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Thu Jul 13, 2017 9:55 pm 


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Bananamatic wrote:
I wish cave made arrange modes that are actually harder, with more difficult patterns and all

apparently "arrange" = autobomb, bullet cancelling everything, endless boss milking, making everything easier
just look at galuda II, it's not like arcade was a hard game to begin with and from there on it was just downhill in both enjoyment and challenge
did black label really need a shield that slows down bullets that are going to hit you?


I gotta agree here.

I 1CC'd the galuda 2 arrange mode on my first try and I'm one of the worst shmupper alive on this planet.


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 Post subject: Re: Dangun Feveron PS4, ported/published by M2, out this win
PostPosted: Fri Jul 14, 2017 6:18 am 



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Sumez wrote:
Compile? Really? What did I miss?

Also, does anyone care about Feveron Gakuen? I thought it was kinda a joke thing... Just a companion to the Dangun release.


Feveron Gakuen is an original production that's being made with people and resources that might otherwise be put towards more ports, so it's something that has to be taken into account whether you care about it or not.

M2 currently holds trademarks for certain Aleste games and has casually discussed acquiring the rights to others, but it may not come to anything--they had the mobile rights to several Toaplan games for years but let them lapse without ever doing anything, for example.


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