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 Post subject: Soul Eater demo on Steam Greenlight
PostPosted: Thu Apr 28, 2016 4:53 pm 


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Joined: 25 Jan 2005
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Location: UK
I'm surprised we have no thread for this yet, perhaps I'm just blind. New Touhou style shmup demo on Steam, kind of stands out due to the art style and the boss fight transition. Honestly - DON'T watch the video, just download the demo and see for yourself. So far I've worked out that grazing while focused matters, when the focus ring flashes you can go into a Hyper style mode with the bomb button.

https://steamcommunity.com/sharedfiles/filedetails/?id=672193717

Official site: http://deerhorn.co.kr/

Edit - has been greenlit, success!
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Thu Apr 28, 2016 6:54 pm 


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Some beautiful art there. Aesthetically cohesive, too.
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Thu Apr 28, 2016 7:27 pm 


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Joined: 25 Nov 2015
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Location: Italy
The game is quite gorgeous, yes.

I went in expecting this amazing boss transition, but all I got was... A really good boss transition. "Oh, it's the midboss", I thought, "there's still the stage theme being played."
Spoiler: show
Then s**t got real, and... Wow.


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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Thu Apr 28, 2016 9:43 pm 


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I make it no secret that I hate gaming on PCs, but I'm actually excited to see what other bosses they come up with. I'll be keeping an eye on this one for sure.
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Fri Apr 29, 2016 4:51 am 


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Very nice aesthetic yes. The animation style reminds me of Vanillaware, I'm guessing they're using the same style of flash tweening here.

Only complaints:
-The lack of animation or general movement on the player character "sprite". Not even a left/right turning animation? It always makes me wonder why people go to so much trouble for a setting and aesthetic and then neglect to put any work into the one thing that you spend the entire game looking at and identifying with. The player sprite does looks pretty good though (even if it doesn't have the rocking pose of Cybattler or the character of Vacant Ark).
-The music is not bad but doesn't do much for me either.
-Kinda chugs during bullet storms on the boss for me. Feels like there's more slowdown then intentional. Too much either way.

Gameplay looks alright. Nice enemy formations and layout for a stage 1, and I dearly appreciate the effort to hook the players with a cinematic set piece (the boss transformation). Most shmup devs these days seem to think that bullets on screen are enough to get people excited, and don't seem to care about making things imaginative or hype. The atmosphere in general here is pretty respectable.
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Sat Apr 30, 2016 4:41 am 


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I like the presentation and the music htis that sweet spot for me.

The sound effect when you collect the souls is grating though. Option to turn off?
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Fri May 13, 2016 11:30 pm 


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Thanks to Shepardus for updating me - this has been greenlit! I'm looking forward to seeing what else they come up with for bosses.
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Fri May 13, 2016 11:45 pm 


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Thanks to Elixir for sharing it on the @shmups Twitter. Looking forward to seeing more!
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Fri Jul 07, 2017 2:58 pm 


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As noted by Elixir on twitter, there's a new promotional video on YouTube

https://www.youtube.com/watch?v=cpYQLZ-WRpw

August release date
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Fri Jul 07, 2017 5:51 pm 


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When you punch your game's name into Amazon and the franchise that pops up has so many listings that it has an option to split it into categories, you know your game's name has been chosen poorly. We'll see if this slips under the radar.
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Sun Jul 09, 2017 1:15 pm 


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Ugh, thank god--it's what Bullet Soul should have been. You actually collect the souls, and you have to dodge through bullet waves! Praise be. It does have some strong visual design, but I do think it could use just a liiiiittle more work in that department, like Grooktook said. Either way, it looks like a great release. I hope it gets a console port, but I'll probably pick it up on PC either way. Looks like the sort of shooter that doesn't come around very often. And I'm a sucker for multicolor rainbow bullet spreads.
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Tue Jul 11, 2017 4:00 am 


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Wow the boss designs and art are excellent! I don't really care for Touhou style games.. but might still give this a spin.
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Tue Jul 11, 2017 2:27 pm 



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Looks good, going to download the demo like op said and give it a go. Def put on my steam wishlist tho.


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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Mon Jul 17, 2017 12:52 am 


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Played the demo. It had a fun, multi-staged boss fight for the single boss in the demo.. if that's the real boss 1 and there's more like it, that'd be impressive! And I generally enjoyed it, even saying that I mostly don't care for Touhou games.
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 Post subject: Re: Soul Eater demo on Steam Greenlight
PostPosted: Mon Jul 17, 2017 3:26 am 


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Location: Coral Springs, FL
Yeah, looks really cool. Wishlisted. Some of the patterns remind me of Shikigami's, too.

Can't find it on the store, come to think of it...
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