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 Post subject: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 6:17 am 



Joined: 29 Jan 2013
Posts: 504
I mentioned this in the "CAVE is (not) dead" thread but I suppose it's best discussed separately:


Three former CAVE personnel have formally announced their new studio TANOSHIMASU, along with their debut game, a smartphone STG named "Aki to Blue" (Red & Blue). The people involved (not including interns) are:

Hiroyuki Kimura: producer/director on Akai Katana Shin, Nin2Jump, DDP Maximum, SDOJ X360

Yugo Fujioka: programmer on Akai Katana Shin, DDP Max, SDOJ X360

Hiroyuki Tanaka: ship designer on Ketsui & DDP DFK, enemy designer on DDP DOJ, background designer on almost everything from DDP onwards


The game will have dynamic backgrounds and is being made in Unity. There's not much info on the game itself, just a few screens and a gif, which can be found on their website/blog, but it does seem like they're going for something orthodox: http://tanoshimasu.com/

http://tanoshimasu.com/wp/wp-content/up ... tion-1.gif

http://tanoshimasu.com/wp/wp-content/up ... 26_000.png
http://tanoshimasu.com/wp/wp-content/up ... 26_003.png
http://tanoshimasu.com/wp/wp-content/up ... 26_002.png
http://tanoshimasu.com/wp/wp-content/up ... 26_001.png


Just to reiterate: CAVE has retained many of their key STG personnel including IKD, YGW and 1MR, so they're hardly spent as a potential maker of authentic STG.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 6:50 am 


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Cool, can't wait for their first 'Kickstarter'.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 7:11 am 


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In this case more is better :-)
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 8:07 am 


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GSK wrote:
The game will have dynamic backgrounds and is being made in Unity.

Even though I hate most Unity games for being ridiculously unoptimized, I'll at least have some faith in Tanoshimasu that they will get a SHMUP running at 60fps. Crimzon Clover got great framerates despite being made in bloody Flash, after all.
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chum wrote:
the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.

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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 8:27 am 


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Crimzon Clover isn't made in Flash though?
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 8:29 am 


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https://en.wikipedia.org/wiki/Crimzon_Clover
Wikipedia says otherwise (if Wikipedia is to be believed)
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Xyga wrote:
chum wrote:
the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.

Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 8:33 am 


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"A poor programmer blames the engine."
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 9:28 am 


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just like how some randoms at toaplan split off into twenty different companies, some randoms at cave will split off into or join twenty different companies
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 9:50 am 


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Durandal wrote:
https://en.wikipedia.org/wiki/Crimzon_Clover
Wikipedia says otherwise (if Wikipedia is to be believed)

I wouldn't trust wikipedia for anything like this as far as I could throw it. I'm pretty damn sure it's not fucking Flash.

I wouldn't be so sure the programmer for SDOJ 360 and Akai Katana could be trusted to make a game without serious control/slowdown problems :roll: :lol:
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 10:37 am 


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Wiki history has it listed back in July as "Runs on the spiritual energy of daddy the flashman" before "Adobe Flash". Pretty clear someone's been messing with the page. :lol:
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 10:50 am 


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This flash dumbness seems to have started because of a bundle's name? http://www.neogaf.com/forum/showthread.php?t=895313
Yotsubane said he wrote his own engine in interviews and the game's readme tells you what basic libraries were used in making it.

Anyway, this new game will probably run okay whatever engine it's on, it's being made for fixed platforms after all so testing performance should be easy.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 2:32 pm 


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Quote:
http://tanoshimasu.com/wp/wp-content/uploads/2015/11/ss_20151126_000.png


ARGH.

I really don't like such artstyle. Looks totally like casual mini-games in Facebook.

Why near every modern smartphone game needs to look like this? It's ugly and generic. Even J2ME junk had more personality.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 4:02 pm 


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 4:05 pm 


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Another smartphone stg... zzzzzzzzzzzzzzzzzzzzz
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 5:23 pm 


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I'd trust they have the potential to do some good stuff. Now - this - is their company's first game, maybe just for showing something to the public, dunno.

Still good to know there's a new player already with experience in the game.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 5:27 pm 


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Quote:
Three former CAVE personnel have formally announced their new studio TANOSHIMASU, along with their debut game, a smartphone STG...


No, thank you. Bye


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 5:32 pm 


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qmish wrote:
I really don't like such artstyle. Looks totally like casual mini-games in Facebook.

Why near every modern smartphone game needs to look like this? It's ugly and generic. Even J2ME junk had more personality.


Agreed, it looks like shit.
It's one thing to have a minimalistic style, but another to have artwork that looks like it's done by a 4 year old.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 5:51 pm 


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Artstyle reminds me of muchi muchi pork? Lost interest as soon as I read smartphone...
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 6:20 pm 


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If they really must make a valueless phone game, perhaps they should at least make it stand out by not having it look like every other phone game. We play old games, we know you can do better with that resolution.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 6:32 pm 


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Actually, modern smartphones have HIGH RES.

1000 or 2000 px per long side.

So MAYBE one of reasons why all of them switched from 320x240 pixelart/prerender 3d to "smth made with Corel Draw/Adobe Illustrator in 30 mins" because of more easy scaling.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 6:52 pm 


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I think it looks good and I'm going to day 1 buy the shit out of it. Not kidding.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 30, 2015 7:05 pm 


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You thought Donpaccin looked good (and my assumption is you still do). Your right to opinion is invalid.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 01, 2015 3:26 am 


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I like cute games every once in a while. I'm not saying it's my favorite style or that it's the best. I'll let you know how it plays. I'm not interested in a pointless piss match. If you're gonna piss match there should be a good reason.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 01, 2015 4:37 am 


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Love these dudes sitting around on arcade stools and using an Aero Table as an actual table :lol:
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 01, 2015 4:42 am 


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omg we have to emulate that. It will have to be dumped and added to mame. Also pissed obviously. Urinal sensor simulation down to the piss stain. .lay effects. .lay piss stain.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 01, 2015 4:51 am 


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Sorry I missed this:

Quote:
Crimzon Clover was made in Flash


Ha ha ha, no.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 01, 2015 11:43 am 


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Muchi Muchi Spork wrote:
omg we have to emulate that. It will have to be dumped and added to mame. Also pissed obviously. Urinal sensor simulation down to the piss stain. .lay effects. .lay piss stain.

Just another flush game.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 01, 2015 1:00 pm 


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Cave people could animate stick drawings and I'd still be interested in checking it out.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 01, 2015 2:36 pm 


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Barba wrote:
it looks like shit.

the sprites certainly do, the backgrounds look ok-ish to me. nice clouds...
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 01, 2015 4:55 pm 


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Satan wrote:
Cave people could animate stick drawings and I'd still be interested in checking it out.
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