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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Nov 14, 2016 7:40 am 


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Other projects?


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Nov 15, 2016 9:40 am 


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Sumez wrote:
Other projects?


I'm sorry if my post wasn't clear. I meant other STG projects from different companies.

For example a game called Infinos from Picorinne Soft:
http://picorinnesoft.web.fc2.com/game.html

I think they already had a game with this name, but this is a new version. Only thing i understood is that's still in development and scheduled to release in 2017.
Kind of an old school one with some environmental hazards.

Another one that caught my attention was Rolling Gunner, a Hori shooter with a more modern look and some interesting patterns.

Both Windows releases, not mobile crap.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Nov 15, 2016 10:38 am 


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_rm_ wrote:
Another one that caught my attention was Rolling Gunner, a Hori shooter with a more modern look and some interesting patterns.

Is this it?
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Nov 15, 2016 2:19 pm 


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Yup, that's the one. I didn't tried it but it seemed interesting.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Dec 20, 2016 1:28 am 



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Here's an interview with Hiroyuki Kimura--the first in either English or Japanese, I believe: http://gaming.moe/?p=2303


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 11:01 am 



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Here's a full run of the second stage, still WIP: https://www.youtube.com/watch?v=lVZlsw44pw8


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 12:07 pm 


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GSK wrote:
Here's an interview with Hiroyuki Kimura--the first in either English or Japanese, I believe: http://gaming.moe/?p=2303

There are some very interesting interviews on that site, thanks for the link.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 3:03 pm 


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So, is it gonna be game as it should be, or another f2p abomination with grinding for level ups?


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 5:25 pm 


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F2P means what?
YouTube replay looks good.
https://youtu.be/lVZlsw44pw8
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 5:27 pm 


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Mills wrote:
F2P means what?
YouTube replay looks good.
https://youtu.be/lVZlsw44pw8

Free to Play.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 5:34 pm 


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soprano1 wrote:
Mills wrote:
F2P means what?
YouTube replay looks good.
https://youtu.be/lVZlsw44pw8

Free to Pay.

*fixed
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 6:14 pm 



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Looks quite good for a mobile game - nowhere as flashy as actual Cave games but still the gameplay looks as solid as mobile can get. The cel-shaded aesthetic is quite appealing IMO.

I wonder what kind of model they're going to apply to this one. I'm cautiously optimistic that maybe it would get ported to steam if its not designed to be too riddled with microtransactions.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 6:37 pm 


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I like how it looks.
Seems like a less lazy DDP max, at least art-wise.

Let's hope they do it right. Like actually design the game for mobile instead of try to make an arcade game.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Jan 31, 2017 10:58 pm 


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I would love to have this on PC with mouse controls. Can Android emulation do that?


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Wed Feb 01, 2017 12:29 am 


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Technically yes, but I doubt performance would be good enough to make it preferable to playing on an actual device.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Sat Feb 04, 2017 11:27 pm 


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Sat Feb 04, 2017 11:39 pm 


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Shepardus wrote:
Technically yes, but I doubt performance would be good enough to make it preferable to playing on an actual device.


There is one emulator I think has the performance, but it's definitely not noob friendly. It's marketed more as a tool for Android developers .. right off the bat, it doesn't have any of the Google apps pre-installed, and you need to manually choose which version of Android to install. Knowledge of Android is pretty much a requirement to even use it.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Tue Mar 07, 2017 9:07 am 


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Quote:
these guys were bottom of the barrel at cave probably (except for the BG designer)


Tanaka is awesome though he might be tired of everything after all these years :(

Quote:
Not bad. This cel-shaded look is kind of neat.


Reminds me Valkyria Chronicles a bit.

Quote:
They are absolutely batshit mental

Quote:
Is it still mobile only?


Kind of? See interview with Kimura
http://gaming.moe/?p=2303

Quote:
So, I told my wife that I was going to retire from game development. However, her reaction surprised me. She said: “you’ve spent so many years giving so much for other people, but I’d rather see you create your own company so that you can focus on what you want to do. I married you because I liked how much you enjoyed developing games, and I don’t want you to see you quit.” Those words changed my mind, and I decided that I wanted to teach younger game developers about how fun developing games can be, and created Tanoshimasu.

Quote:
If there’s anything special, it’s that unlike typical shooters, you won’t be invincible while using the bomb.

Quote:
When we announced Aka to Blue, we got some criticism that said “shooters that you can’t play with an arcade controller are boring”, and “why don’t you release this on PC?” However, since the smartphone is currently the platform that’s most embraced by all ages, I think it’s the optimal place to release shooters in order to get your game played by as many people as possible. There isn’t even the barrier of having to buy the hardware. As the times change, so do the platforms that people play games on. If shooting games evolve along with the new platforms, they won’t fade away. As developers, we have to propose ways of playing on these platforms, and hope that the gameplay we’ve provided will be seen as something new in the eyes of players. We can’t move forward if people give up on games just because they can’t be played how they used to. And of course, it doesn’t help anybody if whole game genres disappear along with older platforms.


He doesnt understand that it's usually smartphone games which are usually being lost forever, especially if tied to online services.

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Quote:
Currently we haven’t decided whether we will release Aka to Blue overseas or not. Honestly, we’ve been developing with money I’ve had in my savings, but those are about to hit bottom. It’d be great if I spoke English, but I don’t, so I’m in a bind. It would be great to hear from anyone who could help us sell the game overseas.


Too bad i got rid of my android cellphone, so i'm left with ios tablet which i never jailbreak. So no japanese-only mobile releases for me.

*btw i hated Gothic Mahowhatever from Cave because of unneeded level up system and damn downloading content after each stage.


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Fri Mar 10, 2017 2:23 am 



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Wonder if we'll ever see pc or pcb releases


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Fri Mar 10, 2017 7:15 am 


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Well if you read the quoted text: most probably not.
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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Apr 17, 2017 9:41 pm 



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This looks great! Any news on the release date?


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 Post subject: Re: Ex-CAVE members reform as TANOSHIMASU Co., Ltd.
PostPosted: Mon Apr 17, 2017 10:30 pm 


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I find it interesting that they chose to go down this route now, when even famous mainstream brands are struggling with the mobile market and its business models.

Some design choices are.. questionable, to say it politely (not gameplay-wise, but art direction), but then again.. what do I know.


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