shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Fri Jul 28, 2017 4:47 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 2442 posts ]  Go to page Previous  1 ... 74, 75, 76, 77, 78, 79, 80 ... 82  Next
Author Message
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Wed Feb 01, 2017 11:17 pm 



Joined: 28 Feb 2016
Posts: 73
Chacranajxy wrote:
So, now that a fancy retail release is coming out for the PS4 in the US... is there any reason to go with the PS4 version over the PC one? I know the PC version supports two monitors, but I've also heard it has some crash issues and general Japanese PC port ghettoness. Anyone care to weigh in on that stuff?

Reading comments on the Steam forums, I know some people experienced issues with the PC version, most of them (if not all) already fixed in patches, I believe.
But personally, I've been playing the game since the first day (and currently own all the DLCs), and I never experienced any issues at all, despite my PC being around a decade old (except the graphics card): no crashes, no errors, no hint of slowdown.

The port is pretty much flawless. Besides not having extensive graphics options, I don't see what they could have done to make it better.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Wed Feb 01, 2017 11:49 pm 


User avatar

Joined: 31 Jan 2017
Posts: 84
I play on PC and have had no technical issues. My laptop is several years old.
_________________
I dream of Radiant Silvergun PC ports.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 02, 2017 7:56 am 


User avatar

Joined: 07 Jun 2013
Posts: 614
Location: Vancouver, Canada
Chacranajxy wrote:
So, now that a fancy retail release is coming out for the PS4 in the US... is there any reason to go with the PS4 version over the PC one? I know the PC version supports two monitors, but I've also heard it has some crash issues and general Japanese PC port ghettoness. Anyone care to weigh in on that stuff?

Had some issues during the first month but everything has been addressed. PC version has ultra-wide resolution support making it the ideal way to play Darius IMO.

Super tempted to grab the PS4 physical version despite not owning a PS4 yet. Problem is that shipping from LRG to Canada is bound to be hella expensive. :/
_________________
Squire Grooktook wrote:
Captain wrote:
The future of shmups is the past.


*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 02, 2017 2:52 pm 



Joined: 22 May 2012
Posts: 1130
Location: Ontario, Canada
Oniros wrote:
Problem is that shipping from LRG to Canada is bound to be hella expensive. :/

In recent past they have charged US$15 for shipping a standard PS4/PS Vita game to Canada.

  • I don't know what they charge for the bulkier bundles/special editions (technically speaking all of their releases are "limited editions").
  • IIRC they were looking for a new shipping partner - so if they have selected one pricing may have changed.

Also it's probably best not to think of them as a "retailer" - I'd call them the sales event management and fulfillment division of Mighty Rabbit Studios, Inc. When they are shipping merchandise, they have thousands to ship, so a week could easily go by before your paid order is even shipped - possibly longer if they are in attendance of a gaming convention that happens shortly after your order. So 3 to 4 weeks can go by before you have your merchandise in hand.

On the rarest occasions they open pre-orders, collect them, close pre-orders, manufacture the merchandise and then ship it.

Currently their typical modus operandi is to fund a print run of 2500 - 6000 units (depending on the game's perceived popularity and platform - PS4 games have a larger potential audience than PS Vita, so the PS4 volumes tend to be a little bit higher). After they package them they hold a sales event on a Friday. Half of the lot goes up for sale at 10:00 and the other half at 18:00 (Eastern time zone (UTC-05:00); Mighty Rabbit Studios, Inc. is located in Cary, North Carolina). Some games aren't that popular and aren't sold out for hours. Others like the Oddworld titles on PS Vita are sold out in minutes - if you were 10 minutes "late" you were either already too late or fishing for merchandise in somebody's "abandoned shopping cart".

Typically purchases were limited to two copies though recently they have started to limit it to ONE. I guess too many people were ordering two and selling the second copy for twice the price on ebay to get a "free" game out of it.


Last edited by HydrogLox on Thu Feb 02, 2017 3:22 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 02, 2017 3:20 pm 



Joined: 05 May 2014
Posts: 754
I wonder what's the point of making a limited edition when pretty much everyone's downloaded the game on their PS4 or Steam by now?


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 02, 2017 3:27 pm 



Joined: 22 May 2012
Posts: 1130
Location: Ontario, Canada
Some people still prefer physical as in theory it should play on any instance of the console hardware without online support. In a predominantly DLC market it makes sense to defer the physical release to the end of the game's sales cycle as most of the problems should be patched by now and it also encourages "double dipping" .


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 02, 2017 3:34 pm 


User avatar

Joined: 07 May 2012
Posts: 84
Chacranajxy wrote:
So, now that a fancy retail release is coming out for the PS4 in the US... is there any reason to go with the PS4 version over the PC one? I know the PC version supports two monitors, but I've also heard it has some crash issues and general Japanese PC port ghettoness. Anyone care to weigh in on that stuff?


A positive for the PC port is display flexibility. Single monitor? Dual monitor? Ultrawide? You're covered.

On the PS4, the bonus I would see is if you also get the Vita version, the DLC is cross-buy, meaning you'll get the DLC for both. Vita version also works well with the Playstation TV (with a Chronusmax, you can use a PS3 arcade stick on the PSTV), though the graphics are inferior to the PS4 naturally.

I own the PC and the PS Vita version (bought it on a PSN sale), I'll be purchasing this version for sure. Wish it was complete with DLC though; I wouldn't mind waiting for them to release a Complete Edition in another year.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 02, 2017 6:36 pm 


User avatar

Joined: 12 Dec 2013
Posts: 408
Location: France
Aleksei wrote:
Two huge objects are approaching fast....but not until August, but pre-order now.

I am.

http://goodsmileshop.com/en/CATEGORY-RO ... _WD_SP093a

Count me in!
Actually, I preordered Iron Fossil before realizing there was also a Knight Fossil version, but in the end,I think I'll stick with the blue fish.
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Fri Feb 03, 2017 3:15 pm 



Joined: 05 May 2014
Posts: 754
HydrogLox wrote:
Some people still prefer physical as in theory it should play on any instance of the console hardware without online support. In a predominantly DLC market it makes sense to defer the physical release to the end of the game's sales cycle as most of the problems should be patched by now and it also encourages "double dipping" .

I prefer physical too, but they're a little late.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Fri Feb 03, 2017 4:52 pm 



Joined: 22 May 2012
Posts: 1130
Location: Ontario, Canada
xxx1993 wrote:
I prefer physical too, but they're a little late.

The days of walking into a retail store and picking up a hidden gem on physical media out of the bargain bin are rapidly coming to a close.

We're increasingly moving towards having to pre-order or buy physical media on its release day (not to be confused with the contents launch day) - because we've already played the download version and decided that we would like to retain the option of playing it at some more distant time in the future again - even if the original hardware has died and/or the online account has been derezzed.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Fri Feb 03, 2017 5:28 pm 



Joined: 11 Feb 2007
Posts: 1227
xxx1993 wrote:
HydrogLox wrote:
Some people still prefer physical as in theory it should play on any instance of the console hardware without online support. In a predominantly DLC market it makes sense to defer the physical release to the end of the game's sales cycle as most of the problems should be patched by now and it also encourages "double dipping" .

I prefer physical too, but they're a little late.

I take your meaning, but give them some credit, too: the physical Vita version (that I own) was planned from the beginning to satisfy the old sticks like me. I'm sorely tempted by the physical PS4 release, too.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sat Feb 04, 2017 10:22 am 



Joined: 05 May 2014
Posts: 754
This may be unrelated, but I remember preordering for a physical copy of Wild Guns Reloaded. I was expecting it to arrive before Christmas, but it failed, and I resorted to downloading it. I then mailed it a few weeks when I got it on New Year's Eve. What are you expecting when you get the physical copy of Dariusburst CS, then?


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sun Feb 05, 2017 1:01 am 



Joined: 11 Feb 2007
Posts: 1227
xxx1993 wrote:
This may be unrelated, but I remember preordering for a physical copy of Wild Guns Reloaded. I was expecting it to arrive before Christmas, but it failed, and I resorted to downloading it. I then mailed it a few weeks when I got it on New Year's Eve. What are you expecting when you get the physical copy of Dariusburst CS, then?

Really, I'm not expecting much more than the ability to be able to play it on the PS4 at home, on a larger scale screen than the Vita. I just prefer the I'll-always-have-it physical medium, that's all.

English version will definitely be a plus, though, that's for certain.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sun Feb 05, 2017 1:24 am 


User avatar

Joined: 26 Jun 2005
Posts: 5311
Location: Auckland, New Zealand
Limited Run told me that there's no print number set with Sony just yet.

Degica will have details on this in the near future.
_________________
Image
http://twitter.com/shmups
elixir@battlegareg.ga


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sun Feb 05, 2017 6:02 pm 



Joined: 05 May 2014
Posts: 754
Shouldn't really matter either way to me.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Wed Feb 08, 2017 1:22 pm 


User avatar

Joined: 25 Nov 2015
Posts: 358
Location: Italy
As I said on the sales thread, this game's on sale on the EU store.
By the way, what's widely considered to be the best DLC pack? I think I'd rather have the Cave one, mostly because of the music, but Metal Black and Ray Force are also tempting.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sun Feb 12, 2017 6:47 am 


User avatar

Joined: 03 Jul 2014
Posts: 264
Location: Australia
If I have the Japanese retail version for Vita then buying the DLC from the Australian PSN store won't work right? Is it like the PS3 where you need to buy DLC from the same region the game is from?


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sun Feb 12, 2017 1:21 pm 


User avatar

Joined: 21 Aug 2005
Posts: 1641
Location: Grave of Culture
I'm getting back into CS mode and hoping to finish off the levels I haven't cleared with the preset ships. Currently pulling my hair out over Uinda's alternate route conditions. I have a spot-on, high-scoring route through the first two stages sussed out, but keep sustaining stupid little scrapes here and there, scuppering a crucial no-damage bonus. This most often happens on Thorn Wheel, who I've never thought of as a particularly tricky boss, but who now frequently ends the attempt. Either that or I'll score just under the 65m.

Thankfully, this seems to be the hardest alternate route to trigger, and once I do the route itself should be plain sailing. :P


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sun Feb 12, 2017 5:49 pm 



Joined: 09 Jul 2009
Posts: 40
Location: Argentina
Somehow, I managed to get the required scored while missing one no-damage bonus. I guess the biggest factor is getting everything else with that 60x multiplier.

Just in case, remember that raising the multiplier seems to work under some invisible combo counter, so its best to kill one constant stream of enemies instead of killing the formations as soon as possible.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sun Feb 12, 2017 6:15 pm 


User avatar

Joined: 21 Aug 2005
Posts: 1641
Location: Grave of Culture
Yeah, getting the second no-damage bonus isn't necessary, but given that I have been scoring just under the threshold, getting both would push me comfortably over.

I actually didn't know that that about the multiplier - thanks for the tip! I've been keeping it consistently at 60 before the run fails, but getting it to 60 earlier and nailing a couple more formations could definitely help.

Update: cleared it! Managed to squeeze through without getting the no-damage bonus on st2. Incredibly tight, though. Really rewarding experience. :)


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 16, 2017 5:10 am 



Joined: 11 Feb 2007
Posts: 1227
1.09 is now available for the Vita physical version. DLC is the only change.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 16, 2017 8:31 am 


User avatar

Joined: 03 Jul 2014
Posts: 264
Location: Australia
boagman wrote:
1.09 is now available for the Vita physical version. DLC is the only change.


Is DLC region locked?

edit: people on LRG forums are the worst. Tons of people who don't know what it is but buying it anyway because it's limited and then there's stuff like this..

Image

Soldner and Aqua Kitty confirmed better than Dariusburst :roll:

edit2: people saying they're going to buy it and keep it sealed is pissing me off. I'm glad this is getting an English physical copy but LRG kind of sucks.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 16, 2017 11:48 am 


User avatar

Joined: 19 Jul 2008
Posts: 2392
Location: Japan
DoomsDave wrote:

edit: people on LRG forums are the worst. Tons of people who don't know what it is but buying it anyway because it's limited and then there's stuff like this..

Image

Soldner and Aqua Kitty confirmed better than Dariusburst :roll:


Ugh.

So... I took my coworkers out to the arcade the other night and did a 4 player 2cc (lowest possible) of ADH. One of the best multiplayer experiences I've ever had. Game is friendly enough to beginners but coordinating 4 players as "squad leader" is a whole new ballgame. Highly recommended to anyone with the spare controllers (or a local cab).
_________________
-----------1cc List-----------

Image Image


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 16, 2017 12:08 pm 


User avatar

Joined: 25 Nov 2015
Posts: 358
Location: Italy
DoomsDave wrote:
Is DLC region locked?

Yes it is, unfortunately.
And it's not like you can buy it on a Japanese account and play it with your main, on the Vita you can only have one at a time.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 16, 2017 12:32 pm 


User avatar

Joined: 03 Jul 2014
Posts: 264
Location: Australia
Damn, thanks for the answer.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Thu Feb 16, 2017 10:31 pm 


User avatar

Joined: 21 Aug 2005
Posts: 1641
Location: Grave of Culture
Wait until you see the speedkills you can have with Sabre. Poor Great Thing reduced to a 30-second scuffle...


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Fri Feb 17, 2017 9:36 pm 



Joined: 10 Feb 2014
Posts: 292
Playing the Capcom DLC last night made me realize I have no idea how I am supposed to be playing Progear. Can someone provide me a quick rundown on how to score in DBCS with the Progear ship? Thank you.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Fri Feb 17, 2017 9:47 pm 


User avatar

Joined: 21 Mar 2012
Posts: 899
Location: AZ, US
amdiggywhut wrote:
Playing the Capcom DLC last night made me realize I have no idea how I am supposed to be playing Progear. Can someone provide me a quick rundown on how to score in DBCS with the Progear ship? Thank you.

I haven't played the DLC and have only watched a stream of it, so feel free to correct me:

I noticed that killing things with the bomb gives you an additional x4 multiplier like Gaiden (hilariously).

I assume jeweling works similar to Progear on a vague level:
  • Kill things with rapid shot to create rings. The more rings that are on-screen, the higher-level any new rings created will be.
  • Once you've raised your ring level (visible in the lower-left corner), kill things with focus shot to spawn jewels that give points. The quality of jewels generated corresponds to your ring level. Doing this will reset your ring level to its minimum. Rings/jewels go in this order: amethyst -> ruby -> emerald -> diamond.

I don't think you actually can cancel bullets into rings/gems like you do in Progear though.
_________________
CloudyMusic | twitch | twitter | youtube | restart syndrome


Top
 Online Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sat Feb 18, 2017 1:29 am 



Joined: 27 Nov 2008
Posts: 71
it seem that the capcom dlc has not been released on psn here in the uk/europe,can anyone else confirm this.


Top
 Offline Profile  
 
 Post subject: Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
PostPosted: Sat Feb 18, 2017 9:54 pm 



Joined: 09 Jul 2009
Posts: 40
Location: Argentina
Any tips for better telling when a boss is right about to die?


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2442 posts ]  Go to page Previous  1 ... 74, 75, 76, 77, 78, 79, 80 ... 82  Next

All times are UTC


Who is online

Users browsing this forum: remedial_gash and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group