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 Post subject: Re: Degica Shmups Thread
PostPosted: Wed Nov 30, 2016 11:09 am 


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Klatrymadon wrote:
That's Dariusburst DLC, mate. There's a Raizing pack coming out. :P


Aw man... :( I totally missed that. My eyes just saw Garegga & Steam and the deal was sealed
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 Post subject: Re: Degica Shmups Thread
PostPosted: Wed Nov 30, 2016 12:58 pm 


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bytestorm wrote:
Klatrymadon wrote:
That's Dariusburst DLC, mate. There's a Raizing pack coming out. :P


Aw man... :( I totally missed that. My eyes just saw Garegga & Steam and the deal was sealed


Funny thing it's like it was one of few news from Tokyo Game Show this year. And i dont mean shmups only... In games overall it was pretty empty.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Fri Dec 02, 2016 8:42 am 


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Klatrymadon wrote:
That's Dariusburst DLC, mate. There's a Raizing pack coming out. :P


If you still can't try the DLC ships in arcade mode then mehhh.
They won't work in CS mode either right?
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 Post subject: Re: Degica Shmups Thread
PostPosted: Fri Dec 02, 2016 9:30 am 


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No, but you have access to stages from CS mode in DLC mode.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Sun Dec 11, 2016 9:23 am 


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All of them, Or just some?

Am I the only one who thinks no DLC ships in arcade mode is stupid? arcade mode to me is the 'real game'
I wouldn't even care about leaderboards for dlc ships.. :|
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 Post subject: Re: Degica Shmups Thread
PostPosted: Sun Dec 11, 2016 10:34 am 


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More than you could bother with tbh, there's a large set of CS missions unlocked with each DLC you get. DLCs also come with Defense missions which always have unique stage design. A lot of CS missions are way harder than any route in arcade/EX (gigantic bite..). Some of them are well thought out like the final CS mission & those tend to have unique enemy layouts.

Disappointed G.Rev isn't making new bosses or stages for DLC but hey maybe they're just saving their efforts for Border Down HD 8)


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 Post subject: Re: Degica Shmups Thread
PostPosted: Sun Dec 11, 2016 11:01 am 



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Blinge wrote:
All of them, Or just some?

Some, but like Zaarock said, a significant amount.
With each DLC, you get a pack with 3 stages based on that property, you unlock a 10 stage pack named after the publisher of that title (there's one for Taito, and another for SEGA), and you unlock 10 stages from the CS packs 1 or 2 (depending on the DLC you bought), for a current total of 60 stages.

With the upcoming CAVE packs, you will unlock CS pack 3 (meaning, 30 more stages), and assuming the 8ing DLCs are the same, you will get a total of 120 stages from CS Mode, which will be most of them.

Blinge wrote:
Am I the only one who thinks no DLC ships in arcade mode is stupid?

Even if you don't agree, it would kind of defeat the purpose of the DARIUSBURST Chronicle Saviours release. Since it was announced, it was advertised as featuring two separate, and different modes: an arcade perfect version of Another Chronicle EX, and a separate mode, with different content and aspect ratio, designed for home platforms.
Essentially, you get to play two different games, and you have a menu option to select which one you want to play.
Adding the DLC ships to the AC mode would change this, and cause all kind of issues with scores, balance, ...

Personally, I don't mind this.
I have an arcade perfect port, meaning you can even build an arcade cabinet to try to play the game in an experience closer to the arcade, and get the same content, plus a new game, with content and references from all over the Darius series.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Sun Dec 11, 2016 4:02 pm 


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I'd also love to use the DLC ships on the arcade courses, but it doesn't seem to be in the cards. It's a shame there's almost no chance of the game catching the attention of modders.

Also no sign of an all stages course. Sigh.
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 Post subject: Re: Degica Shmups Thread
PostPosted: Sat Jan 07, 2017 5:52 pm 


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Does Nick Palmer still post here? Is he aware the scoring fix for the Ketsuipachi TLB is only applied in practice mode?


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 Post subject: Re: Degica Shmups Thread
PostPosted: Sun Jan 08, 2017 1:17 am 


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who knows if it's even unintended

could someone test on the 360 version? start practice, set the GP value to something more than 99,999,999 and see if it goes beyond
steam version has that option too but it always caps at 99,999,999 in practice while on full credits it goes beyond a billion without problems


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 Post subject: Re: Degica Shmups Thread
PostPosted: Mon Feb 13, 2017 7:25 am 


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Degica mentioned a 'secret unannounced shmup' more than a month ago:

https://twitter.com/DegiGames/status/818548392867536901

Any idea what it might be? More stuff from Cave or a new company?
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 Post subject: Re: Degica Shmups Thread
PostPosted: Mon Feb 13, 2017 8:04 am 


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I'm really looking forward to doing more than hinting. :)


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 Post subject: Re: Degica Shmups Thread
PostPosted: Mon Feb 13, 2017 3:12 pm 


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If the game in question is the one whose name starts with an "M" and ends with "ARS MATRIX", I'd be really happy.
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 Post subject: Re: Degica Shmups Thread
PostPosted: Mon Feb 13, 2017 3:59 pm 


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d3vak wrote:
If the game in question is the one whose name starts with an "M" and ends with "UCHI MUCHI PORK", I'd be really happy.

Fixed :mrgreen:


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 Post subject: Re: Degica Shmups Thread
PostPosted: Mon Feb 13, 2017 5:43 pm 


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NickPalmerDegica wrote:
I'm really looking forward to doing more than hinting. :)

Can you give a time frame for the hinting to become more than hinting?

I like to tell myself that the reason Radiant Silvergun hasn't been added to Xbone BC yet is because someone is in the middle of porting it to PC.
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 Post subject: Re: Degica Shmups Thread
PostPosted: Mon Feb 13, 2017 7:50 pm 


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Unfortunately, timeline isn't solidified enough for me to even say when exactly I will be able to say more.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Fri Feb 17, 2017 8:42 pm 


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Got DFK on Steam today. Hope SDOJ is next.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Sat Feb 18, 2017 7:06 am 


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NickPalmerDegica wrote:
Unfortunately, timeline isn't solidified enough for me to even say when exactly I will be able to say more.


Well, good to know you and Degica aren't dead and have plans at least :P


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 Post subject: Re: Degica Shmups Thread
PostPosted: Sun Feb 19, 2017 4:00 am 



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reckon luck wrote:
Degica mentioned a 'secret unannounced shmup' more than a month ago:

https://twitter.com/DegiGames/status/818548392867536901

Any idea what it might be? More stuff from Cave or a new company?

Lets not forget that Degica also handles Mages Inc./5pb.Games properties on Steam. Given that Bullet Soul (Infinite Burst) appeared on Western marketplaces in late 2016 there could an infinitesimal possibility that a PC port is in the works. This could also open the door for the Xbox 360/PS3 port of Ketsui to be brought to Steam.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Fri Apr 14, 2017 2:10 pm 



Joined: 28 Feb 2016
Posts: 73
NickPalmerDegica wrote:
Unfortunately, timeline isn't solidified enough for me to even say when exactly I will be able to say more.

Things have been quiet in regards to new announcements.

Nick, I know you are limited in the information you can share, but can you at least hint at when can we expect any announcements?


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 Post subject: Re: Degica Shmups Thread
PostPosted: Sat Apr 15, 2017 12:15 am 


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HydrogLox wrote:
reckon luck wrote:
Degica mentioned a 'secret unannounced shmup' more than a month ago:

https://twitter.com/DegiGames/status/818548392867536901

Any idea what it might be? More stuff from Cave or a new company?

Lets not forget that Degica also handles Mages Inc./5pb.Games properties on Steam. Given that Bullet Soul (Infinite Burst) appeared on Western marketplaces in late 2016 there could an infinitesimal possibility that a PC port is in the works. This could also open the door for the Xbox 360/PS3 port of Ketsui to be brought to Steam.

Be aware though that 5pb/Mages self publishes their titles on steam now, so they're no longer limited to Degica to publish their stuff now. First being Steins;Gate. Then the next title being Bullet Soul.
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 Post subject: Re: Degica Shmups Thread
PostPosted: Sat Apr 15, 2017 1:22 pm 


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Not gonna lie, former CAVE fan here. This is fucking hilarious watching CAVE crash and burn. But in all seriousness we can't let this company release another PC port.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Tue Apr 18, 2017 6:56 pm 



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Well, since there's a long lull in any new releases, I might as well liven it up by reviving everyone's least favorite subject:

When is Degica going to release DRM-free versions of this stuff?


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 Post subject: Re: Degica Shmups Thread
PostPosted: Tue Apr 18, 2017 7:07 pm 


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Yeah, been not a lot of word on some of the shmups we've picked up. A few snags here and there that need to be fixed before announcement. Hopefully, we'll have more info soon. (Sorry about being away for a while, our shmups have been a bit quiet and I was needed elsewhere)


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 Post subject: Re: Degica Shmups Thread
PostPosted: Wed Apr 19, 2017 7:11 am 



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Posts: 123
Cmon. Id take akai katana.

Please stop the boring darius updates.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Wed Apr 19, 2017 4:57 pm 


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Rude.
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 Post subject: Re: Degica Shmups Thread
PostPosted: Sun Apr 23, 2017 9:30 pm 



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i look forward to new cave ports. All the ones release thus far have been quite enjoyable. Would love a pc port of Futari or Akai Katana.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Tue Apr 25, 2017 3:02 am 


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Be prepared for a teaser video to drop late this week.

Does anyone want to take guesses on the game?

Two hints:

1. It's from a dev we have already worked with.
2. Not CAVE.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Tue Apr 25, 2017 3:50 am 


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I want to guess Ginga Force, but a better guess would be something that already exists in English.


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 Post subject: Re: Degica Shmups Thread
PostPosted: Tue Apr 25, 2017 3:56 am 



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Ginga Force!

Or super out of nowhere announcement that Natsuki Chronicle is now a PC game

edit: Or maybe Samidare?
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