Taizen Chisou wrote:
Mm, I am pleasantly surprised how well this plays.
So I beat the easiest difficulty with a score of some 17,300,000, had 6 lives left.
The difficulty of some segments are a little wonky- the stages were at times much harder than the bosses.
On the bosses themselves, I often had little to no trouble dispatching their final attacks, which was the case in stages 3, 4, and 5.
Maybe it was just my shot configuration, but the player defs feels a teensy bit underpowered. PurpleBxLight does, anyway.
The bomb deals next to no damage and will give the player two or three seconds of invincibility haha.
The scoring system is nice and reminds me of the rage I'd have playing Ten Desires, having to rush the top of the screen to collect point items amidst incoming enemies and bullets flying everywhere. The fact that dying will nuke the screen helps a lot bahahaha.
I'll have to give it a run on a higher difficulty sometime later.
Thanks ^.^ I didn't really notice the difficulty doing that, but okay then, maybe it does. It's probably just the shot type, that one in particular I realised is a little glitchy, it looks like each beam hits multiple enemies at once but it doesn't really.
The special is intentionally weak since it's so easily renewable, and also to avert the ridiculous psychotic frenzy one goes into when dying with a full bomb stock.
Glad you like the scoring, I decided that was the best way to add a risk vs. reward element :3
Yeah, I quite like it too ^.^ Thanks
Starhall || Abmneshi || Starhall 2
The art in my opinion is quesitonable, because it looks like it relies on computer art