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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 14, 2017 12:37 am 


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xxx1993 wrote:
Which Border do I need to stay on in order to reach Stage 6-C in Border Down? Green, Yellow, or Red? I'm assuming it's Yellow.

Stevens wrote:
From the FAQ

There are four versions of stage 6. Which version you enter
depends on the ratio among the time you spend in the borders, and
the number of times you have cleared the stage norm. If you spend
over 50% of the time in a certain border color (green, yellow,
red) /and/ you have cleared the stage norm 4 or more times, you
will enter 6B, 6C or 6D respectively. Otherwise, you will enter
6A.

So yes, yellow.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 14, 2017 4:19 am 


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Gents do we still have that shmup radio service from like 2007ish? :?:

I need something to listen to while I make sprites.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 14, 2017 3:15 pm 



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oop...wrong thread!


Last edited by KoolKool993 on Sat Jan 14, 2017 4:06 pm, edited 1 time in total.

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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 14, 2017 3:39 pm 



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Do you know how to surpass the Norm in Border Down?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Jan 15, 2017 3:07 pm 



Joined: 28 Jan 2016
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kane wrote:
tate wrote:
kane wrote:
Does anybody know what the situation is with Cambria Sword? I thought they were going to release it for download somewhere sometime?

It was added on January 8th to DLsite for ¥1,620. Not sure if the dev has plans to add the game to the English side too, but it sometimes takes a week or so to show up.


I've later found out from the dev that a Steam release is also in the works.

BTW. is there any trick I need to know to purchase from the JP section of DLsite? I've been shopping in the English section for a long time, but it never occurred to me to check the JP inventory.

Good to hear about Steam, although Neko Navy beat Cambria Sword to the punch, even though both were released on DLsite the same day. Of course, there's the question of whether either will take Hanaji Games' approach on Mecha Ritz: Steel Rondo of offering a DRM-free version as well.

I haven't purchased from the Japanese side of DLsite yet, but I know that you need to establish a separate account and the site has a habit of rejecting non-Japanese credit cards. May have to do with 3-D Secure, which goes by other names, and isn't readily recognized by non-Japanese credit cards' customer service reps. Paypal isn't an option.

Lastly, a 2-stage demo for Cambria Sword was just posted to DLsite.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 20, 2017 8:37 am 


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Which is the generally preferred version of Bangai-O? It seems the differences in gameplay are pretty significant.

Sent from my SM-G925F using Tapatalk
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 20, 2017 11:17 am 


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PAPER/ARTILLERY wrote:
Which is the generally preferred version of Bangai-O? It seems the differences in gameplay are pretty significant.


Personally my order from best to worst is Dreamcast>DS>N64>Xbox live.

The DS and Xbox live versions are more puzzle based mini levels over the other versions. Personally I found the Xbox live version to be too difficult / frustrating.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 20, 2017 1:30 pm 


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tomwhite2004 wrote:
Personally my order from best to worst is Dreamcast>DS>N64>Xbox live.


Damn, that's a pain. I was hoping the 360 version would be decent as it's the only one of those consoles I've already got set up. Might be time to dig out the Dreamcast again
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 20, 2017 2:12 pm 


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tate wrote:
Lastly, a 2-stage demo for Cambria Sword was just posted to DLsite.

In case anyone didn't see it, Cambria Sword is now available on the English side of DLSite. No sign of the kitties yet, though.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 20, 2017 10:24 pm 


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BulletMagnet wrote:
tate wrote:
Lastly, a 2-stage demo for Cambria Sword was just posted to DLsite.

In case anyone didn't see it, Cambria Sword is now available on the English side of DLSite. No sign of the kitties yet, though.


So is Neko Navy since the 19th!
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 20, 2017 10:30 pm 


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kane wrote:
So is Neko Navy since the 19th!

*checks again*

You gotta be kitten me, indeed you're right! :)
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Jan 22, 2017 9:18 pm 


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Does anyone know if the battle Garegga superplay vhs (black cover/t-3 kamui) is the same run that's on the NIH "the madness" DVD? Also, what's a reasonable price to pay for said vhs?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Jan 23, 2017 9:01 am 


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It's a different replay with a slightly lower score. Prices vary, but around 30€-50€ seems to be apt.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Jan 23, 2017 6:11 pm 


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Plasmo wrote:
It's a different replay with a slightly lower score. Prices vary, but around 30€-50€ seems to be apt.


Thanks plasmo, I didn't think I'd get an answer on this! A guy is selling one for about £68 inc postage, which I do feel is a little steep.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 24, 2017 1:06 am 



Joined: 23 Jun 2016
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hey guy! what gradius soundtrack is that? i want to know the name

https://www.youtube.com/watch?v=NufN1nPdLs4


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 24, 2017 1:29 am 


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It literally says in the title. Storm Assault (it's not a gradius game, it's gradius inspired).
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 31, 2017 11:44 am 


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Are there any shmups that don't have any bullets? Either no player or no enemy bullets is interesting to me, both is even better. Parts of games (like a single stage) will do too.

Might split this off into its own thread...
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You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 31, 2017 11:57 am 



Joined: 29 Jun 2016
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Shepardus wrote:
Are there any shmups that don't have any bullets? Either no player or no enemy bullets is interesting to me, both is even better. Parts of games (like a single stage) will do too.

Might split this off into its own thread...


There's a Touhou spinoff game called Shoot the Bullet, where you do not shoot.

It's a boss rush game where you're supposed to take pictures of the boss and her bullet pattern. You have to navigate the pattern, get close to her and take a picture. You get points depending on how good your picture is, and the bullets in the frame of the picture get canceled.

https://www.youtube.com/watch?v=z4zLwlpPobU


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 31, 2017 1:03 pm 


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doj on the ps2 has a no bullet mode


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 31, 2017 1:16 pm 


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Bananamatic wrote:
doj on the ps2 has a no bullet mode


To what end exactly? Just so you can look at it without playing it? Can you still die from collisions?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 31, 2017 1:29 pm 


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Shepardus wrote:
Are there any shmups that don't have any bullets? Either no player or no enemy bullets is interesting to me, both is even better. Parts of games (like a single stage) will do too.

Might split this off into its own thread...

Yes, there is.
Deep Blue on the PC Engine is what you're looking for. :mrgreen:
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 31, 2017 1:39 pm 


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Shepardus wrote:
Are there any shmups that don't have any bullets?

River Raid on the Atari 2600 is an old shootemup with no bullets.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 31, 2017 7:13 pm 


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Thanks for the responses; I should have remembered Shoot the Bullet!

PAPER/ARTILLERY wrote:
Bananamatic wrote:
doj on the ps2 has a no bullet mode


To what end exactly? Just so you can look at it without playing it? Can you still die from collisions?

I assume you could practice chaining, though I don't know how much help that would be without the bullets to guide you. Plain old invincibility would be more useful in that regard.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jan 31, 2017 10:48 pm 


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The easiest difficulty of the PC ports of Raiden 3 and 4 have no enemy bullets. You can still die from collisions.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 01, 2017 5:34 am 


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Can Hellsinker be bought digitally anywhere? I'd rather not pay import prices for something I don't want a physical copy of.

edit: more googling leads me back here; apparently the answer to my question is 'no'.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 01, 2017 8:05 am 



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What's with Dariusburst CS? It seems dull and easy and I'm not excited to play it, which is a shame considering how expensive it is.

Am I just doing something wrong? Am I missing the point of it? Is there some scoring mechanic I'm supposed to know about that will make it fun?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 01, 2017 9:06 am 


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ardiel wrote:
What's with Dariusburst CS? It seems dull and easy and I'm not excited to play it, which is a shame considering how expensive it is.

Am I just doing something wrong? Am I missing the point of it? Is there some scoring mechanic I'm supposed to know about that will make it fun?

Well, do you know how Burst works? The stage designs are not particularly engaging on their own.
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the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.

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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 01, 2017 9:20 am 


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ardiel wrote:
What's with Dariusburst CS? It seems dull and easy and I'm not excited to play it, which is a shame considering how expensive it is.

Am I just doing something wrong? Am I missing the point of it? Is there some scoring mechanic I'm supposed to know about that will make it fun?

Which mode are you playing? The EX routes in AC mode can be quite a challenge (though still easy compared to the toughest shmups out there).
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 01, 2017 9:42 am 



Joined: 29 Jun 2016
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Durandal wrote:
ardiel wrote:
What's with Dariusburst CS? It seems dull and easy and I'm not excited to play it, which is a shame considering how expensive it is.

Am I just doing something wrong? Am I missing the point of it? Is there some scoring mechanic I'm supposed to know about that will make it fun?

Well, do you know how Burst works? The stage designs are not particularly engaging on their own.


I don't really know how it works. I know it's a laser and apparently you can point it, but I haven't found a use for it other than blowing up long strings of enemies.

Shepardus wrote:
Which mode are you playing? The EX routes in AC mode can be quite a challenge (though still easy compared to the toughest shmups out there).

I tried AC mode but it isn't very enjoyable without two monitors.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 01, 2017 11:27 am 


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ardiel wrote:
Durandal wrote:
ardiel wrote:
What's with Dariusburst CS? It seems dull and easy and I'm not excited to play it, which is a shame considering how expensive it is.

Am I just doing something wrong? Am I missing the point of it? Is there some scoring mechanic I'm supposed to know about that will make it fun?

Well, do you know how Burst works? The stage designs are not particularly engaging on their own.


I don't really know how it works. I know it's a laser and apparently you can point it, but I haven't found a use for it other than blowing up long strings of enemies.

The game doesn't have any kind of tutorial to explain the mechanics, though someone did write a guide about it here: https://steamcommunity.com/sharedfiles/filedetails/?id=575302379
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Xyga wrote:
chum wrote:
the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.

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