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 Post subject: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 8:16 am 



Joined: 13 Jul 2011
Posts: 128
I was discussing shmups with some colleagues today when the subject of "worst shmups you've ever played" came up. For some reason, Fever SOS (also known as Dangun Feveron) was among the top of the list. I've seen mixed feelings directed towards that game on this forum too, and it's rare they're positive.

So I have to ask- what is it about this game that people hate? What makes it crap? Or is it just one of those things that you trash because it's cool to do so?

Personally, I love the game. It's so goddam lighthearted that it rocks. Everything from the music to the announcer to some of the sound effects for the bomb actions is just so absurd that you can't take it seriously, and it's bloody fun as a result. Great graphics, great music, and the gameplay isn't bad either (if it is, I never notice it since I'm usually having such a good time).

So what is it? Why does it suck so much? I asked this very same question today, two of the four people had never played it (but they still agreed it sucked) and the other two couldn't come up with a reason other then "It's not Ketsui".

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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 8:19 am 


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Because Cave fans tend to hate anything that plays remotely oldschool. Oh and UoPoko (MEOWMEOWMEOWMEOW).

It does not suck at all.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 8:24 am 


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Location: Australia
I love dangun feveron and it was the first cave game i played (somehow). I always got the impression dangun, esprade and progear were the 3 most unliked cave games (I never see progear anything ever).


Last edited by AntiFritz on Tue Feb 21, 2012 8:54 am, edited 2 times in total.

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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 8:26 am 


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Rubbish scoring system requiring you to spaz around the screen at the speed of light.

MEOWMEOWMEOWMEOWMEOW

Retarded music and announcer voice
Boring bullet patterns
Boring graphical design of the enemies.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 8:36 am 


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I think it's fantastic but it's definitely not for everyone. It plays like a crazy full-game-length caravan mode.

And come on, the announcer is awesome. :lol:
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 8:45 am 


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One of my favorite Cave games easily. Fast shmups are the best shmups. Also, I'm probably the only person on Earth who isn't really all that bothered by the MEOWMEOWMEOW.

Illyrian wrote:
scoring system requiring you to spaz around the screen at the speed of light.
Quote:
Rubbish

Look at this guy. Look how wrong he is.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 8:46 am 


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AntiFritz wrote:
(I never see progear anything ever).


Yeah I wonder why it's so ignored. One of Cave's best IMO.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 9:03 am 


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I rather like Dangun Feveron, moreso because it plays so differently from the other Cave offerings of that era, IMO. It has that kind of weird Toaplan feel to it. Plus, the announcer is awesome, YES!
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 9:56 am 


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Sapz wrote:
I think it's fantastic but it's definitely not for everyone. It plays like a crazy full-game-length caravan mode.

And come on, the announcer is awesome. :lol:


The only shmup with an awesome announcer is Dimahoo! :)
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 10:17 am 


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Illyrian wrote:
The only shmup with an awesome announcer is Dimahoo! :)


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 10:18 am 


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Joined: 31 Oct 2010
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Location: Hamilton, Ontario
i always thought Feveron was revered as one of the best, but i guess i thought wrong? easily one of my favorite games ever, period. intense pacing, really gets you pumped up! the scoring system is simple and rewarding, especially when you pick up the powerups when you're maxed out. love the music, love the announcer, love the technicolor space background and funky bullet colors - and man, do those bullets ever haul ass!

if people find it that hard to appreciate maybe they just need to throw back a couple espresso shots before playing :lol: it's literally a party in shooting format!


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 12:05 pm 


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Location: On an alternate dimension... filled with bullets and moon runes... (Ok...Barcelona, Spain)
Just played it for the first time...

Wow... so crazy... but lol, haven't had that much fun with a shmup since a lot of time.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 12:14 pm 


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Thanks to CMPXCHG8B for reminding me how FANTASTIC Dangun Feveron is!
How can anybody dislike it? Probably cos it's just too much FUN for some folks to handle...
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 2:20 pm 


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CMPXCHG8B wrote:
So what is it? Why does it suck so much? I asked this very same question today, two of the four people had never played it (but they still agreed it sucked) and the other two couldn't come up with a reason other then "It's not Ketsui".


|| Same question said from the hi-score thread.
\/
ZengarZombolt wrote:
Why so little love? ;_;


What I do like about this game is the fast-paced action, much like playing an average caravan game. Though I do like playing as Uo Poko. So therefore why is it? Why the 'BOOS' rather than the 'YAYS'?
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 2:21 pm 


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Quote:
Rubbish scoring system requiring you to spaz around the screen at the speed of light.
Retarded music and announcer voice
Boring bullet patterns
Boring graphical design of the enemies.


:x Ugh. Look at this. 'BOO-ing' this game is like the same as if you're booing the best wrestler who recently turned heel.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 3:34 pm 


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CMPXCHG8B wrote:
Why no love for Fever SOS (Dangun Feveron)?


No love? The "Which shooters click with you?" topic is still on the first page and there's plenty of love there.

Besides, how can there be no love when the scoring screen between levels yells FREEEE LOVE!? :D
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Last edited by Jeneki on Tue Feb 21, 2012 3:44 pm, edited 2 times in total.

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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 3:35 pm 


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Joined: 01 Sep 2010
Posts: 768
Too many good games, not enough players and time for all of them :|


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 4:22 pm 



Joined: 17 Oct 2009
Posts: 1438
As the easiest Cave shmup to get into in terms of scoring (collect the spinning dudes, shoot everything and don't die), I'm surprised it hasn't had wider appeal. There's also the disco theme, which is universally recognized as silly and kitschy.

I refuse to use the cat myself.


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 4:57 pm 


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I just find it boring and I don't like the music.

Edit: Just played it to refresh my memory. It pretty much feels like it's designed to give you a seizure. There's no consistency to the colour of the bullets, the aura of the little collectable men flashes different colours, the background changes colours at certain intervals, the player ships move too fast even on the slower settings, and half the time the screen just looks like a clusterfuck of random sprites. Easily my least favourite Cave game.
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Last edited by Annoyboy on Tue Feb 21, 2012 8:35 pm, edited 1 time in total.

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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 5:02 pm 


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I really like the aesthetic and pacing of the game but I just can't really play it to save my life. Granted, I've never really put a lot of time into learning it. It feels very....I dunno, Psikyo? The patterns and pace of the game are very un-Cave so I can understand why people that only play Cave games don't like it.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 5:23 pm 


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CMPXCHG8B wrote:
So I have to ask- what is it about this game that people hate?


I've always thought it's mostly well regarded in this forum, and seems to be so considering the posts so far, so idk how you can generalize that here.

Great game IMO, very different from other cave games (a + already considering how many there are) and really fast paced with straightforward scoring.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 5:49 pm 


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I own the PCB - Feveron rocks socks.

No fuckin' loli girls, just speed.

FEVAH!

+1 topic

I brought it to a meet this weekend in Chicago - It got some play...good times.
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 7:42 pm 


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Joined: 04 Feb 2005
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Location: Northern California
Protip: Don't like Uo Poko? Don't play as him. As a house rule (not that anyone else in my house plays shmups), Uo Poko is banned. ;)

Dangun Feveron is always one of the shmups I show at STG 101, just because it's easy to explain the mechanics (specifically, playing for score), and of course, lol disco music
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 10:21 pm 


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Estebang wrote:
As the easiest Cave shmup to get into in terms of scoring (collect the spinning dudes, shoot everything and don't die), I'm surprised it hasn't had wider appeal. There's also the disco theme, which is universally recognized as silly and kitschy.

I refuse to use the cat myself.
Yeah I've never used the cat more then like 5 minutes to try it out, mostly because i can never remember the code.

Annoyboy wrote:
I just find it boring and I don't like the music.

Edit: Just played it to refresh my memory. It pretty much feels like it's designed to give you a seizure. There's no consistency to the colour of the bullets, the aura of the little collectable men flashes different colours, the background changes colours at certain intervals, the player ships move too fast even on the slower settings, and half the time the screen just looks like a clusterfuck of random sprites. Easily my least favourite Cave game.
I find anything but speeds 3 and 4 unplayabley slow...


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Tue Feb 21, 2012 11:35 pm 



Joined: 22 Apr 2011
Posts: 384
Generally speaking it seems decent players love dangun and shit players hate it .


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Wed Feb 22, 2012 12:18 am 


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Joined: 15 Sep 2011
Posts: 79
Whew.

I like Dangun Feveron because of the music, the gameplay, and well... The announcer.

Still, the speeds are a pain to handle, and I use 2 or 3. I'm okay with both, but I got to Stage 3 with Speed 2.

And the weapons are awesome! I like to use Roll a lot!
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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Wed Feb 22, 2012 12:39 am 


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I love Dangun Feveron but its very difficult for me. Missing a single discoman makes me quit, and by stage 3 I found it pretty hard to "NDM" (no disco miss, hehe). I also find the run-ending randomness of certain boss attacks to be infuriating.

Love the pacing, music, graphics, and deceptive simplicity though. Definitely a board I intend to own one day.


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Wed Feb 22, 2012 1:31 am 


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Location: Ontario, Canada
I love Dangun Feveron. Nice to play it every once in a while when Cave stuff feels stale (which seems to be quite often nowadays).

Feels like a Psikyo game and the bullet speed is awesome.

Badass.


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Wed Feb 22, 2012 4:23 am 


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Joined: 28 Jan 2005
Posts: 1807
Location: Tokyo
Personally, I`m not a fan. Its a good game, but I don`t like it for a few reasons:

- The disco aesthetic seems like its trying too hard to be kooky and wacky, but its just kind of dumb.
- I dislike the speed. Some moveability is nice (Exy in DOJ is pretty close to perfect), but to play this game correctly you need to be all over the place. It feels like I`m juggling bowling pins while riding a unicycle and thats not my idea of a good time.
- I hate that most of my deaths are from running into things rather than your traditional bullet pattern death that I`ve grown accustomed to. Granted, this is my fault, but I just get annoyed with this game. Anyone who`s ready to fire a learn2play my way can learn2blowme.


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 Post subject: Re: Why no love for Fever SOS (Dangun Feveron)?
PostPosted: Wed Feb 22, 2012 4:33 am 


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Never_Scurred wrote:
It has that kind of weird Toaplan feel to it.

I agree, before actually playing it I didn't even realize Cave made it. I like the detail in the art, but the designs of the enemies overall are much more boring than the disco theme would lead me to imagine they would be. I keep thinking "maybe the next level will have crazy enemies".

That said, the bosses are pretty cool looking as far as vague robotic thingies go, and the general goofy energy of it has me coming back to it now and then. I also like how typically-dark outer space is so vivid in color for a change.
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