shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Jun 28, 2017 3:51 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 297 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 12:39 pm 


User avatar

Joined: 18 Aug 2008
Posts: 7197
Location: Alingsås, Sweden
OMG THE WAIT IS KILLING ME GAIS.
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 12:46 pm 


User avatar

Joined: 01 Jan 2010
Posts: 659
Location: Sweden
Yep, cant wait to burn this on a rom and try on the actual PCB.
_________________
http://www.taitostation.se


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 1:17 pm 



Joined: 22 Apr 2011
Posts: 389
Canny wait heres hoping for a weekend release .


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 2:06 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
Weekend release, while it would be awesome, prbably won't happen. Employer is on vacation, so I have to wait for that to end (possibly monday) before I can even really resume progress. Maybe next weekend though :)
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 2:47 pm 


User avatar

Joined: 18 Aug 2008
Posts: 7197
Location: Alingsås, Sweden
trap15 wrote:
Weekend release, while it would be awesome, prbably won't happen. Employer is on vacation, so I have to wait for that to end (possibly monday) before I can even really resume progress. Maybe next weekend though :)


Thanks for the update so I can stop stalking shmups chat for a while. How about spillin' the beans on the new system while we all wait? *pretty please*
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 3:11 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
I'll explain what the D button does, I guess, since it's not too dramatic (though it slightly hints a tiny bit at the big change). I'm keeping the big change a surprise though, for greater effect.

The D button switches your option formation. Order is side, back, forward, and rotate. When you die, your option formation is always reset to side.

And I guess one more thing that's a bit of a tease as well: expect it to be slightly easier to play for survival, and balls-crushingly hard to play for score (but in a fun masochistic way).
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 3:16 pm 



Joined: 22 Apr 2011
Posts: 389
Sounds like we are going to be getting battle Ketsui :D


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 3:23 pm 


User avatar

Joined: 18 Aug 2008
Posts: 7197
Location: Alingsås, Sweden
trap15 wrote:
I'll explain what the D button does, I guess, since it's not too dramatic (though it slightly hints a tiny bit at the big change). I'm keeping the big change a surprise though, for greater effect.

The D button switches your option formation. Order is side, back, forward, and rotate. When you die, your option formation is always reset to side.

And I guess one more thing that's a bit of a tease as well: expect it to be slightly easier to play for survival, and balls-crushingly hard to play for score (but in a fun masochistic way).


LOVELY. *takes cold shower*
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 3:48 pm 


User avatar

Joined: 15 Jun 2011
Posts: 1491
Location: London
Ketsuigaregga?
_________________
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 4:09 pm 


User avatar

Joined: 06 Oct 2010
Posts: 1547
Location: Virginia, USA
How much easier is Ketsui X than regular?
_________________
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 5:16 pm 



Joined: 27 Jul 2007
Posts: 3722
Location: moscow/russia
If played for survival, considerably. If for score, about the same as vanilla first loop I'd say (you want to NMNB the entire game, and the bullet canceling is offset by Doom fight at the end).
_________________
Image
Matskat wrote:
This neighborhood USED to be nice...until that family of emulators moved in across the street....


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 6:54 pm 


User avatar

Joined: 06 Oct 2010
Posts: 1547
Location: Virginia, USA
moozooh wrote:
If played for survival, considerably. If for score, about the same as vanilla first loop I'd say (you want to NMNB the entire game, and the bullet canceling is offset by Doom fight at the end).


what other game would you put it on par with for survival?
_________________
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 6:57 pm 



Joined: 27 Jul 2007
Posts: 3722
Location: moscow/russia
Futari 1.5 Original with Palm or something like that.
_________________
Image
Matskat wrote:
This neighborhood USED to be nice...until that family of emulators moved in across the street....


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Fri Apr 13, 2012 7:11 pm 


User avatar

Joined: 05 Jan 2012
Posts: 742
I wonder if the option formations also change the direction of where the options lock-on. Locking onto enemies to your left and right would be a strange sight to see.
_________________
1CC List | YouTube Channel | Twitter | RebKMG/KMG
RegalSin wrote:
Wait a minute, everything else is better then an aerodactyle, with a man face on it.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sat Apr 14, 2012 1:37 am 



Joined: 15 Feb 2012
Posts: 1291
I guess we know why he learned so much about Ketsui's rank system :lol:


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sat Apr 14, 2012 1:38 am 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
SuperSoaker360 wrote:
I wonder if the option formations also change the direction of where the options lock-on. Locking onto enemies to your left and right would be a strange sight to see.

Nah, the lock-on is determined by the laser in front of you. But it is pretty fun to see the options spinning around you while locked onto a big enemy :-)

Obscura wrote:
I guess we know why he learned so much about Ketsui's rank system :lol:

:wink:
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sat Apr 14, 2012 4:18 am 



Joined: 15 Feb 2012
Posts: 1291
Out of curiosity, does the other big change happen to be that cubes are no longer auto-grabbed, but have to be grabbed like medals, and probably chained?


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sat Apr 14, 2012 5:27 am 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
Nope, not at all.
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sat Apr 14, 2012 10:22 am 


User avatar

Joined: 05 Jan 2012
Posts: 742
Just tried out DDP Arrange and I am really enjoying it. I'm having trouble activating C-button as auto and it's driving me insane. I'm far from a MAME expert so I'm clueless on how to turn it on.
_________________
1CC List | YouTube Channel | Twitter | RebKMG/KMG
RegalSin wrote:
Wait a minute, everything else is better then an aerodactyle, with a man face on it.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sat Apr 14, 2012 10:33 am 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
Hold F2 to go into the test menu, go to configuration, hit B, then hold F2 until it leaves the menu.
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sat Apr 14, 2012 11:48 am 


User avatar

Joined: 05 Jan 2012
Posts: 742
trap15 wrote:
Hold F2 to go into the test menu, go to configuration, hit B, then hold F2 until it leaves the menu.


Works like a charm, thanks a bunch! Really looking forward to Battle Ketsui!
_________________
1CC List | YouTube Channel | Twitter | RebKMG/KMG
RegalSin wrote:
Wait a minute, everything else is better then an aerodactyle, with a man face on it.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sun Apr 15, 2012 8:12 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2224
I just noticed that I haven't yet posted about how eagerly i'm waiting.
So I'll do it now :)
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Sun Apr 15, 2012 10:55 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
And I haven't posted about how eagerly I am awaiting resuming work on it >_<
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Mon Apr 16, 2012 3:42 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
Alright, I have IDA again, so I shall resume work.

Be prepared for a release on a very special day :wink:
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Mon Apr 16, 2012 3:56 pm 


User avatar

Joined: 02 Aug 2010
Posts: 2388
Location: Seattle, WA
I hope "special day" isn't April 20th.
_________________
Image
Dragon Blaze ST (WIP)


Last edited by RNGmaster on Mon Apr 16, 2012 4:48 pm, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Mon Apr 16, 2012 4:42 pm 


User avatar

Joined: 18 Aug 2008
Posts: 7197
Location: Alingsås, Sweden
I was initially hoping to have this burnt onto an eprom to be shipped from UK to Sweden in time for a shmups meet this weekend, but I'll settle for any date this year now as I'm just so God damn happy and thankful for your work, trap15. How do I donate?
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Mon Apr 16, 2012 4:53 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
There's a donate link on my site :wink: (my stgt banner links there)
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Mon Apr 16, 2012 5:58 pm 


User avatar

Joined: 18 Aug 2008
Posts: 7197
Location: Alingsås, Sweden
trap15 wrote:
There's a donate link on my site :wink: (my stgt banner links there)


Donated. I suggest more people do this as getting awesome new game modes should always be rewarded.
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Mon Apr 16, 2012 6:15 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7164
Location: San Jose, California, USA
Thanks a bunch! Wish I had something I could give you back in return (other than Arrange, that is) :lol:
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<Shepardus> whoever reached the fourth loop in zing zing zip is the modern day sisyphus


Top
 Offline Profile  
 
 Post subject: Re: Ketsui Arrange
PostPosted: Mon Apr 16, 2012 8:23 pm 


User avatar

Joined: 11 Jun 2008
Posts: 233
Location: London
Next time I get some money in my pp account I'll send some your way, I've had a lot of fun with the arrange mode already and it's still going strong. :D
_________________
Image


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 297 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group