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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Sat Dec 19, 2015 11:17 pm 


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Jets'n'guns. Hope I'll never have to go through something like that again.
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Tue Feb 23, 2016 8:40 am 


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The mushi boss theme sounds much better on PCB/PS2 than 360/PC. The synth chords are way too bright now.


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Feb 24, 2016 3:30 am 


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J.B. 5th's voice. He almost sounds like Cartman.
"PEH-WEH EEHHP!!"


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Tue Mar 15, 2016 1:13 am 


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Games that stop you farther away from the edges than it looks like you can go. Bonus points if the sprite doesn't even touch the edge of the screen before you hit the boundary.
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Oct 12, 2016 3:11 am 


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Joined: 09 Mar 2014
Posts: 1498
Location: Mars Colony, 2309
Shepardus wrote:
Games that stop you farther away from the edges than it looks like you can go. Bonus points if the sprite doesn't even touch the edge of the screen before you hit the boundary.

Srsly, this is extremely irritating. Why would anyone ever choose to do that to their game?

Why I came here though is to share that nothing is more irritating than dying somewhere that you know you should have been able to survive :evil:

Also, the stupid unpredictability of first stage chains in Mars Matrix. I can't seem to get it to be the same every time. In fairness to the game, though, the difference between +690 chain and +750 chain or whatever is basically just a rounding error in the scheme of things. Probably even less significant is the most frustrating offender which is the last chain that you get killing the boss (usually between +300 and +350 or so; Will end up being +260 or maybe even +160 for no apparent reason, occasionally). What is far less frustrating but makes far bigger of a difference is the difference between getting +1400 and up to +1600 in stage 3. Occasionally as low as +1300, which actually does bug me.
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Oct 12, 2016 3:19 am 


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mamboFoxtrot wrote:
J.B. 5th's voice. He almost sounds like Cartman.
"PEH-WEH EEHHP!!"


Certainly makes that South Park illustration Joker Jun did for the game funnier.
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Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Oct 12, 2016 4:05 am 


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hahaha, I didn't know that existed!


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Oct 12, 2016 4:52 am 


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Yup

Image

Pretty sure this is official, since it was on one of his websites at one point IIRC.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Oct 12, 2016 4:54 am 


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Hahahahah holy shit I never knew about that. That's incredible.
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Oct 12, 2016 10:48 am 


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In QP Shooting Dangerous you can grind boxes forever during stage1 boss fight, thus making scores meaningless.
This is why bullet hell games need timers.


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Oct 12, 2016 11:02 am 


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PuToTyra wrote:
In QP Shooting Dangerous you can grind boxes forever during stage1 boss fight, thus making scores meaningless.
This is why bullet hell games need timers.

How? Even when I don't shoot the boss and only grind I see how boss HP is decreases.
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Oct 12, 2016 1:16 pm 


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OmKol wrote:
PuToTyra wrote:
In QP Shooting Dangerous you can grind boxes forever during stage1 boss fight, thus making scores meaningless.
This is why bullet hell games need timers.

How? Even when I don't shoot the boss and only grind I see how boss HP is decreases.


The boxes are going to pile over each other infinitely, way over the upper edge of the screen. Just don't shoot and keep dodging the bullets. Wait for 10 minutes...20...40...2 hours....as long as you want. Then when you do kill her, all these boxes are going to instantly turn into huge score.


I made a replay of that. Look at stage one chain and score. I might upload it, but the grinding part alone is several dozen minutes long so I'd probably have to cut it away to save on youtube upload time and then just have the viewer behold the insta huge ass chain and galaxy worth of stars that almost freezes the game.

http://imgur.com/a/vgJ32?third_party=1


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Sun Oct 30, 2016 8:33 am 


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So I decided to give Sylphia on PCE a spin today and this happened:

https://www.youtube.com/watch?v=zUAMIM-obf0

Geez, again? What the hell was wrong with Japanese developers at the time?
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Tue Nov 22, 2016 7:25 pm 


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Metal Black. Metal Black can lick my sack.
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Tue Nov 22, 2016 8:13 pm 


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I'm really put off by excessive dialogue like in Akai Katana, but dialogue in the right amounts like in Mushi Futa can serve to really amp up the tension certain boss fights (HOHOHO as Reco screams)
I like what DBCS did by displaying the dialogue in subtitles while the actual voices sound like radio chatter which set the tone for that dialogue


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Wed Nov 23, 2016 1:22 am 


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Joined: 28 Sep 2009
Posts: 466
Location: Italy
the music in mushi hd on 360 is off in so many spots it irritates me to no end


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Thu Nov 24, 2016 9:53 am 


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The stage 5 and stage 8 bosses in Parodius Da, I hate them so much! Most of the bosses are more interesting setpieces than actual challenges (at least in the first loop), but these two bosses screw me over almost every time I meet them. The stage 5 boss in particular is an almost guaranteed two or three deaths for me unless I died a bunch in the preceding stages, which lowers rank significantly. Really aggravating to cruise merrily along and then lose so many of my runs at the same spot. Getting a second speed up there makes it far easier, but keeping that speed up ruins rank and removing it with the "Oh!" power-down in stage 6 is just as risky, if not more so, than attempting the stage 5 boss with one speed up. It's the type of boss I think a good strategy would trivialize, but I haven't figured out such a strategy yet and I keep screwing up trying to implement what I observe in videos. I really ought to savestate practice this but I still haven't bothered setting up any savestates even though I've already 1-ALL'd this game...

The stage 8 boss kills me a high percentage of times too but I'm not as infuriated by that one since I rarely reach it in the first place (the stage 5 boss being the primary reason why). I could use some practice on that too.
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NTSC-J wrote:
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.

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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Fri Nov 25, 2016 9:46 pm 


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Something really frustrating about scoring really well but not surviving well enough to actually score well. I had 2.4 million experience after stage 4, but just got destroyed on the boss and stage 5. I could have had 3.4 with a good stage 5! Imagine the score I'd get with an ALL and 3.4 mill! Gah
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Sat Nov 26, 2016 7:12 pm 


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LordHypnos wrote:
Something really frustrating about scoring really well but not surviving well enough to actually score well. I had 2.4 million experience after stage 4, but just got destroyed on the boss and stage 5. I could have had 3.4 with a good stage 5! Imagine the score I'd get with an ALL and 3.4 mill! Gah

2.5 or 2.6 million exp after stage 4 followed by utter failure, today >_<
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Solunas wrote:
How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Mon Mar 06, 2017 7:48 pm 


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Black Heart Mk. II is the worst thing that's ever happened.
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Tue Mar 07, 2017 10:35 pm 


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:evil: once again i loose my hope to beat Cave's bosses etc. because...

...it's either i need bigger screen and tate...

...or i should give up and accept that my eyes are not as sharps as yours so i cant do things with those tiny movements of tiny pixels between fast bullet curtains

:oops:


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Fri Mar 10, 2017 3:08 am 



Joined: 15 Feb 2012
Posts: 1269
Raiden III Tate doesn't work right on my new PC :(

For some reason, if I go to Tate, it stretches to fill the full widescreen, and I can't make it maintain aspect ratio.

EDIT: Found a solution. In your display settings, set scaling to be done by the video card, and also tell it to override individual application scaling.


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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Mon Mar 13, 2017 7:28 pm 


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Clutch as fuck run of garegga, Out of bombs and lives, get 7mil extend against Glow Squid. Rank quite low i think.

fucking choked it, flew right into the laser beam.
:cry:
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Tue Mar 14, 2017 1:50 pm 


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PCE Soldier series and their overlong first stage (not counting Gunhed, haven't played it). Goddamn should I set savestate to get rid of it? :roll:
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Tue Mar 14, 2017 10:19 pm 


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I want to like R-Type, but getting sent back to a checkpoint absolutely kills the game's momentum (and my desire to keep playing).
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Thu Mar 23, 2017 12:03 am 


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Location: Brooklyn NY
Fast Striker maniac.

Getting a joker on devil rank and then dying because the suicide bullets are fucking hidden behind the jokers.
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 Post subject: Re: The BIG thread of Shmup grievances.
PostPosted: Mon Mar 27, 2017 1:41 am 


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Joined: 01 Dec 2010
Posts: 77
Location: Flint, Michigan. USA.
a few things.

1. playing on an 32 inch LCD TV (tate-able) screen, Eyes get frizzled in after about an hour. For video games in other genres part of the fun is playing them for hours on end, deep into the wee-hours of the morning. Can't do this so well with Shmup games.

2. Having to decide whether or not to RESET after an early first death (like 2nd or 3rd level).

3. Music issues. game music gets old and often just sucks altogether.

4. just the fact that it is a very niche genre and even among people who play video games, 99.9% don't play shmups. Show the results of the annual top 25 poll to the average xbox360 or ps4 owner. Maybe they've heard of a few of the names on that list. Once in a while you'll find someone who remembers playing one of two. People who are interested in 1CCs and high-scores are certainly few and far between. Thank god for internet forums I guess.
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