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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 5:08 am 


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Estebang wrote:
On the good side: if they're releasing the game again at this point in time, Campaign Edition will likely be included!

LOL no. Cave doesn't have the code for that anymore. They could ask ZBL-NAI, but I'm not sure he's willing to part with it.
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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 5:21 am 


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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 6:06 am 



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Estebang wrote:
It's interesting to consider that almost no one in Japan has enough floor space for the Kinect to function correctly, and I don't think the Nyko Zoom accessory is being released there.

Can we expect all future shmup ports to have tacked-on Kinect support? There's talk that MS might require all 360 games to feature it to some degree--I mean, goddamn Mass Effect 3 will use it.

Nyko Zoom have jp version
http://www.amazon.co.jp/ZOOM-Xbox-360-% ... 0050SYS5A/

and not really,unless MSKK employee drink with shmups developer again lol
if you know Japanese,there is reason
http://gehanew.com/archives/1630888.html
so don't making some "rumor""talk" again XD


Last edited by Chaoshead on Mon Oct 17, 2011 6:26 am, edited 3 times in total.

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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 6:11 am 



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Estebang wrote:
No, having a playable version of DDP is not the point. I don't think this is such a travesty in itself, it's just representative of how far Cave has fallen and how grim the future of non-smartphone shmup development looks. A bad omen, if you will.


Well they just gave us a bunch of ports that we'd thought we might never see and ported much of their back catalogue to console so it's hard to be mad at them.
Even so I'm still thinking what the fuck - although to be fair Sega did it with their old super scaler games on Shenmue already.

it boils down to this - if Dodonpachi can be unlocked and playable from the Title menu and includes joystick support, then I'm possibly looking at my first, and quite possibly last visual novel purchase ever. If not, and I'm not betting on it, then of course no sale.

Interesting strategy, if that's even what this is :shock:
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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 7:32 am 



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OK, just read it won't have tate support.

Goodbye, Instant Brain :) I will spend my money on some real instant brain instead. :twisted:
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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 8:09 am 



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stryc9 wrote:
OK, just read it won't have tate support.

Goodbye, Instant Brain :) I will spend my money on some real instant brain instead. :twisted:

well you can play Dodonpachi with controller,so i think joystick is okay too


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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 8:14 am 


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Needs more info on the DDP port!


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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 8:18 am 



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Shelcoof wrote:
Needs more info on the DDP port!

http://www.famitsu.com/news/201110/16052023.html
not much,they only said you can play with controller or Kinect
i guess it will like PSN version maybe?


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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 8:47 am 


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...people are getting upset about freebees in other games now? :?

i must be getting old because when i was a kid this kind of bonus would be a thing of celebration, i still have fond memories of continuous looping of tiny phalanx for instance.. i would be chuffed if i had bought a (imo) p.o.s like instant brain and found it had a gem like DDP thrown in at the end?
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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 9:16 am 


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If you're interested in checking out where the shmup news hits the English speaking world first, follow @shmups.

Moreover, this isn't "Kinect Dodonpachi". Kinect support is optional. Perhaps a mod can change this thread's title, yeah?

To respond though, I'll probably buy it once it's in Amazon.jp's discount section. Pretty sure it will happen, just like so many other Cave releases.
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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 9:31 am 


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I've been hoping like crazy for a 360 release of ddp. I'm guessing this won't have any screen options though will it?


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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 10:01 am 


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sven666 wrote:
...people are getting upset about freebees in other games now? :?

i must be getting old because when i was a kid this kind of bonus would be a thing of celebration, i still have fond memories of continuous looping of tiny phalanx for instance.. i would be chuffed if i had bought a (imo) p.o.s like instant brain and found it had a gem like DDP thrown in at the end?


Right? I swear, with fans like these...


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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 10:08 am 


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Blackbird wrote:
What an incomprehensible decision, from a marketing standpoint. Include a twitch shooting game with a visual novel, of all things? Sure, some fans of visual novels might also like shmups, but I doubt there is much overlap between the fanbases.


It's very peculiar indeed, but there's sort of a precedent for it. In the PC Engine port of Konami's dating sim Tokimeki Memorial there were two hidden shmups to unlock. Of course those were fairly simple (and exclusive to the port) games and not a port of a very well-known arcade title, but still. Konami put those in as fanservice and I imagine that's the same reason Cave has.
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 10:35 am 


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I really don't see what's so weird about this. They're not going to release it as a download, as Guwange tanked (in Cave's eyes), and they'd have to add arrange modes and whatnot. Ditto for if it was a standalone disc release. And even if it is OMG DoDonpachi, a sixteen year old isn't going to sell much by itself. Far better to shove it in as bonus content on a visual novel.
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 10:52 am 


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Not that ild buy it due to region locking but ideally Cave should include TATE plus an alternate way of unlocking the content. IE player who dont want the hassle of playing a VN can just leave the 360 unattended for 2-6 hours to unlock it, any controller input cancels the timer so that those playing the VN dont unlock DDP early by accident

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I really don't see what's so weird about this. They're not going to release it as a download, as Guwange tanked (in Cave's eyes), and they'd have to add arrange modes and whatnot. Ditto for if it was a standalone disc release. And even if it is OMG DoDonpachi, a sixteen year old isn't going to sell much by itself. Far better to shove it in as bonus content on a visual novel.


I agree, XBLA costs too much money for DDP. Wasnt the reason Dangun Feveron got cancelled was due to the low return from Guwange? Imo best just to accept the fact and be thankful DDP is coming to the 360 by some other means and go and let CAVE know you are interested in it so they might make DDP to standard acceptable to shmuppers
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 10:54 am 


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So uh, is it going to be better than playing it on MAME? must be totally worth paying for the whole VN.

Would be pretty amusing if it's just a rom and an emulator like some compilations.
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Last edited by Zaarock on Mon Oct 17, 2011 11:07 am, edited 1 time in total.

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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 10:57 am 


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sven666 wrote:
...people are getting upset about freebees in other games now? :?

i must be getting old because when i was a kid this kind of bonus would be a thing of celebration, i still have fond memories of continuous looping of tiny phalanx for instance.. i would be chuffed if i had bought a (imo) p.o.s like instant brain and found it had a gem like DDP thrown in at the end?


Exactly

I can't believe the amount of whining in this thread. People are acting as though CAVE just announced that all their future shooters will be Kinect-only or something. It's a nice little freebie for people who buy Instant Brain - nothing more, nothing less.


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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 11:05 am 


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Instant Drama.
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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 11:25 am 


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Paradigm wrote:
sven666 wrote:
...people are getting upset about freebees in other games now? :?

i must be getting old because when i was a kid this kind of bonus would be a thing of celebration, i still have fond memories of continuous looping of tiny phalanx for instance.. i would be chuffed if i had bought a (imo) p.o.s like instant brain and found it had a gem like DDP thrown in at the end?


Exactly

I can't believe the amount of whining in this thread. People are acting as though CAVE just announced that all their future shooters will be Kinect-only or something. It's a nice little freebie for people who buy Instant Brain - nothing more, nothing less.


It's (mainly) thanks to the thread being titled "Kinect Dodonpachi". Thanks, Ghegs.

It turns out this version will have both loops.

Leaderboards unconfirmed as of yet, no information.
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 11:29 am 


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Don't see why It can't have TATE since it's not like they have to develop a new GUI or whatever.


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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 11:44 am 


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lol guys.. it's just a ploy by Cave so you guys can buy more of this Instant Brain rubbish.. just play DDP on MAME and be happy - leaderboards.. who cares about that 95% of this forum hate DDP's "anal chaining scoring - omg must be at the right place at the right frame or all over - like any other titles are any better" :)
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 11:52 am 


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How would you react if this would include DDP Campaign (and not DDP) :mrgreen:
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 11:55 am 



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... well you're it's got Instant Brain attention, even if tangentially, so I suppose job done?

I'm not sure if the consumer interest cross-over exists [or can be made to exist], but maybe it does....

Anyways thanks ddp, now shake it and sell some other stuff.

Not for me. Even if it had campaign. If instant brain sells it means another instant brain, not another ddp.


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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 12:36 pm 


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Cers wrote:
How would you react if this would include DDP Campaign (and not DDP) :mrgreen:


I would feel sorely ripped off like the other people in this thread.. but I don't think that will happen.. then again.. even monkeys fall from trees :P
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 1:07 pm 


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Sorry if I'm late, but, damned, is all this really TRUE ?

I mean, will Cave will actually make a visual novel in which is included Dodonpachi ? The shooting game ?

I need one of you to confirm this fact so that I can believe it for the rest of my life...
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 1:19 pm 


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these are dark days for the shmup genre
it's obvious that Cave is dying
cherish what's already out there and expect an almost complete shmup void for the next years, guys

RIP shmups
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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 1:32 pm 


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Definitely pre-ordering this! I'll press the A button over and over for a few hours to make it through a visual novel and unlock DDP. Whatever. And I am actually intrigued by DDP with Kinect support because playing ESPgaluda on an iPod is hours and hours of fun when I am on the train/bus. Can't wait. :D


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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 1:32 pm 



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Ummm, so: there's this ancient game (that everyone has been able to play perfectly with an emulator for god knows how long), and then there's Cave thinking it would be funny to add it as a free extra in their VN. Suddenly everyone is pissed off as fuck.

Sometimes I really fail to understand this forum.
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 Post subject: Re: Kinect Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 1:34 pm 



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Estebang wrote:
Can we expect all future shmup ports to have tacked-on Kinect support? There's talk that MS might require all 360 games to feature it to some degree--I mean, goddamn Mass Effect 3 will use it.

My guess is that it's this, they asked themselves "how do we get properly working Kinect support in a VN" and they decided to add the weirdest thing possible in an act of defiance/boredom/freedom of artistic expression. Then again I'm just speculating because this is downright silly.

I wouldn't be surprised if the standards differed by publisher/developer. It's well known that MS wants to push casual games towards Kinect and whether you like it or not, CAVE is basically a casual game developer when it comes to volume worldwide; they have the same pattern of (relatively) many games with (relatively) few copies sold.


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 Post subject: Re: Dodonpachi coming to 360 (by way of Instant Brain)
PostPosted: Mon Oct 17, 2011 1:45 pm 


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I'll throw my 2 cents in here: CAVE should next time keep this a secret. Simple and effective marketing tool. Sort of like the way Castlevania SOTN was released with the secret ending and upside down castle.
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