shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Aug 19, 2017 12:53 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 201 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7
Author Message
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Dec 17, 2012 11:14 am 


User avatar

Joined: 13 Oct 2011
Posts: 1619
Location: wreckage
Picking on people because of political mockery is so *insert date here*
_________________
In search of great justice, sailing on a sea of stars.
Image Image


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Dec 17, 2012 12:36 pm 


User avatar

Joined: 30 Nov 2012
Posts: 3
We faced on copy right matter to this game so temporally stop to share.
Now we have to/try to change BGM & SE.
If anyone who have any information about BGM or SE related site, plz tell us it will be very helpful, Thanks


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Dec 17, 2012 1:04 pm 


User avatar

Joined: 15 Aug 2009
Posts: 468
Location: 'Strailya
Would you mind if we were to host the original games somewhere ourselves?
_________________
Live to fly, fly to live, it's all very orthodox


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Dec 17, 2012 1:11 pm 


User avatar

Joined: 25 Jun 2010
Posts: 2794
Make it like Blue Wish Resurrection, where the player can insert any tracks they want


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Dec 17, 2012 1:48 pm 


User avatar

Joined: 08 Feb 2009
Posts: 4813
Bananamatic wrote:
Make it like Blue Wish Resurrection, where the player can insert any tracks they want

It already is. /music folder, just replace the name.

Damn shame about BGM/SE. sfxr can help with stuff like explosions but replacements for the warning vocals could be a pain.
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Dec 17, 2012 1:54 pm 


User avatar

Joined: 25 Jun 2010
Posts: 2794
BPzeBanshee wrote:
Bananamatic wrote:
Make it like Blue Wish Resurrection, where the player can insert any tracks they want

It already is. /music folder, just replace the name.


He can just delete the music then

I'd say delete the music and fuck the rest, cave won't do anything


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Dec 17, 2012 1:59 pm 


User avatar

Joined: 08 Feb 2009
Posts: 4813
Could work. Make an update version to use better MP3 names for easier replacement, put some free-license default ones (newgrounds.com has a fair few good tracks) in, let everyone else be the Cave fanboys/DoTonPachi 1.0 experience. Maybe get a voice synth to do the vocals.
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Wed Dec 19, 2012 4:55 am 


User avatar

Joined: 02 May 2012
Posts: 1005
So... it's back up, apparently.

The claim was over some misunderstanding where an image of the DoTonPachi Maximum title screen had some stylistic covering that blocked the "T" and made it look like "DoDonPachi."

A... Apparently.

Yeah.

Fuck.

Ass.

Cunt.
_________________
Trigonometry Wars 4
My Little Pegasus: Kizuna DoPonyPachi
Trigonometry Wars 3 Redux: The Revengeoning


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Wed Dec 19, 2012 6:13 am 


User avatar

Joined: 25 Nov 2012
Posts: 11
Hello you guys! :)

Thnak you for worry about me. Fortunatley everything goes well

I explain what's going on.

One European uploaded my game review with wrong title which is "DODONPACHI MAXIMUM" not "DOTONPACHI MAXIMUM"

One of Japanese watch about that and notify to DODONPACHI Maximum director(yeap totally misunderstood) - My guess.

Director tweeted my game with uncomportable mimd. Also, RT a lot.

So... I stop to share video clip and game ASAP 'cause I don't wanna fxxked (fortunately.. don't need to that much.)

Also, send my apologized mention to director and ask them a favor to use cave music to videoclip -if they don't mind to use that...

They said our company didn't give official acceptance but doesn't give any claim to 2nd creating work if that doesn't
contain malicious object or selling products.
I've reopened videoclip and game right after got that reply.

Because of that I don't need to exchange BGE and SE which is really suck. (Might be BPzeBanshee or Giest know how suck that is) :)


Look silly but..... wait.. yeap. It's silly.




Anyway, I put the ENG subtitle to DO"T"ONPACHI Maxium PV. Moreover, produced ENG ver.
http://bit.ly/Uyo7B9
http://bit.ly/Uyo8oV
http://bit.ly/Uyoagr
http://bit.ly/Uyob40

Download all of these files and dumped over.

http://youtu.be/fVOIofvSEPs

This is PV. add ENG subtitle.


yeah.. I need fuckin' rest.

Merry Chirstmas my friend!




p.s
Next time.. I will change game title a lot.. As like ODD MOBS which was given by you guys
_________________
yeah good


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Wed Dec 19, 2012 7:12 am 


User avatar

Joined: 08 Feb 2009
Posts: 4813
Merry Christmas to you Gustav. Glad the confusion was sorted!

The English translation, and my mention in the credits, is much appreciated as well. :3
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sun Dec 23, 2012 11:23 pm 


User avatar

Joined: 19 Jul 2011
Posts: 159
Glad it's resolved ^_^ having alot of fun with this game right now. It's quite interesting how Last Hope plays somewhat similar to player ship i made for Sky Assault, i suppose we have similar sources of inspiration ^o^!
_________________
My old fraxy stuff
My youtube channel


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sat Mar 23, 2013 4:00 am 



Joined: 23 Mar 2013
Posts: 1
I'm sorry, but anyone else have problems with the shift key function on OMZA? I've been using joy2key for a long time now and for some reason it will not hold the shift key down when I move my control stick. Any ideas? I've been looking for a freeware version of Xpadder to try it out but so far no luck (without extra and untrusted downloads). Any way to change the key to "s" or some other key and see if that works?

I thought that others would probably have encountered this problem before me and could maybe help me out, thanks. Great game and I just got my hands on it yesterday. :D

Edit: never mind, I found a free version of Xpadder and it works fine now. :D


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jun 02, 2014 7:06 am 


User avatar

Joined: 21 Dec 2013
Posts: 224
Location: New jersey
I recently have been trying to get Rainbow Rebel to work and I keep getting this "Error - cannot read game code" prompt. Any idea what Im missing here?
_________________
Check out my Youtube Channel! Pleeeeeeeease?
Latest Upload: DoDonPachi SaiDaiOuJou 360 1CC/DeathSmiles II X mode 1CC
Skype: Roningamer85 I iz very lonleh.


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jun 02, 2014 9:22 am 


User avatar

Joined: 08 Feb 2009
Posts: 4813
Could be korean symbols in the subfolders, iirc I had to get rid of those to make the game work.
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jun 02, 2014 11:51 am 


User avatar

Joined: 21 Dec 2013
Posts: 224
Location: New jersey
This helped alot. Thanks!
_________________
Check out my Youtube Channel! Pleeeeeeeease?
Latest Upload: DoDonPachi SaiDaiOuJou 360 1CC/DeathSmiles II X mode 1CC
Skype: Roningamer85 I iz very lonleh.


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jun 02, 2014 12:02 pm 


User avatar

Joined: 02 Dec 2010
Posts: 2781
Location: laser fantasy
please please please please extract and run the game with korean locale first
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jun 02, 2014 3:57 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2224
Gustav, please make more STGs.
Do you have anything planned, or are you developing something right now?
I've always enjoyed his games, they're really funny
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jun 02, 2014 5:00 pm 


User avatar

Joined: 26 Jul 2012
Posts: 1969
This is the equivalent of vomiting over a Vincent Van Gogh piece, smearing shit into it, and claiming it as your own "art".
_________________
BryanM wrote:
You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jun 02, 2014 6:23 pm 


User avatar

Joined: 25 Nov 2011
Posts: 2224
How is this the equivalent? I can't see the connection.
_________________
I miss the hype-days of saidaioujou.


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jun 02, 2014 6:35 pm 


User avatar

Joined: 10 Dec 2010
Posts: 1563
Location: East Coast USA
I get what he's saying, but I don't really see it that way. I see Gustav's games as more of an amusing parody and homage rather than an inferior copycat of the games they pay homage to. Gustav's games are hilarious and I hope he keeps making them.


Top
 Offline Profile  
 
 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Tue Jun 03, 2014 3:12 am 


User avatar

Joined: 08 Feb 2009
Posts: 4813
Despatche wrote:
please please please please extract and run the game with korean locale first

Why? I've never had to use Korean locale options to get the game working, and mjclark and I were very helpful in making sure he nailed down any silly bugs when DoTonPachi came out.
_________________
Projects: G.M.O.S.S.E / Warbird A13:02 / Zenohell / XII STAG Hi-Score Thread


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 201 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7

All times are UTC


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group