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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Fri Dec 16, 2011 3:43 pm 


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Download just worked fine for me?

If it was down before it's back now fo' sho.'
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Fri Dec 16, 2011 4:13 pm 


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Illyrian wrote:
Download just worked fine for me?

If it was down before it's back now fo' sho.'

We're talking about original 小怪奇 (Odd Mobs) here: http://marhite.tistory.com/157?
I can't see a link on that page at all...
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Fri Dec 16, 2011 10:22 pm 


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mjclark wrote:
ryu wrote:
i glanced through the thread and it seems there's quite some trouble with running the games. could somebody post a summary of the games that are at playable versions and if there's some kind of unicode language needed to play them?


OMZA worked fine for me on Windows 7 straight out of the box and the latest versions of Rainbow Rabel- eXtra and DTP DMO DSGR (get the links from hi score thread: here) should also do the same but make sure you have East Asian language packs installed. There's no joypad support but Joy2Key or Xpadder will do the trick there.
The link for Odd Mobs has been taken down, BP tells me due to legal/political issues in Korea, but that's what PMs are for :wink:

great, thanks for the little overview. i'll be checking them out soon.

did he put some bigshot politician's head into odd mobs? that's what it sounds like to me.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sat Dec 17, 2011 7:07 am 


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East Asian language packs for any of these shouldn't be needed but you MUST change the names of the folder and EXE to something that isn't garbage - that's how I got the older ones to work.

Odd Mobs Zero Arrange indeed is by far the best performing out of the lot - I had a look at its internal source and he seems to use a fair few amount of surfaces which I've always considered to be detrimental to performance with Game Maker games, yet this runs just fine on the newish computer in my room where Odd Mobs original's framerate is a bit varied due to particle bullshit being used by lots of popcorn objects, and Dotonpachi's framerate on high quality due to (I suspect, don't know this for sure) game resolution being quite large adding additional bloat.

As for the legality I doubt the others will be affected as they're not extreme on the personas, think it was something to do with one of the Korean faces, probably a 'bigshot politician' indeed but I remember someone saying one of the guys was a Korean news reporter too so who knows.

Edited for extra detail - I was in a hurry since storms were nearby.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sat Dec 24, 2011 6:25 pm 


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Don't forget to unlock the play "Unlock On Christmas Day" achievement :D
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sun Jan 08, 2012 10:52 am 



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http://marhite.tistory.com/344

He made it! Update odd mobs zero : arrange!

add : hyper mode , boss rush mode, and death label(doom rush) mode

fix :achievement bug

in hyper, and death label mode, hyper changes (like espgaluda2 kakusei system)


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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sun Jan 08, 2012 10:55 am 


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Nazgulpasta wrote:
http://marhite.tistory.com/344

He made it! Update odd mobs zero : arrange!

add : hyper mode , boss rush mode, and death label(doom rush) mode

fix :achievement bug

in hyper, and death label mode, hyper changes (like espgaluda2 kakusei system)

Fantastic!!!!! Extra modes added to the hi score thread:D
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Jan 09, 2012 9:39 am 


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THIS IS MADNESS.

The Evacaneer Doom rush mode parodies every single last remixed version of that TLB in existance including the Danmakufu versions (it even does its own version of this and it's not even the last one).


And the "hyper changes" consist of Zetsuhikai and more suicide bullets. XD

By the way, some bugs as well: Pressing F3 takes away all of your bombs and lives, and the HUD seems to get displaced in Boss Rush mode for the later stages especially Evacanneer.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Fri Jul 20, 2012 12:25 pm 



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http://marhite.tistory.com/377

long time no see. gustav had slump and he played lol.
now, he start to make a new parody game.


Maximum Bukhan System......?!


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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Fri Jul 20, 2012 7:47 pm 


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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sat Sep 29, 2012 1:53 pm 



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http://marhite.tistory.com/381
sorry for late notification.
Dotonpachi MAXIMUM release started at 09/21/2012.


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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sun Sep 30, 2012 11:57 am 


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Excellent! Downloading now!
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Mon Oct 01, 2012 7:17 am 


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Anyone else notice the 'SIX BEE' Hibachi minigame in this? Little bit of return to the old Korean meme usage there.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Tue Oct 02, 2012 2:22 am 



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BPzeBanshee wrote:
Anyone else notice the 'SIX BEE' Hibachi minigame in this? Little bit of return to the old Korean meme usage there.

Gustav said 'this is just minigame for fun. that's all'


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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Tue Oct 02, 2012 5:56 am 


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Jesus Christ, this game is fun as hell. The bullet hitboxes and overall density of a lot of the attacks are kind of fucked, but it's still awesome.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Tue Oct 02, 2012 10:03 am 


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Is the game running in slow motion for me, or is it supposed to be slow and boring as fuck?
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Tue Oct 02, 2012 12:53 pm 


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Cagar wrote:
Is the game running in slow motion for me, or is it supposed to be slow and boring as fuck?

It's running in slow motion. Get a better computer.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Tue Oct 02, 2012 2:03 pm 


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Here's what I think I've been able to figure out so far: The bar on the left shows rank, while the bar at the bottom shows the special attack charge. When the charge bar is filled, the player can choose between a bomb (X) or the ship's sub weapon (C). Hold Shift for focus fire. Both bombing and dying halve (?) rank and reset the enemy chain counter, while the sub weapons seem more geared toward scoring. The big diamonds that appear on the ground and flash on and off give an immediate rank boost if collected. Lots of extends are dropped early on, but to make up for it the game starts stage 1 with zero. Looks like there's some serious rank control all up in this :o

Despite the description, the "Last Hope" ship does have a sub weapon, albeit a simple bullet-clearing one. It also gives two lives per extend :shock: I don't know if this a bug or not.

Should I wait until version 1.0 before I start allowing scores?
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Wed Oct 03, 2012 5:22 am 


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Pretty sure bombs use half of the hyper bar. Knowing Gustav the double lives is probably deliberate but you can message him through his YouTube account (Eveliouse) and keep it to simple English and he can let you know. :)
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Wed Oct 03, 2012 6:42 am 


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I restarted my computer and it works properly now!
..and this game is FUN. :mrgreen:
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Thu Oct 11, 2012 5:07 am 


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Anyone got a mirror of 0.9994 up somewhere? It seems to have disappeared off his webpage.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Thu Oct 11, 2012 5:17 am 


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Dropbox of v0.9994

Someone please let me know promptly if/when it reappears on his webpage.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Thu Oct 11, 2012 9:16 am 


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Cheers. I'll keep checks on the website and see if anything comes up.

On the subject of TLB requirements, I decompiled the bugger and tried to figure out his code. Didn't go so well. I can see two alternate TLB sprites but only one of them appears to be used and the way he codes things even with GM is *weird*. Can't figure out the TLB requirements for shit but I have a theory it's actually not related to bombs/lives but the rank system or maximum hit count.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Thu Oct 11, 2012 9:24 am 


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If you'd like, I can take a look. Pop into IRC and send me the source files :wink:
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Thu Oct 11, 2012 11:02 am 



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Hit count sounds plausible, it's something I have been suspecting. Rank less so since I always try to have the rank maxed through the entire game.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sat Oct 13, 2012 6:01 pm 


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If it is hit count, it would only be whatever hit count you get during stage 5, since it doesn't seem to save your max hits across stages.

At least that's my hypothesis, since the max hit counter on the HUD resets in every stage. >_>

EDIT: Whelp, I've found the requirement, and I'm sure it'll be just as irritating to hear as it was for me to figure out.
You need to have a full special gauge at the time the stage 5 boss dies.
Seriously. That's it.

And that TLB... um... wow. Holy shit.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sat Oct 13, 2012 7:13 pm 



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Giest118 wrote:
EDIT: Whelp, I've found the requirement, and I'm sure it'll be just as irritating to hear as it was for me to figure out.
You need to have a full special gauge at the time the stage 5 boss dies.
Seriously. That's it.


Ahh, thanks. Time to clear it then!

---

Edit: okay did it:
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That's the second ship type, or the one with the hyper special. The score is not very good since I bombed quite liberally in the last stage now that I knew it doesn't matter.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sun Oct 14, 2012 4:59 am 


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Nice find Giest! I sure couldn't make head to toe of what Gustav had but then I wasn't even sure where to look.

Man I've been bombing all the way through this to avoid raising the rank to uncontrollable levels. Nice clear.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Sun Nov 25, 2012 3:54 pm 


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hello there. this is gustav/ :D

Dotonpachi MAXIMUM 1.5 ver release started at 12.11.25

http://marhite.tistory.com/381 <-post link
http://www.mediafire.com/?36jjxgmpm160q8s <-down link

thank you to playing my game
enjoy.. I hope.
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 Post subject: Re: Dotonpachi (and Gustav's Other Scary Games)
PostPosted: Tue Nov 27, 2012 7:57 pm 


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GAIZ

DoTonPachi Maximum 1.5 was just released.

EDIT: Dear god, you guys will not BELIEVE how awesome the True True Last Boss is.
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