I have many a differing style of flying, such as using an analog joystick instead of a d-pad on the controller. But hopefully that doesn't bother anyone and I am glad that we have differing styles.
There are a few well-known commercial games that have analog joysticks in mind, specifically Gradius V has a slow movement when you press lightly, and the full (whatever your current speedup value) movement when you press hard. Ikaruga's more recent ports support this too. So it's not like analog stick support is the kiss of death, necessarily.
Either way, it's generally thought to be inferior to D-Pad/Analog stick because you can't perform consistent tap dodges the way you would be able to on those, and a slowdown button like Crimzon Clover/Touhou usually works better than controlling speed via analog stick. Tap dodging is a technique that's a really big help on bullet-dense games, and the analog stick works poorly for tap dodging, which is one of the reasons analog sticks are not recommended for playing shmups or for devs designing shmups.
I've decided to take part and delve deeper into the rabbit hole. My main systems of interest are Dreamcast and Saturn. I'm currently playing Giga Wing and Layer Section.
Giga Wing is a fantastic game. Was actually my second arcade clear, and a game I consistently go back to because it's so much fun to play for score. It's also a fun co-op game (storylines with good/bad endings for each character combination).If you haven't seen these,
they're worth a laugh. Scans from a Dreamcast magazine of an astonishingly badly written review of Giga Wing that claims there's only 5 levels (there's 6 plus a seventh level only available if you beat the game up to that point without using continues). The last two levels are very length boss fights, but they're extremely fun in their own right, and I'd bet the reviewer didn't know there's a good ending or bad ending depending on if you used continues.http://www.outofprintarchive.com/articl ... e14-1.htmlhttp://www.outofprintarchive.com/articl ... e14-2.html