I found WL to be almost unplayably boring.
All isn't necessarily lost:
- Given that this seems to be a "Western" release the WL version may be seen as more "beginner-friendly".
- There seems to be some repackaging going on here as "DLC content" is already included. So it would't be too surprising if IB becomes "premium DLC" to this package - forcing you to buy everything if you want the good stuff.
Frankly given that Degica publishes 5pb. Games/Mages Phantom Breaker: Battle Grounds on Steam
an announcement that Bullet Soul (IB) was coming to Steam would have been a bit more encouraging - especially for that last ember of hope for a sanctioned PC port of Ketsui: Kizuna Jigoku Tachi Extra
(and perhaps even DoDonPachi Dai Ou Jou Black Label Extra
WL Mode B is a "beginner-friendly" mode.. Mode A, not so much. The problem is that the game is very back-loaded. In the first loop, only the bosses really pose a threat (although some of the zako patterns in stages 4 and 5 can easily take a player by surprise). In the second loop, the higher bullet volume combined with higher enemy volume means that you actually have to dodge as there's no guarantee that you're going to kill everything in each wave. Also, the bosses are more aggressive in terms of pattern density and speed. Of course, trigger loop 2 in Mode A is a pain in the ass.
The DLC content they're no doubt referring to is WL Mode B
(which includes Arcade Mode B and Bancho Mode B) and Caravan Mode
. The original game only contains Arcade Mode A and Bancho Mode A. If they choose to make IB DLC... that's another 5 game modes (doubling the game), unless they choose to only incorporate Burst Mode and Burst Bancho.
People really need to give up the dream when it comes to ports of DOJ BLEX... let it go.