4.2 is out, it fixes the direct 3d issues with version 4, includes 64-bit binaries, has more lowered input lag shmups using the "new method", has autosword for mars matrix, various additions to mame/mameplus to make it more to my liking and the sampled sound from thundermame. Shmupmame is now getting pretty close to be the only version of mame I will need installed on my computer, which was part of the idea when I decided to modify mame.
Version 4.2 is also the first time I had an actual contributor (BPzeBanshee who ported part of the thundermame sample code) and hopefully he wont be the last, there are still a few easy things that pretty much anyone could help with, the first that comes to mind would be getting the right sound balance between sfx and music in some of the systems, I think psikyosh (strikers 2, 3, dragon blaze, gunbird 2, etc) is still wrong, first thing to get would be a high quality recording of the pcb audio while playing and then somw tweaking in mame (can be done using the sliders) to find the proper sound balance or something close to it. Anyway, if anyone is interested in helping (could be with other stuff) you can say so in this thread or come to #shmups on efnet.
There are a few things that still behave better in shmupmame 3.0 (provided you can get it to work). But overall this version adds enough to be considered superior.Downloads:
Main download pageA bit more information about this build
This is the eight release v4.2(based on mameplus 0.148) there are a few things that are left to add from v3.0b, namely lagless batrider, bakraid and garegga. There's also some fixes for the Taito F3 system that are still not there, but otherwise there's little reason to still want to use version 3.
About the project: About shmupmameHere are some of the "new" and awesome shmups you will be able to play in this new version:
Dodonpachi 2 V-five Batsugun
Planet Probe Silver Millenium Baryon Future Assault
Dogyuun FixEight Fantasy Zone 2 DX (system 16 remake)