shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Sep 02, 2014 9:06 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 2543 posts ]  Go to page 1, 2, 3, 4, 5 ... 85  Next
Author Message
 Post subject: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
PostPosted: Fri Dec 04, 2009 11:41 pm 


User avatar

Joined: 26 Jun 2005
Posts: 5672
Location: #shmups@irc.efnet.net
Mushihimesama Futari
虫姫さまふたり

Normal Edition         Limited Edition
Image Image

Platform: Xbox 360
Genre: Shooting
Released: November 26th, 2009 (Japan) / November 11th, 2010 (Platinum Collection)
Players: 1-2
Game rating: CERO A (All ages)
Developed by: M2/Cave
Region: Japan (NTSC-J)
Language: English/Japanese (English menus with Japanese subtitles)
Standard price: 7,140 yen
Limited Edition price: 9,660 yen
Arcade HP / Xbox 360 Homepage

Official Xbox 360 PV:

http://www.youtube.com/watch?v=LG0pyFWlqxw

FAQ
Affiliate links where applicable.

- Where can I buy it from?
The following sites ship internationally.


Play-Asia - PLATINUM COLLECTION (Located in Hong Kong)
Play-Asia - NORMAL EDITION (Located in Hong Kong)
Play-Asia - LIMITED EDITION (Located in Hong Kong)


- Is this game region-locked? Do I need a Japanese 360?

No. This game is region-free.

- How do I redeem my 1.01 DLC card?
  • 1. Turn on 360.
  • 2. Sign into Xbox Live (the region of your Xbox Live Gamertag doesn't matter in this case)
  • 3. Push the guide button, and move to the far left pane.
  • 4. Please select "Redeem Code" on the marketplace menu.
  • 5. Input the 25 digits on the card itself.
    - Please do the aforementioned procedure on the Xbox 360 dashboard (before the game has started or is loaded)

- Will the game work on my console?
All versions of the game, including Platinum Collection, are region-free, meaning it works on any Xbox 360 console.

- I don't use an arcade stick. I use _____.
If you want to use a HRAP or other device for PS2, check out my thread about the X Converter 360, which works with all HRAP1/2s, Hori Anashin PS2 controllers, PS2 Saturn controllers and more.

- What comes with the LE?

The limited edition of Futari comes with a 2-disc arrange soundtrack of both games, a cardboard box with different box art, and is guaranteed to have the 1.01 DLC card. Note: The LE's game case and box are the same, the normal edition's box art is sold independently. Reco is on the limited edition's disc and Palm is on the standard edition's disc.

The cave online limited edition includes a phone card and set of faceplate stickers. Now sold out, but still available on Yahoo! Japan. You will need to use a deputy service in order to buy from there. LINK

- What's different in the Platinum Collection version?

The Platinum Collection is identical to the normal version, but comes in a "Platinum Collection" case.

GOODS

- What do they look like?

The STANDARD EDITION:

ImageImage

The LIMITED EDITION:

Image
Image

The CAVE ONLINE LIMITED EDITION:
There are two types of telephone cards which were randomly distributed with preordering from the cave online website, Reco (set A) and Palm (set B)

SET A

Front:
Image

Back:
Image

SET B

Front:
Image

Back:
Image

DLC card:

Image

Various other telephone cards (common practice is to have different ones for select stores in Japan):

Sofmap
Image

Messe-sanoh
Image

Imagine books
Image

- What do the faceplates look like?

ImageImage

There was also a Futari themed arcade stick! It retails for 14,800 yen and was released on the 26th of November as well. It has a Seimitsu stick (good) and Hori buttons (not so good). At the time of writing this, NCSX has it in stock for $208 USD and Play-Asia for $159.90 USD. Both of those prices are unshipped, sadly.

ImageImageImage
Sourced from this guy.

In-game captures:

ImageImageImageImage
ImageImageImageImage
ImageImageImageImage
Sourced from here.


- What Futari merchandise is available apart from the launch?

There's a Reco figure available at HobbyLinkJapan, along with a bunch of other Futari related stuff available like a Superplay DVD (sold out, occasionally is on Yahoo! Japan and original soundtrack.

MODES

from honorless
This is basic information intended to get first-time players up and running. Also see nZero's post on Arrange.

---

Ver 1.5
Original
Often considered the easiest mode of ver 1.5 to clear, Original features fewer bullets/less dense bullet patterns that move quickly. Bullet speed and density increases with the overall counter.

Scoring involves switching from shot to laser at the appropriate time to generate large gold gems, and collecting them as quickly as possible.
Use shot when the overall counter is green. The hundreds digit will range from 0-4.
Use laser when the overall counter is blue.The hundreds digit will range from 5-9.


Maniac
Denser, slower bullet patterns than Original.

Scoring involves chaining small enemies with shot to raise the meter, and collecting the gold gems they drop to increase the multiplier. When the multiplier is large and there are many bullets on screen, let the meter drain to zero and kill something with laser to "cash in" on the multiplier. Repeat as necessary.

Ultra
For experts, or those willing to endure many peaceful deaths. Selecting Ultra brings up a red warning screen; choose the option on the right to proceed.
1CCing the first stage takes perseverance. 1CCing the entire game allows you to fight the true last boss...

Scoring is similar to Original. The overall counter changes color every 2000.

---

Ver 1.01
Contains the same three modes as ver 1.5, with different bullet and enemy patterns. All modes are more difficult, and the characters play differently.

Scoring methods are similar to ver 1.5, but in Ultra the overall counter changes color every 500. (Other differences???)

WTF, I didn't get a DLC card but I want to play 1.01! What can I do?
As of December 2009, Cave has announced no plans to make ver 1.01 available outside of the DLC card. Your only option is to buy the card from someone.


---

Novice
Contains the same three modes as ver 1.5 (and 1.01) with simpler, slower bullet patterns.
All modes feature auto-bomb: if you have bombs in stock, you will use a bomb instead of dying. In addition, players receive one extra bomb from each bomb carrier.

Scoring methods are unaltered.

I can't find Novice Mode!
It's under the Arrange option in the menu.


---

Arrange
In the Arrange modes, both characters are on-screen and switchable on the fly. The main character fires while the "ghost" acts as a shield, slowing bullets with shot and reflecting them with laser.
The counter on the lower right determines how much area the shield character covers. It rises when bullets are being slowed, and drops when bullets are reflected.
Using the laser while both bottom counters are at 9999 will activate Fever, which increases player firepower and yields large gems from all reflected bullets.
Like Novice, Arrange mode has auto-bomb for all difficulties. Invoking the auto-bomb LOWERS all counters. (Bombing manually turns all on-screen bullets into gems.)

Scoring involves getting into Fever as quickly and as often as possible. Scoring methods are the same across all modes.

Misc.

- Tell me what you think of the game.
I have impressions of the game and stuff on my blog.

- What are the differences between the arcade board and the 360 version?

EOJ wrote:
The good news is Maniac has all of the slowdown of the PCB, except maybe a few small spots. The bad news is Maniac has more slowdown than the PCB - I've confirmed this. Spots I confirmed last night include:

-Last phase of Stage 3 boss with Normal Reco (use shot and you'll induce slowdown that lets you get through the pattern without a bomb. Even TAC on the superplay DVD uses a bomb in the PCB version in this spot because there's no slowdown and a ton of bullets)
-Big dragons in Stage 5 with Normal Reco (again, just use shot and you'll get helpful slowdown that let's you do TAC's pattern on the superplay DVD much easier than what he had to deal with)
-Last phase of Stage 4 midboss
-Second phase of Stage 4 boss (makes this crucial scoring spot easier)

Some timing differences in Maniac:
-Stage 2 midboss dies a little too quickly with Normal Reco
-Stage 2 boss expanding balls take a little too long to destroy (like .5 sec more time)

I haven't tested differences between Arcade and 360 Maniac in detail yet, but overall I think they're pretty similar. So far I only noticed the following difference:
-Arcade maniac is missing some slowdown on the last icicle in Stage 2, whereas 360 Maniac has this.


- What's on the 360 port which the PCB didn't have?

- Updated graphics for "Xbox 360" modes
- Novice Original, Novice Maniac, Novice Ultra
- Arrange Original, Arrange Maniac, Arrange Ultra
- Xbox 360 modes for 1.01, 1.5 and Black Label
- Training mode
- Huge array of options (VIDEO)

credits: EOJ for technical aspects, honorless for modes
_________________
http://twitter.com/shmups


Last edited by Elixir on Fri May 20, 2011 10:23 pm, edited 26 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Fri Dec 04, 2009 11:46 pm 


User avatar

Joined: 26 Jun 2005
Posts: 5672
Location: #shmups@irc.efnet.net
Mushihimesama Futari HI SCORE Thread

Xbox 360 STG Achievement Thread

Japanese Xbox 360 FAQ
_________________
http://twitter.com/shmups


Last edited by Elixir on Tue Oct 05, 2010 6:25 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Fri Dec 04, 2009 11:58 pm 


User avatar

Joined: 10 Sep 2009
Posts: 1428
Topic status: superior.
_________________
http://catstronaut.wordpress.com/
    catstronaut loves games


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 12:13 am 


User avatar

Joined: 18 Aug 2008
Posts: 6331
Location: Alingsås, Sweden
Nice going Elixir, perhaps you could add that Videogameimports.com (located in the U.K.) currently has both editions of the game and the stick in stock.
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 12:17 am 


User avatar

Joined: 24 Jul 2008
Posts: 1079
Location: Ebi-cen
Well played, sir. Might be nice if you can add region-free to the thread title.

Excellent op.
_________________
Image
We are holding the secret power of shmups.


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 12:33 am 


User avatar

Joined: 23 Apr 2008
Posts: 1099
Location: ふわりぼんやり女の子
Well done-- nice touch with the background images too, I was wondering where I could find those. ;D
_________________
Image
素敵、奇跡、完璧!Momijitsukiの素敵日記


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 12:38 am 


User avatar

Joined: 19 Feb 2009
Posts: 1032
Location: Jacksonville, FL
This is an excellent write-up! Thank you for posting all the images; it's really nice to see what everything looks like.
_________________
Image
My Shitty 1CC List
<@victolap> you lazetard


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 12:47 am 


User avatar

Joined: 29 Sep 2007
Posts: 1443
Location: Los Angeles
Elixir wrote:
Sofmap
Image

Oh my God, I love this.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 12:48 am 


User avatar

Joined: 10 Sep 2009
Posts: 1428
My frothing demand for this game increases.
_________________
http://catstronaut.wordpress.com/
    catstronaut loves games


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 1:40 am 



Joined: 23 Jan 2007
Posts: 1259
great OP/thread. Sorry to all for not updating the other threads OP leading to horrid thread of repeated questions.
_________________
"Do you want to swap a hundred spandex overcoats for the mental age of a haversack?"


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 2:16 am 


User avatar

Joined: 29 Jan 2009
Posts: 520
Location: Pamplona, Spain
Thanks for the OP, Elixir. It would be nice to add more info, specially the mode types as adversity1 made over at NeoGAF. EOJ already covered the PCB but the 360 has lots of new stuff that needs special attention and explanation for noobs like myself.


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 2:54 am 


User avatar

Joined: 19 Nov 2009
Posts: 49
Location: Dallas, TX
I am trying to figure out why you would want to have 5 different screens showing your play? That and they all trail each other by about 1/2 a second so I assume it would be useful for like boss strategies/dodging and such?

That being said nice job on the new thread and I definitely approve of us needing to get a section in about all the display types.


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 3:05 am 



Joined: 27 Jul 2007
Posts: 3683
Location: moscow/russia
Jugiatsu wrote:
I am trying to figure out why you would want to have 5 different screens showing your play? That and they all trail each other by about 1/2 a second so I assume it would be useful for like boss strategies/dodging and such?

For testing different display modes/filters, I suppose. The lag is there so you could compare the picture more-or-less directly by looking at them left to right without having to pause.

The "tunnel" view puzzles me a lot more, it's just distracting with no benefit to think of.
_________________
Image
Matskat wrote:
This neighborhood USED to be nice...until that family of emulators moved in across the street....


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 3:58 am 


User avatar

Joined: 04 Jul 2006
Posts: 32
Location: San Diego, CA
Outstanding Elixir extremely!! well done.. I finally received my Ltd Edition version W/DLC card from NCSX today from the UPS driver about 6:30 pm waited anxiously for this to arrive ...all i have to say is what a SUPERB! game i have this running on my 32 LCD Samsung turned on its side the colors are so brilliant and the Gameplay well>>words cannot describe this game on my end here im speechless...whoa!...thank you!!... Cave/M2 ....:)
_________________
thrall


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 4:46 am 


User avatar

Joined: 19 Nov 2009
Posts: 49
Location: Dallas, TX
moozooh wrote:
Jugiatsu wrote:
I am trying to figure out why you would want to have 5 different screens showing your play? That and they all trail each other by about 1/2 a second so I assume it would be useful for like boss strategies/dodging and such?

For testing different display modes/filters, I suppose. The lag is there so you could compare the picture more-or-less directly by looking at them left to right without having to pause.

The "tunnel" view puzzles me a lot more, it's just distracting with no benefit to think of.


Wait a sec can you apply different filters to each of the 5 individual displays!!!?? If so that is awesome. I still do not have my game because standard shipping is taking FOREVER! Can anyone who has this game already confirm that you can individually set different filter options for each of the 5 screens?


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 7:53 am 


User avatar

Joined: 30 Mar 2005
Posts: 2302
Location: Island of Dots
Can anyone with the LE confirm if the CD contains the menu music heard when you're selecting which version of the game you want to play (Top Menu) in the 360 release? A short clip of it can be heard at the begining of the following video: http://www.youtube.com/watch?v=8HT-UySmIvA


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 12:04 pm 


User avatar

Joined: 16 Jul 2007
Posts: 283
Nice job, a good FAQ was what we needed :)

I've a question to add to this FAQ : is this version arcade perfect or not ?
At shmup.com forums', I've read that the slowdowns were totally different (like, more of them) and things like that.
I'm looking for more feedbacks. I'm not an 'PCB elitist' (I don't own any), but I definitely won't buy a PS2->360 pad adapter + the game if I'm not assured the 'arcade mode' (or 'original', 'PCB' or whatever they call it) is as close to the PCB as possible, not purposely made as a variant.

So, may anyone confirm/undermine that please ? Thanks.


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 1:10 pm 


User avatar

Joined: 19 Feb 2009
Posts: 1032
Location: Jacksonville, FL
bcass wrote:
Can anyone with the LE confirm if the CD contains the menu music heard when you're selecting which version of the game you want to play (Top Menu) in the 360 release? A short clip of it can be heard at the begining of the following video: http://www.youtube.com/watch?v=8HT-UySmIvA


Nope.
_________________
Image
My Shitty 1CC List
<@victolap> you lazetard


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 1:14 pm 


User avatar

Joined: 25 Jan 2005
Posts: 3962
Location: Planet Doom's spaceport
EOJ posted his thoughts on slowdown in the port over at Cave-STG
http://www.cave-stg.com/forum/index.php?topic=559.375

Quote:
The good news is Maniac has all of the slowdown of the PCB, except maybe a few small spots. The bad news is Maniac has more slowdown than the PCB - I've confirmed this. Spots I confirmed last night include:

-Last phase of Stage 3 boss with Normal Reco (use shot and you'll induce slowdown that lets you get through the pattern without a bomb. Even TAC on the superplay DVD uses a bomb in the PCB version in this spot because there's no slowdown and a ton of bullets)
-Big dragons in Stage 5 with Normal Reco (again, just use shot and you'll get helpful slowdown that let's you do TAC's pattern on the superplay DVD much easier than what he had to deal with)
-Last phase of Stage 4 midboss
-Second phase of Stage 4 boss (makes this crucial scoring spot easier)

Some timing differences in Maniac:
-Stage 2 midboss dies a little too quickly with Normal Reco
-Stage 2 boss expanding balls take a little too long to destroy (like .5 sec more time)

I haven't tested differences between Arcade and 360 Maniac in detail yet, but overall I think they're pretty similar. So far I only noticed the following difference:
-Arcade maniac is missing some slowdown on the last icicle in Stage 2, whereas 360 Maniac has this.

@AST-KOT: so far I think Maniac is acceptable in the port, but scores should be marked with an asterisk or something because the added slowdown occurs in a few big scoring spots. It's pretty unfortunate the added slowdown mainly occurs in these spots, otherwise we could discount it as insignificant.
_________________
Smoke drugs, buy guns.
captpain wrote:
Basically, the reason people don't like Bakraid is because they are fat and dumb

Feedback will set you free.


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 3:05 pm 


User avatar

Joined: 26 Jun 2005
Posts: 5672
Location: #shmups@irc.efnet.net
Image

Updated the OP and made categories for various stuff.

If someone wants to tell me what the 360 port has that the PCB didn't (modes and stuff) which I haven't covered, please do.

Also need pics of the limited edition (without the telecard and faceplates). I guess I could take a picture of that later.
_________________
http://twitter.com/shmups


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 3:21 pm 


User avatar

Joined: 30 Mar 2005
Posts: 2302
Location: Island of Dots
Arrange mode details can be found near the bottom of this page (nZero's first post):

viewtopic.php?f=5&t=15512&p=532914#p532914


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 3:29 pm 


User avatar

Joined: 24 Jun 2005
Posts: 894
Location: NY
Can someone give me a rough translation of the menus just after completing the game or after a game ends. I know it asks if you want to record the replay but if you don't does it not save you high scores?. There is mess of A and B prompts and i have no idea what i'm doing. Thanks
_________________
Iron Maiden: "It was dead, but alive at the same time."


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 4:21 pm 


User avatar

Joined: 19 Apr 2008
Posts: 328
Location: Colbert Nation
For Score Attack. Off the top of my head.

First prompt asks if you want to submit your score.

A: Yes
B: No

The next prompt tells you what place you are on the overall and character-specific scoreboards. (The first number is overall; the second character-specific. Arrange mode does not have separate scoreboards for each character.)
If you have broken the top 20 in either scoreboard, this prompt will also inform you that anyone who places in the top 20 must also submit a replay to XBL as proof*.

A: Submit my score
B: Do not submit my score

Don't think you can submit a replay to XBL if you're not in the top 20. Don't remember at what point you can save a replay to your hard drive, because I've never wanted to.
And I'm not sure if I'll be able to run through the game today and confirm all this (fiancé has been monopolizing the HDTV with Dragon Age) so hopefully someone else will do so and add more information, lawnspic. :)

* Guessing here. All I could decipher was "20th place" and the question "Do you want to submit a replay?" Naturally I chose "holy shit NO I do not want other people to see that embarrassment of a run"...but it replied with "Score not submitted." :(
_________________
video games suck


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 4:45 pm 


User avatar

Joined: 23 Apr 2008
Posts: 1099
Location: ふわりぼんやり女の子
I suppose this would be the right place to request a translation of the Epilogue when you beat the game?
_________________
Image
素敵、奇跡、完璧!Momijitsukiの素敵日記


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 5:26 pm 



Joined: 29 Jan 2005
Posts: 1325
Location: Manchester
Thanks for the useful info, I hope to be ordering this very soon! First new shmup to play in a long time.
_________________
Number of 1cc's : 5
Now playing: Gunbird


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 5:37 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2772
Location: DC Area
PRO ANALYSIS of top Arrange Ultra replay:

[23:05:09] <nZero> god the milking on the tlb in arrange ultra is sick
[23:05:34] <nZero> because you still get the points for hitting while the bomb barrier is up
[23:05:44] <nZero> without actually taking down the boss health any
[23:07:49] <nZero> and with a full stock of lives, the tickle damage from hitting with the side of the laser is just right
[23:07:59] <nZero> kills her right when coming out of fever on the last life
[23:08:20] <nZero> not sure I'm gonna have the patience for this shit

[23:27:59] <nZero> counter before Stage 5 Boss - 187658
[23:28:08] <nZero> score before Stage 5 Boss - 2.184B
[23:28:27] <nZero> final score - 5.282B
[23:28:47] <nZero> I WONDER WHAT SECTION IS WORTH THE MOST POINTS
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 6:53 pm 


User avatar

Joined: 29 Nov 2009
Posts: 584
amazing thread, thanks
_________________
If you're going to shop at Play-Asia Import Gaming please us my affiliate link. :)

The Finer Points of Insanity Blogspot

...I want to make some babies


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 7:26 pm 


User avatar

Joined: 26 Jan 2005
Posts: 1027
can i turn off the background when playing yoko mode? like completely black background?

because i hate anime


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 7:36 pm 


User avatar

Joined: 18 Jul 2008
Posts: 155
background brightness to 0


Top
 Offline Profile  
 
 Post subject: Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
PostPosted: Sat Dec 05, 2009 7:42 pm 


User avatar

Joined: 26 Jan 2005
Posts: 1027
thanks


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2543 posts ]  Go to page 1, 2, 3, 4, 5 ... 85  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group