
The List
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#102 Battle Cross (1982) - page 1 JAV - 80,050
#101 Zoar (1982) NIM - 93,790
#100 Exerion (1983) RUL - 207,200
# 99 Dead Eye (1978) NIM - 41,825
# 98 Commando (1983) - page 2 NIM - 12,100
# 97 Astro Chase (1982) NIM - 13,320
# 96 Funky Fish (1981) ROB - 43,350
# 95 Super Bond (198?) ---
# 94 Gravitar (1982) ---
# 93 Dark Planet (1982) NIM - 36,400
# 92 Super Zaxxon (1982) ---
# 91 Zaxxon (1982) ---
# 90 Cosmic Avenger (1981) ROB - 8,080
# 89 Ambush (1983) ROB - 72,350
# 88 Space Duel (1980) - page 3 ---
# 87 Major Havoc (1983) ---
# 86 Asteroids (1979) ---
# 85 Asteroids Deluxe (1980) ---
# 84 Armor Attack (1980) ---
# 83 Cosmic Chasm (1983) ---
# 82 Solar Quest (1981) ---
# 81 Zektor (1982) ---
# 80 Omega Race (1981) ---
# 79 DevilZone (1980) ---
# 78 Space Firebird (1980) ---
# 77 Borderline (1981) ---
# 76 Star Trek (1982) ---
# 75 Star Castle (1980) ---
# 74 Eliminator (1981) ---
# 73 Azurian Attack (1982) ROB - 22,610
# 72 Cloud 9 (1983) ---
# 71 Kozmik Kroozr (1982) ROB - 340,600
# 70 Bio Attack (1983) ---
# 69 Clay Shoot (1979) ---
# 68 Battle of Atlantis (1981) ROB - 54,930
# 67 Colony 7 (1981) ROB - 274,575
# 66 Eyes (1982) ROB - 182,240
# 65 Pleiads (1981) DAL - 19,960
# 64 Phoenix (1980) ROB - 12,670
# 63 Dark Warrior (1981) ROB - 56,100
# 62 Defend the Terra Attack on the Red UFO (1981) ROB - 10,200
# 61 Cosmic Alien (1979) ROB - 15,640
# 60 Gorf (1981) ROB - 12,570
# 59 Vastar (1983) - page 4 ROB - 47,050
# 58 Tranquilizer Gun (1980) ROB - 9,140
# 57 Blue Shark (1978) EAH - 22,000
# 56 D-Day (1982) ROB - 31,670
# 55 Space Fury (1981) ROB - 35.920
# 54 Demon (1982) ---
# 53 Challenger (1981) ROB - 73,800
# 52 UniWar S (1980) ROB - 12,540
# 51 Cosmo (1979) ROB - 13,750
# 50 A.D. 2083 (1983) ROB - 87,000
# 49 Aztarac (1983) ---
# 48 Krull (1983) EAH - 63,500
# 47 Tac/Scan (1982) ---
# 46 Tempest (1980) - page 5 ---
# 45 Gyruss (1983) ---
# 44 Espial (1983) ---
# 43 Red Alert (1981) ---
# 42 Demoneye-X (1981) ---
# 41 Mariner (1981) ---
# 40 Black Widow (1982) ---
# 39 Vanguard (1981) ---
# 38 Helifire (1980) ROB - 25,130
# 37 Black Hole (1981) ROB - 17,360
# 36 Space Invaders (1978) ---
# 35 Space Invaders Part II (1979) ---
# 34 Space Invaders II (1980) ---
# 33 Galaxy Wars (1979) ROB - 19,750
# 32 Astro Fighter (1979) ROB - 10,570
# 31 Sinistar (1982) NIM - 100,310
# 30 Moon Cresta (1980) - page 6 ROB - 19,690
# 29 Astro Blaster (1981) ROB - 28,090
# 28 Carnival (1980) ROB - 20,390
# 27 Mega Zone (1983) ROB - 77,950
# 26 Xevious (1982) PRF - 159,660
# 25 Satan's Hollow (1981) ROB - 154,855
# 24 Buck Rogers: Planet of Zoom (1982) ---
# 23 Blaster (1983) ---
# 22 Bosconian (1981) INC - 240,100 (new ver.)
# 21 Scramble (1981) EAH - 43,610
# 20 Super Cobra (1981) ROB - 31,200
# 19 Rescue (1982) - page 7 ROB - 47,025
# 18 Missile Command (1980) ROB - 25,085
# 17 Galaxian (1979) ROB - 12,610
# 16 Centipede (1980) ROB - 32,471
# 15 Millipede (1982) NIM - 98,356
# 14 Balloon Bomber (1980) ROB - 17,400
# 13 Astro Invader (1980) DAL - 32,650
# 12 Robotron (1982) NIM - 312,775
# 11 Enigma II (1981) ROB - 8,060
# 10 Moon Patrol (1982) ROB - 55,000
# 9 Pooyan (1982) ROB - 200,450
# 8 Cosmic Guerilla (1979) ROB - 5,560
# 7 King & Balloon (1980) DAL - 50,850
# 6 Time Pilot (1982) ROB - 242,900
# 5 Galaga (1981) - page 8 ROB - 111,620
# 4 Stargate (1981) >_<
# 3 Defender (1980) ---
# 2 Mad Planets (1983) ROB - 86,066
# 1 Juno First (1983) ROB - 382,770
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FIRST GAME



#102 Battle Cross (1982)
The ship speed is so bad that I have to question whether or not the emulation is accurate. I would be very disappointed if it is not since this is what makes it special. Even if it is slow motion emu, you simply can't keep pace with the enemies and must play very defensively. Things are bad when you have to remember to move a certain way to avoid dying to the first wave of enemies in seconds. There is no explaining the ship design, in combination with the speed of your ship and speed of the enemies. I can enjoy the precision required by only having one shot every 1-2 seconds, but in this game it's half that and the game expects even greater precision with those shots. Putting aside those technical details, the levels. Not sure what they want me to do in the third screen. There is an ant crawling around a ball. Am I supposed to wait this out or try to kill the ant that is always out of reach?
Beat my hot score of 12,000.
Long, long ways to go.











