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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Mon Mar 15, 2010 7:11 am 



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dmauro wrote:
If it looks as bad as DOJBLEX I will definitely cry a little.


Then you can start.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 2:39 am 


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Play-Asia is now taking preorders for the Ketsui LE (finally!)

Thanks to charlienash87 over at CAVE-STG for the heads up.

changed P-A affiliate link to regular P-A link, please mark affiliate links as such in the future /mod


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 2:56 am 


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StarCreator wrote:
Play-Asia is now taking preorders for the Ketsui LE (finally!)


viewtopic.php?f=1&t=19021&start=2058

You're about a month late.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 7:09 am 



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EOJ wrote:
StarCreator wrote:
Play-Asia is now taking preorders for the Ketsui LE (finally!)


viewtopic.php?f=1&t=19021&start=2058

You're about a month late.


In fact he is not late. PA sold the first bunch of preorders time ago and they closed them, but I guess that they might have more of them.
I really hope this port turns out well. It is a shame it won't have any graphical imrovement like Futari, DS or Espgaluda II.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 10:17 am 


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Phellan Wolf wrote:
I really hope this port turns out well. It is a shame it won't have any graphical imrovement like Futari, DS or Espgaluda II.


It would be nice to have a hi-res/HD mode, but I just want to play the dame game already, the wait has been way too long.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 11:33 am 


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Weird, I had been checking for it and thought I checked more recently than that.

I'm just getting old =/


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 12:32 pm 


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Did anyone catch that live streaming of Oshiete! IKD-san! on niconico regarding Ketsui EX? They did a side-by-side comparison of the PCB vs. the 360 version. There might be a really slight imperfection on the 360 port, as both sides started at the same time, but the first boss' warning screen appeared on the 360 ver. about 0.5-1 sec before the PCB did.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 12:45 pm 


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SFKhoa wrote:
Did anyone catch that live streaming of Oshiete! IKD-san! on niconico regarding Ketsui EX? They did a side-by-side comparison of the PCB vs. the 360 version. There might be a really slight imperfection on the 360 port, as both sides started at the same time, but the first boss' warning screen appeared on the 360 ver. about 0.5-1 sec before the PCB did.


Thanks for the info.
It would be fun to see this comparison. :)
Had no idea that it was shown.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 1:21 pm 


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SFKhoa wrote:
Did anyone catch that live streaming of Oshiete! IKD-san! on niconico regarding Ketsui EX? They did a side-by-side comparison of the PCB vs. the 360 version. There might be a really slight imperfection on the 360 port, as both sides started at the same time, but the first boss' warning screen appeared on the 360 ver. about 0.5-1 sec before the PCB did.

Did they send the same controller input to both screens, or was it two separate playthroughs? And can you still watch this anywhere?


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 1:45 pm 


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Probably just removed a bit of slowdown here and there on the port.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 1:50 pm 


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So the big question on everybodies lips - is the eventual release of this game at retail going to see PCB prices fall? What's the situation been with Deathsmiles/Futari/ESPGaluda PCB prices since the retail releases arrived?


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 1:54 pm 


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bcass wrote:
What's the situation been with Deathsmiles/Futari/ESPGaluda PCB prices since the retail releases arrived?


Little impact thus far. Not a lot of people selling, to be honest.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 2:02 pm 


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I did notice more than usual Ketsui boards being sold (on this forum) last year. Don't know if that was panic selling or just people being broke due to the current economic climate though.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 3:09 pm 



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StarCreator wrote:
Did they send the same controller input to both screens, or was it two separate playthroughs? And can you still watch this anywhere?

http://dic.nicovideo.jp/v/sm10048007
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 3:51 pm 


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bcass wrote:
So the big question on everybodies lips - is the eventual release of this game at retail going to see PCB prices fall? What's the situation been with Deathsmiles/Futari/ESPGaluda PCB prices since the retail releases arrived?


Chances are it will go up. As more people get interested in the game more will be interested in the PCB and it's not like they're going to re issue a bunch of PGM PCBs.

Also look at Guwange... Playable for free in MAME but the board just keeps increasing in price. DOJ BL also has a pretty good PS2 port but that is still one expensive PCB.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 4:48 pm 


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yosai wrote:
DOJ BL also has a pretty good PS2 port but that is still one expensive PCB.


DOJ was ported to the ps2, but not black label, that was on the 360.

edit: fixed quote nesting


Last edited by angrycoder on Tue Mar 16, 2010 11:14 pm, edited 1 time in total.

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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 4:56 pm 


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I don't know why you quoted me as saying that. I never said that.


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 Post subject:
PostPosted: Tue Mar 16, 2010 5:45 pm 


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SFKhoa wrote:
Did anyone catch that live streaming of Oshiete! IKD-san! on niconico regarding Ketsui EX? They did a side-by-side comparison of the PCB vs. the 360 version. There might be a really slight imperfection on the 360 port, as both sides started at the same time, but the first boss' warning screen appeared on the 360 ver. about 0.5-1 sec before the PCB did.


Oh darn, now this version cannot be accurately speed-ran. Although, it could make it quite different if enemies also begin appearing sooner than normally, harder that is to say. If Ikeda actually had grievances about the port in that video, that's another story. Subs would be good.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 5:52 pm 


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bcass wrote:
I did notice more than usual Ketsui boards being sold (on this forum) last year. Don't know if that was panic selling or just people being broke due to the current economic climate though.


I don't think the ports have had a significant impact. It's been a little tougher to sell any expensive boards lately, port or not.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 5:55 pm 


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were both pcb and port were being played simultaneously with the same controller??
if not then the midboss would explain why one got to the boss slightly behind the other.a split second difference in lock on speed blah blah
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 6:03 pm 


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brentsg wrote:
bcass wrote:
I did notice more than usual Ketsui boards being sold (on this forum) last year. Don't know if that was panic selling or just people being broke due to the current economic climate though.


I don't think the ports have had a significant impact. It's been a little tougher to sell any expensive boards lately, port or not.

Maybe because people are settling for the (generally excellent) ports instead? If demand for higher-priced PCBs falls, then the only way to shift those PCBs will be to reduce the prices.

charlie chong wrote:
were both pcb and port were being played simultaneously with the same controller??

No.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 6:05 pm 


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charlie chong wrote:
were both pcb and port were being played simultaneously with the same controller??
if not then the midboss would explain why one got to the boss slightly behind the other.a split second difference in lock on speed blah blah


IIRC, the stage 1 midboss doesn't hinder forward movement (quicker stage run), so this only applies to stages 2, 4 and 5. So my bet is on removed slowdown. *watches video instead*
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 6:07 pm 


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If the two players are not doing exactly the same thing at the same time, then the slowdown may differ between each. Slowdown isn't an absolute constant - it varies depending on all sorts of variables. If you put two PCBs next to each other and the players do something slightly diferent on each, then they would probably go out of sync too.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 16, 2010 6:13 pm 


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Most of the difference comes from the midboss explosion. That's the most noticeable slowdown in stage 1 and it's nonexistent in the port.

It would be nice to see comparisons of the 2nd loop where slowdown is a little more common.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Wed Mar 17, 2010 11:27 am 


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Preorder for Ketsui is open! Release date 22 Apr!

I'm glad if you want to use my affiliate link! Thanks! :D


Ketsui: Kizuna Jigoku Tachi Extra (Xbox360) Standard Edition


Ketsui: Kizuna Jigoku Tachi Extra [Limited Edition] (Xbox360)

LIMITED Ed. Contain: "The First Print Limited Edition of Ketsui Kizuna is bundled with a Ketsui Kizuna Original Soundtrack CD and a bonus "Ketsui Capture Guidebook"

Links changed to non-affiliate versions. All Play-Asia affiliate links must be clearly marked as such or they will be either removed or edited -Ghegs

Edit: I specify that my link are AFFILIATE LINK! Thanks for the advice!
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Last edited by Cannibal on Wed Mar 17, 2010 11:43 am, edited 1 time in total.

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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Wed Mar 17, 2010 11:29 am 


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Can people please stop doing that affiliate link bullshit? It's childish and annoying.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Wed Mar 17, 2010 12:41 pm 


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Elixir wrote:
Can people please stop doing that affiliate link bullshit? It's childish and annoying.

Awesome how he set up a page dedicated only to affiliate link harvesting.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 23, 2010 3:17 am 



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http://www.nicovideo.jp/watch/sm10048007

Video with IKD, some comments on Ketsui 360 in this video as well.


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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 23, 2010 5:48 pm 


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I'm secretly hoping Ketsui sucks

that way I don't break the bank importing a 360 to play it.
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 Post subject: Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
PostPosted: Tue Mar 23, 2010 6:22 pm 


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roker wrote:
I'm secretly hoping the Ketsui port sucks

that way I don't break the bank importing a PCB to play it.


^^fixed
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