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 Post subject: I am horrendously confused about R-TYPE on the pc-engine...
PostPosted: Sat Feb 23, 2008 10:24 pm 


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Um, are R-TYPE I & II the same game only different parts/levels, or what? Why is R-TYPE II so hard on the pc-engine, and completely different on the arcade version? Is the R-TYPE II for pc-engine just later levels of what is actually R-TYPE I? I'm trying to remember what I played in the arcade and what I'm playing on the pc-engine (which I just recently bought), but it just seems off...
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 Post subject:
PostPosted: Sat Feb 23, 2008 10:29 pm 


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Quote:
Is the R-TYPE II for pc-engine just later levels of what is actually R-TYPE I?
Ya. They broke it into two pieces.
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 Post subject:
PostPosted: Sat Feb 23, 2008 10:33 pm 


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:? So is R-TYPE II available for the pc-engine, or just the original?
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 Post subject:
PostPosted: Sat Feb 23, 2008 10:43 pm 


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As far as I know R-Type II was only released on Super Nintendo as Super R-Type.
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PostPosted: Sat Feb 23, 2008 10:51 pm 


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Alright, thanks :)
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 Post subject:
PostPosted: Sat Feb 23, 2008 11:31 pm 


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Zebra Airforce wrote:
As far as I know R-Type II was only released on Super Nintendo as Super R-Type.


Super R-Type and R-Type II are not identical. For instance, Super R-Type has NO checkpoints.

There is a Playstation compilation called R-Types with aracde-perfect ports of R-Type and R-Type II.

By the way, I played R-Type Complete (PCE CD) a while ago and found it to be unplayable due to sprite flickering. For instance the boss of level 4 shoots invisible lasers most of the time. Very bad.

Just get R-Types for Playstation.
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 Post subject:
PostPosted: Sun Feb 24, 2008 2:47 am 


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Or R-Type DX.


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 Post subject:
PostPosted: Sun Feb 24, 2008 3:40 am 


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Ceph wrote:
For instance, Super R-Type has NO checkpoints.

Does that mean if you die on the boss, you go all the way back to the beginning? Holy shit, that would suck.

And thanks guys for the suggestions on good R-TYPE ports, but if I want arcade perfect, I'll either get the PCB or play it in MAME... I'm just interested in playing pc-engine games right now, since I just got one. Do you guys have any suggestions for good pc-engine shmups besides what's in the faq, which are

* Blazing Lasers / GunHed
* Gate of Thunder (PC-Engine CD)
* Kyukyoku Tiger
* Lords of Thunder / Winds of Thunder (PC-Engine CD)
* Nexzr / Nexzr Special (PC-Engine CD)
* Soldier Blade
* Spriggan (PC-Engine CD)
* Super Star Soldier

?

Oh, and

Ceph wrote:
sprite flickering.


Is this pretty common on the PCE? I noticed it in R-TYPE pts. I & II, but I thought it just might be old equitment fucking up...
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PostPosted: Sun Feb 24, 2008 4:29 am 


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Zebra Airforce wrote:
Quote:
Is the R-TYPE II for pc-engine just later levels of what is actually R-TYPE I?
Ya. They broke it into two pieces.

Yes, that's the case for the Japanese version. (the same for the Japanese VC version)

For the American version, it is on a single cart.
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 Post subject:
PostPosted: Sun Feb 24, 2008 4:40 am 


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The Amiga R-Type is available for free from www.factor5.com , along with the Amiga Kakatis, and the Amiga port of Bonk's Adventure (BC Kid). Not arcade perfect, but the price is right.


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PostPosted: Sun Feb 24, 2008 5:26 am 


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Aero Blasters, Gradius, and Raiden are good on the PCE, although there are better ports of the latter two. I think sprite flickering depends on the game, I remember R-Type, Raiden, 1943 kai, and to a lesser extent Blazing Lazers having it but not the other hucard shmups I played.


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PostPosted: Sun Feb 24, 2008 5:56 am 


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Good to know, I've been playing R-Type on my Gameboy and I just got the X68000 version recently.
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 Post subject:
PostPosted: Sun Feb 24, 2008 9:23 am 


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Ozymandiaz1260 wrote:
* Nexzr / Nexzr Special (PC-Engine CD)


Nexzr is the best PCE shooter. It's very rare and usually expensive, but there is currently an extremely cheap copy on ebay without back inlay.
If you just want to play the game and don't care about collecting, you should snatch up it up this instant; that's the cheapest I have ever seen.

http://cgi.ebay.co.uk/ws/eBayISAPI.dll? ... 0200536744

Ozymandiaz1260 wrote:
Ceph wrote:
sprite flickering.

Is this pretty common on the PCE? I noticed it in R-TYPE pts. I & II, but I thought it just might be old equitment fucking up...

No, it's not common. Most games don't have it. R-Type does, and iit's not your equipment.
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 Post subject:
PostPosted: Sun Feb 24, 2008 2:52 pm 


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Override : fast (not manic but close) adrenaline inducing shmup. The second loop is really great !
Armed F : old school style vert. Not loved by many people but fun. An acquired taste.
Super Darius : the only console port. Again pretty oldschool and hard.
Super Darius 2 : different from the original arcade one and other ports. The music is totally revamped in a more classic shooting style.
Download 1 and 2 : pretty weird but interesting cyberpunk shmup.
Kiandan 00 : fun oldschool horiz in the style of Geppy X (I prefer Kiandan to G X)
W-Ring - The Double Rings : Gradius clone with a standard item system and a wonderful chiptune soundtrack. Each stage got a secret alternative one.
Metal Stoker : borderliner free roaming cyberpunk futuristic tank shmup.


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 Post subject:
PostPosted: Sun Feb 24, 2008 3:01 pm 



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SAM wrote:
Zebra Airforce wrote:
Quote:
Is the R-TYPE II for pc-engine just later levels of what is actually R-TYPE I?
Ya. They broke it into two pieces.

Yes, that's the case for the Japanese version. (the same for the Japanese VC version)

For the American version, it is on a single cart.


At the time of the Japanese release the only HuCards manufactured were 2MegaBit (256K) in size.

US R-Type was released on a 4MegaBit HuCard.


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 Post subject:
PostPosted: Sun Feb 24, 2008 3:16 pm 


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turbografx r-type has an exclusive boss (right after the techno level).
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 Post subject:
PostPosted: Sun Feb 24, 2008 6:33 pm 



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http://hg101.classicgaming.gamespy.com/rtype/rtype.htm


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 Post subject:
PostPosted: Sun Feb 24, 2008 7:44 pm 


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dpful wrote:
turbografx r-type has an exclusive boss (right after the techno level).


The Master System's R-Type has an exclusive level and boss :D
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 Post subject:
PostPosted: Sun Feb 24, 2008 7:51 pm 


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but I think the PCE Version of R-TYPE 1 (part 1+2) is faster than the Arcade Original. The resolution of the game is lower that in the arcade so there is less space to move and the enmies are faster. Anybody thinks the same or am I wrong?!

I mean it's the same about Truxton Aracde Vs. Truxton PC Engine. The PCE Version is much faster and harder


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PostPosted: Sun Feb 24, 2008 8:33 pm 


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SAM wrote:
Yes, that's the case for the Japanese version. (the same for the Japanese VC version). For the American version, it is on a single cart.
Yeah, that's right. Thanks, SAM.
Quote:
There is a Playstation compilation called R-Types with aracde-perfect ports of R-Type and R-Type II.
Oh, of course, how could I forget? Do they really have arcade perfect resolution?
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PostPosted: Sun Feb 24, 2008 9:27 pm 


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[/quote]Oh, of course, how could I forget? Do they really have arcade perfect resolution?[/quote]

No
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 Post subject:
PostPosted: Mon Feb 25, 2008 4:54 am 


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DarkMoon wrote:
Zebra Airforce wrote:
Oh, of course, how could I forget? Do they really have arcade perfect resolution?


No


It was the one thing that the team at Irem who handled the port complained about. Everything except the resolution was pretty much perfect.
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PostPosted: Mon Feb 25, 2008 5:15 am 


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I forget exactly which level it is, but there is an extra boss in one of the levels in the SUper CD-Rom PC-Engine version. Its NOT in PS1 R-Types.
I think it may be stage 4 or 5, and it features green/bluish pipe type structures, with what I precieve to be green "engine blocks" on what could be conveyor belts.
Normally, you simply dodge and shoot the "engine blocks" and thats it...whereas in the PC-Engine version, you have to fight an "eyeball in the wall" type thing right after this.
Perhaps someone else can elaborate further as I'm too tired to research this, and its been quite some time since I last played the game, regardless of port/version.
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PostPosted: Mon Feb 25, 2008 6:39 am 


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You said enough. It's just after the pipe enemies "boss" in stage 6.
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 Post subject:
PostPosted: Mon Feb 25, 2008 7:18 am 


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R-Type II also came out for the Amiga.
http://amigareviews.classicgaming.games ... rtype2.htm


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 Post subject:
PostPosted: Mon Feb 25, 2008 5:39 pm 



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Atari ST, too. That article missed a few home computer ports, and mistakenly said R-Type DX had a new stage. Still a nice piece, though; it was part of what fired up my interest in shooters again a few years back.

Anyway, Super R-Type is an arranged version of R-Type II. Some of the stages are taken from the arcade game and altered to varying degrees, some are entirely new.

Super R-Type stages:
Stage 1 = New
Stage 2 = Arcade stage 1
Stage 3 = Arcade stage 2 (new mini-boss and boss)
Stage 4 = New (and awesome)
Stage 5 = Arcade stage 4
Stage 6 = New
Stage 7 = Arcade stage 6

Also, all the music is replaced and two of the laser power-ups are changed. But the big downside, like Ceph said, is that dying always throws you back to the beginning of the stage.

It's probably a strange way to play, but sometimes I like to do the first four stages of R-Type II, then switch to Super R-Type and use the stage select code to hit the new stages and the final stage (its SNES music kicks the arcade's ass).


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 Post subject:
PostPosted: Mon Feb 25, 2008 5:55 pm 


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Mortificator wrote:
But the big downside, like Ceph said, is that dying always throws you back to the beginning of the stage.


You know, in the game's defense, this is only a problem on stage 7. In every other level, getting sent back to the beginning of the stage is the best place to start since it gives you ample opportunity to power-up. Coversely, it also means you can point-milk the fuck out of certain stages (like level 4). :/
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 Post subject:
PostPosted: Mon Feb 25, 2008 11:13 pm 



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Mortificator wrote:
Also, all the music is replaced and two of the laser power-ups are changed. But the big downside, like Ceph said, is that dying always throws you back to the beginning of the stage.

Yellowgreen balls are better than yellowgreen lasers.
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 Post subject:
PostPosted: Tue Feb 26, 2008 8:33 pm 



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The ps2 R-Types port runs too fast because it syncs to the 60 hz, and the arcade ran at 55hz or so.

This makes the final battle a LOT harder in r-type1.

The tg-16 conversion is very reasonable, but not perfect.

I don't have to worry about the lazers from the level 4 boss ever, so that's a non-issue (someone showed me the top secret easy kill trick back on the arcade, and it works in pce as well, though not as well)

The new boss on level 6 PCE throws me for a loop, though.


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PostPosted: Sun Mar 02, 2008 3:54 am 



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Mortificator wrote:
(its SNES music kicks the arcade's ass).


Hell yeah. That's the main reason why I can tolerate the no checkpoint system and the severe slowdown in this game. Every music track in Super R-Type is awesome. Irem's music composers did a hell of a job with this game.
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