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 Post subject:
PostPosted: Sun Sep 30, 2007 7:38 pm 


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This topic ought to be stickied, since it provides some really good, but overlooked shmups, like Kotetsu Yousai Strahl.


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PostPosted: Wed Dec 12, 2007 12:24 am 


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Is this sticky-ed yet?


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PostPosted: Wed Dec 12, 2007 12:35 am 


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I think oxtsu's chronology of arcade shooting should be sticky'd. I have it bookmarked but it should be easily available to all.


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PostPosted: Wed Dec 12, 2007 10:14 pm 


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I would have to agree with most of your selections, though I think Viewpoint does deserve a higher ranking (if only due to its killer soundtrack). I totally agree with your ranking on Mad Shark (fun diversion I play once in a while), and though I would have ranked Viper Phase 1 in the top five, I see what you're saying on that. Not sure I would have picked Varth as #1, though...
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PostPosted: Thu Dec 13, 2007 12:18 am 


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FRO wrote:
I would have to agree with most of your selections, though I think Viewpoint does deserve a higher ranking (if only due to its killer soundtrack). I totally agree with your ranking on Mad Shark (fun diversion I play once in a while), and though I would have ranked Viper Phase 1 in the top five, I see what you're saying on that. Not sure I would have picked Varth as #1, though...


I think you have highlighted the idiosyncratic features of the list: that Viewpoint is so low and Varth so high. Then again, it's not obvious to me that anything on the list is *so* much more popular than Varth.


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PostPosted: Fri Dec 14, 2007 10:51 pm 


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Rob wrote:
I think oxtsu's chronology of arcade shooting should be sticky'd. I have it bookmarked but it should be easily available to all.


*wonders when there'll be a Rob's '96 - '00 arcade countdown: Hidden Gem search and ones from the 1980s too*


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PostPosted: Fri Dec 14, 2007 11:08 pm 


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78-83 coming February/soon


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PostPosted: Mon Feb 11, 2008 10:49 pm 



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Rob wrote:
NMK's Turbo Force.
An Aero Fighters or Psikyo inspired game with a few extra touches of their own. The Psikyo is in the bullets, made clear in all of the patterns. The shakeup comes from the Recca-like masses of small enemies. Scoring system amounts to "don't die or the item value resets" but these swarms of enemies and the slow bullets they release make collecting the bonus items a little risky. I'll take that and the lack of other elements Psikyo would eventually phase out over any early Psikyo game.

Rapid Hero is like a cross between Samurai Aces and the bonus sections of Galaga - on speed. Dangun feveron is afraid of this game.
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PostPosted: Mon Feb 11, 2008 11:42 pm 


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Rob wrote:
78-83 coming February/soon

!!!!
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 Post subject:
PostPosted: Tue Feb 12, 2008 12:02 am 



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Odd, you say you're looking for popular games, yet you neglect to include any Pang games. Be it SBB or Pang 3. Or that Pang Poms, got no clue what it's about.

You put Blue Hawk and Gulf Storm? Damn.
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PostPosted: Tue Feb 12, 2008 1:28 am 


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zinger wrote:
Rob wrote:
78-83 coming February/soon

!!!!

PC-Engine is more likely at this point. 78-83 on the shelf for later. For one thing, it's huge (somewhere around 100-125 games).

LGB wrote:
got no clue what it's about.

How I feel about your post.


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PostPosted: Tue Feb 12, 2008 1:36 am 


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I would love to see a PCE list!
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PostPosted: Tue Feb 12, 2008 3:26 am 


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vomit
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PostPosted: Tue Feb 12, 2008 3:40 am 



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Rob wrote:
78-83 on the shelf for later. For one thing, it's huge (somewhere around 100-125 games).


Nothing stopping you from breaking it into a couple of manageable chunks, is there? But TG16 could be entertaining too.


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PostPosted: Tue Feb 12, 2008 4:09 am 


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Only that I think it'd be cool to have one huge list covering the golden/stone age.


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 Post subject:
PostPosted: Tue Feb 12, 2008 1:47 pm 


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MX7 wrote:
vomit


:?: don't remember writing this at all :lol:
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 Post subject:
PostPosted: Tue Feb 12, 2008 10:19 pm 


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You've been hacked.


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 Post subject:
PostPosted: Tue Feb 12, 2008 10:42 pm 



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Rob wrote:
LGB wrote:
got no clue what it's about.

How I feel about your post.

Mame tells me so. I know that sounds really retarded.
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PostPosted: Tue Feb 12, 2008 10:46 pm 


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Rob wrote:



Nah, just muntered.
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PostPosted: Tue Feb 12, 2008 11:01 pm 


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LGB wrote:
I know that sounds really retarded.

Yes. btw, could you please downsize your signature.


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 Post subject:
PostPosted: Wed Feb 13, 2008 3:32 am 



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Rob wrote:
When I credit fed through for the sake of seeing it all it seemed to be about 60-70 minutes long. That's not so bad since it doesn't loop. The short stages make it easier to take in and I don't think about the entire length of the game since I probably won't even hit the second extend.

The "smart" pod type is best ignored. People should just pick the fixed type.


Except that picking "smart pods" TURNS OFF THE RANK SYSTEM COMPLETELY.

If you use the standard pods, the rank will make you wish you had smart pods with all the shots aimed at your rear.

But if you have the smart pods, it just doesn't happen.


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PostPosted: Wed Feb 13, 2008 4:04 am 


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zaphod wrote:
Except that picking "smart pods" TURNS OFF THE RANK SYSTEM COMPLETELY.

Supposedly there are more bullets.


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 Post subject:
PostPosted: Wed Feb 13, 2008 4:22 am 


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Rob wrote:
wow does anybody actually look there?
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PostPosted: Wed Feb 13, 2008 4:43 am 



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Rob wrote:
zaphod wrote:
Except that picking "smart pods" TURNS OFF THE RANK SYSTEM COMPLETELY.

Supposedly there are more bullets.


Smart pods are rough at the start, where the fixed pods are really handy at those earliest of bosses, but stick with them and the game suddenly becomes a LOT easier.

Try it yourself. especially if going for the podless clear.


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PostPosted: Sun Dec 07, 2008 1:25 pm 


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Rob wrote:
78-83 coming February/soon

edit: adding something else to thread, so delayed a bit. Not too much. Early January at the latest. I swear. People should be really bored then, right?


Last edited by Rob on Fri Dec 12, 2008 3:13 am, edited 1 time in total.

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PostPosted: Sun Dec 07, 2008 4:29 pm 


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you mean next week? great news :D
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 Post subject: Re: Rob's 91-95 arcade countdown: hidden gem search.
PostPosted: Fri Jul 02, 2010 5:30 pm 


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Wasn't there a countdown for earlier titles as well? I didn't find it on my first search.
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 Post subject: Re: Rob's 91-95 arcade countdown: hidden gem search.
PostPosted: Fri Jul 02, 2010 6:06 pm 


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Yup, right here.
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 Post subject: Re: Rob's 91-95 arcade countdown: hidden gem search.
PostPosted: Fri Jul 02, 2010 6:21 pm 


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saucykobold wrote:
Yup, right here.


Huge thanks! I'm not sure why it wasn't popping up when I was searching.
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 Post subject: Re: Rob's 91-95 arcade countdown: hidden gem search.
PostPosted: Thu Sep 29, 2011 11:15 pm 


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I will trust Rob that there are 50 games better than Aero Fighters 2 and Nebulas Ray from this period, but that's a crazy amount of good shmups in a short period. I've been playing these games ranked 51 and 52 respectively, and I think they're both good fun.

I'm still not sure about Viewpoint being at the bottom of the list. If nothing else, I like it for the novelty and graphics.
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