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 Post subject: Rob's 91-95 arcade countdown: hidden gem search.
PostPosted: Sun Sep 16, 2007 9:45 pm 


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Who's ready for another tedious countdown?

Warning: going to be image heavy. And ugly.

Code:
#73  Play Girls 2 (Hot-B, 1993) - page 1
#72  Viewpoint (Sammy, 1992)
#71  Twin Eagle II - The Rescue Mission (Seta, 1994)
#70  Ghost Pilots (SNK, 1991) - page 2
#69  Thunder Dragon (NMK, 1991)
#68  Sand Scorpion (Face, 1992) - page 3
#67  Zunzunkyou no Yabou (Sega, 1994)
 ex  Viewpoint #1 fan
#66  Ultra X Weapons (Banpresto, 1995) - page 4
#65  Final Star Force (Tecmo, 1992)
#64  Acrobat Mission (UPL, 1991)
#63  Hacha Mecha Fighter (NMK, 1991) - page 5
#62  Explosive Breaker (Kaneko, 1992)
#61  Black Heart (UPL, 1991)
#60  Metal Black (Taito, 1991)
#59  Mazinger Z (Banpresto, 1994)
#58  Blue Hawk (Dooyong, 1993) 
#57  Gulf Storm (Dooyong, 1991) - page 6
#56  Varia Metal (Excellent Systems, 1995)
#55  Boogie Wings (Data East, 1992)
#54  Desert War (Jaleco, 1995)
#53  Sky Alert (Metro, 1992)
#52  Nebulas Ray (Namco, 1994)
#51  Aero Fighters 2 (Video System Co., 1994) - page 7
#50  Aero Fighters 3 (Video System Co., 1995)
#49  Pollox (Dooyong, 1991)
#48  Thunder Blaster (Irem, 1991)
#47  Eight Forces (Tecmo, 1994)
#46  Daioh (Athena, 1993)
#45  UN Defense Force: Earth Joker (Visco, 1993)
#44  R-Shark (Dooyong, 1995)
#43  Strike Gunner STG (Athena/Tecmo, 1991)
#42  Super Spacefortress Macross (Banpresto, 1992)
#41  Zed Blade (NMK, 1994) - page 8
#40  E.D.F. - Earth Defense Force (Jaleco, 1991)
#39  GunNail (NMK, 1993)
#38  Nostradamus (Face, 1993)
 ex  Viewpoint #1 fan publicly humiliated - page 9
#37  SD Gundam Neo Battling (Banpresto, 1992)
#36  Andro Dunos (Visco, 1992)
#35  Ryu Jin (Taito, 1993)
#34  F/A (Namco, 1992) - page 10
#33  Galmedes (Visco, 1992)
#32  Vimana (Toaplan, 1991)
#31  Flying Tiger (Dooyong, 1992)
#30  Gallop - Armed Police Unit (Irem, 1991) - page 11
#29  War of Aero (Allumer, 1993)
#28  Tatsujin-Oh (Toaplan, 1992)
#27  Fire Barrel (Irem, 1993)
#26  Zing Zing Zip (Allumer, 1992)
#25  Mad Shark (Allumer, 1993)
#24  3 Wonders: Chariot (Capcom, 1991)
#23  In the Hunt (Irem, 1993)
#22  Super-X (NTC, 1994) - page 12
#21  Dogyuun (Toaplan, 1992)
#20  Grid Seeker (Taito, 1992)
#19  Thunder Cross II (Konami, 1991)
#18  Rezon (Allumer, 1991)
#17  Gekirindan (Taito, 1995)
#16  Viper Phase 1 [new ver.] (Seibu Kaihatsu, 1995)
#15  Eco Fighters (Capcom, 1993) - page 13
#14  Last Resort (SNK, 1992)
 ex  Last Resort high score initialzzzzz
#13  Koutetsu Yousai Strahl (UPL, 1992)
#12  P-47 Aces (Jaleco, 1995)
#11  Hyper Duel (Technosoft, 1993) - page 14
#10  The Game Paradise (Jaleco, 1995)
# 9  Mystic Riders (Irem, 1992)
# 8  Blaze On (Atlas, 1992)
# 7  Cybattler (Jaleco, 1993) - page 15
# 6  Super Spacefortress Macross II (Banpresto, 1993)
# 5  Turbo Force (Video System Co., 1991)
# 4  Thunder Dragon 2 (NMK, 1993)
# 3  V-V (Toaplan, 1993)
# 2  Rapid Hero (NMK, 1994)  - page 16
# 1  Varth (Capcom, 1992)


NES countdown



Zip file of the pages for this thread is here with all screens, old signatures and avatars intact.


Last edited by Rob on Fri Dec 12, 2008 3:14 am, edited 17 times in total.

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 Post subject:
PostPosted: Sun Sep 16, 2007 9:45 pm 


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I am!
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PostPosted: Sun Sep 16, 2007 9:49 pm 


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Cool! Will you include every single arcade STG from that time?
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 Post subject:
PostPosted: Sun Sep 16, 2007 9:55 pm 


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I don't know why, but I am entertained immensely by countdowns.
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 Post subject:
PostPosted: Sun Sep 16, 2007 9:55 pm 


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Ceph wrote:
Cool! Will you include every single arcade STG from that time?

I'm excluding games I think are popular to make the list less predictable, STGT-style (and shorter for me). That amounts to about 15 games excluded. No Psikyo, Cave, etc.


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PostPosted: Sun Sep 16, 2007 10:11 pm 


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Who's got time to do a countdown? We've got crappy games to play over and over.
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 Post subject:
PostPosted: Sun Sep 16, 2007 10:12 pm 


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#73 Play Girls 2 (Hot-B, 1993)
ImageImageImageImage
Some people might not count this game because it is a single screen shooter, but I am counting it because this list needs to start out right. Stage 3 needs an animated gif like you wouldn't believe.

THERE IS NO TOPPING THIS. I MIGHT AS WELL STOP NOW.


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 Post subject:
PostPosted: Sun Sep 16, 2007 10:18 pm 


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Commad did this right?
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 Post subject:
PostPosted: Sun Sep 16, 2007 10:21 pm 


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No, MAME's listing is always right.

Maybe.

I knew if anyone had played this it'd be you.


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PostPosted: Sun Sep 16, 2007 10:29 pm 


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talk about starting big! :lol:

must be the only porn-themed shmup released on PCB ?
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 Post subject:
PostPosted: Sun Sep 16, 2007 10:36 pm 


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HAHAHAHA
I'm reinstating my #1 Rob fandom (it never really left or anything)
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 Post subject:
PostPosted: Sun Sep 16, 2007 10:43 pm 


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lol
i played Play Girls 2 some time ago.
:lol:
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 Post subject:
PostPosted: Sun Sep 16, 2007 10:50 pm 


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You should make a review of this game.
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 Post subject:
PostPosted: Sun Sep 16, 2007 11:06 pm 


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Rob wrote:
No, MAME's listing is always right.

Maybe.

I knew if anyone had played this it'd be you.


Ha ha ha ha.

Didn't read the Hot-B Part.

I don't play fluff games.
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PostPosted: Sun Sep 16, 2007 11:29 pm 


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Were these the preview screen shots intended for all audiences or is this as hot as it gets?
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 Post subject:
PostPosted: Sun Sep 16, 2007 11:33 pm 


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#1 Turbo Force
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PostPosted: Sun Sep 16, 2007 11:40 pm 


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shoe-sama wrote:
#1 Turbo Force

:o

pg: the latter.


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PostPosted: Sun Sep 16, 2007 11:42 pm 


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Rob wrote:
shoe-sama wrote:
#1 Turbo Force

:o

pg: the latter.

stop flooding! moar "reviews" pls! :lol:
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PostPosted: Sun Sep 16, 2007 11:52 pm 


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#72 Viewpoint (Sammy, 1992)
ImageImageImage
Everything I hate about shooters in one game! Action takes place at an awkward angle to facilitate the inclusion of many awful ground-based obstacles like rising floor tiles. Die on a boss and get sent back multiple tile-slinky-sliding wall-bouncing turtle shell sections. If it wasn't for savestates I would have given up on stage 2 instead of 4. Bonus: really dated, nasty looking 3D.

Image
No.


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PostPosted: Sun Sep 16, 2007 11:57 pm 


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Rob wrote:
#72 Viewpoint (Sammy, 1992)
ImageImageImage
Everything I hate about shooters in one game! Action takes place at an awkward angle to facilitate the inclusion of many awful ground-based obstacles like rising floor tiles. Die on a boss and get sent back multiple tile-slinky-sliding wall-bouncing turtle shell sections. If it wasn't for savestates I would have given up on stage 2 instead of 4. Bonus: really dated, nasty looking 3D.

Image
No.


I need to shoot you one of these days.

Viewpoint is the shit!

Twiddle wrote:
compulsive liar^


Look who's talking.
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PostPosted: Mon Sep 17, 2007 12:08 am 


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#71 Twin Eagle II - The Rescue Mission (Seta, 1994)
ImageImageImageImage
I was all ready to start trashing this game and then they ended it by thanking "everyone who was dedicated to the project" and even posed for a group photo, all smiling and proud giving a thumbs up. I HATE THAT. Now I can't shit on it with a clear conscience. This is the most disastrously ugly game on this list. Helicopter shooters were almost universally horrible until recent years. The hitbox is gigantic, which downgrades any action automatically and the action is like level 1-1 or 1-2 in Under Defeat over & over with TE2's 10-20 times larger hitbox. There is some sort of scoring system involving a multiplier. This is usually triggered by razing ground targets like parking lots (Parking lots? Fuck 'em!). Occasionally you will be able to rotate with your target(s), choppier than the worst stop motion animation.

Image
Thank God it's over. ;_;


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 Post subject:
PostPosted: Mon Sep 17, 2007 12:14 am 


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Fighter17:

Viewpoint is terrible. What are you thinking? Also, please don't quote an entire post w/ screenshots. Less clutter. :)


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PostPosted: Mon Sep 17, 2007 12:31 am 


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Moderator cleanup please?


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 Post subject:
PostPosted: Mon Sep 17, 2007 12:37 am 


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I've played Viewpoint on NGCD. Thought it was impressive visually and I had a fun time dodging bullets, but didn't spend a whole lot of time on it. I'm surprised it ranks this low.
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PostPosted: Mon Sep 17, 2007 12:37 am 


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professor ganson wrote:
I've played Viewpoint on NGCD. Thought it was impressive visually and I had a fun time dodging bullets, but didn't spend a whole lot of time on it. I'm surprised it ranks this low.


You're not the only one man.

I'm sad that it went this low.

Then again Rob is a Takumi fanboy. ;)
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PostPosted: Mon Sep 17, 2007 12:37 am 


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Poor Rob :cry:
This thread is getting Fighter17'd

Viewpoint is fair game. We have a member in the Great Lakes shoot them up club who is a master of Viewpoint -- I think he can 1lc -- I know he is 1cc no problem. For me I suck at the game and get this I play the PlayStation game ROFLZ LOL :lol:
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Last edited by Sonic R on Mon Sep 17, 2007 12:39 am, edited 1 time in total.

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PostPosted: Mon Sep 17, 2007 12:39 am 


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Apologies, Rob, but methinks I'm going to have to lock this for now, until the higher-ups get the chance to have a look and decide what to do with this. Start a new topic to continue the countdown if you want. (EDIT - Looks like that won't be necessary.)

Any efforts by anyone to continue the flaming anyplace outside of PMs will result in disciplinary recommendations from me to the admins. Consider yourselves warned.
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Last edited by BulletMagnet on Mon Sep 17, 2007 12:54 am, edited 1 time in total.

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PostPosted: Mon Sep 17, 2007 12:49 am 


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Drama moved elsewhere, thread unlocked.

See also BM's post above.
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PostPosted: Mon Sep 17, 2007 12:51 am 


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Sonic R wrote:
Viewpoint is fair game. We have a member in the Great Lakes shoot them up club who is a master of Viewpoint -- I think he can 1lc -- I know he is 1cc no problem. For me I suck at the game and get this I play the PlayStation game ROFLZ LOL :lol:


Wow.

Word of wisdom: NEVER PLAY THE PSX VERSION OF VIEWPOINT.

Thanks alot EA. :roll:
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PostPosted: Mon Sep 17, 2007 1:01 am 


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Never play Viewpoint.

I don't even want to know what it takes to one life clear the game. The game is like one step beyond an R-Type style memorizer, to the point where it doesn't even feel like a shooting game anymore.

The angle takes this game over the edge, when there actually is a bullet pattern to dodge. It is hard enough to judge hitboxes in some of these games (with a clear overhead view). The checkpoints secure its barely above Play Girls 2 ranking. But, you know, at least they weren't relying on semi-nudes covered in corpses.


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