I purged my desktop computer of most of its games recently, including every shmup except Parodius Da! So that's what I've been playing (I might add the other Parodius games back later). I want to get a first-loop clear with all four characters; so far I've done so with Octopus
, gotten to the last stage with Vic Viper, and gotten to the penultimate stage with Pentarou.
I'm also screwing around with overclocking the game in MAME to get rid of the slowdown. I've gotten to stage 8
like that, though I crashed into a wall there. Annoyingly enough, MAME doesn't allow you to save overclock settings or set them through command-line flags, which makes recording replays inconvenient since the overclock has to be set on the same frame when playing back the replay as you did when recording it or else the input file will desync. My current best solution is to use a Lua script to pause the game immediately as it starts up so I can consistently adjust the overclock on the first frame. If I can adjust the overclock through Lua that would be ideal, but I haven't found a way to do so.
I also tried building a separate version of MAME with a different clock speed in the parodius.cpp driver, and while that works, stock MAME doesn't have the custom buttons/autofire settings I rely on in MAMEPlus. Specifically, it doesn't let me have separate buttons for autofire and non-autofire, and it doesn't save autofire settings either. If someone knows how I could get a custom buttons patch into my build, that would be great.
It's been so quiet since ag1999's ban
Wait when did this happen?
(I don't browse Off Topic) I don't think I want to know exactly what he did, but did he screw up especially badly or was it just one too many little things?
TwinBee Yahho! - I understand this title hasn't had the best reputation here since STGT07. In spite of the endless bell-juggling, I find it difficult to hate this, Detana, or Pop'n. (Famicom TwinBee, on the other hand...)
I also like Yahho, though admittedly I haven't played it in much depth at all. Pop'n seems cool too but I've played it even less. I can't stand Detana due to the difficulty of recovering from a death - makes Gradius recoveries look like a piece of cake. Original arcade TwinBee is like this too but it's easier in general so it doesn't bother me as much. Recovering is a little more consistent in Yahho because it's actually nice enough to give you a cloud with several bells when you die. In Practice mode, it's also easier to control bell colors since it takes more than one shot to cycle past a non-yellow color. If you end the first three stages with a bell chain over 50, you can even continue to the remaining stages in Practice mode.
You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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