Radiant Silvergun help--XBLA release

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Re: Radiant Silvergun help--XBLA release

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Re: Radiant Silvergun help--XBLA release

Post by evil_ash_xero »

True dat.
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Re: Radiant Silvergun help--XBLA release

Post by Jeneki »

Wow, dang.

I've have the Saturn version since the day it was released, so there's no pressure for me to purchase a broken port. If it gets patched I'll consider it.
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Re: Radiant Silvergun help--XBLA release

Post by Klatrymadon »

BuckoA51 wrote:
Also, do people really find this harder than Ikaruga? After level 1 of Ikaruga I can't do anything but play for survival, I find the pace far to frantic to try and chain, and I only scraped through Ikaruga on my last credit on the Xbox 360 version.
I'd say it's much easier to play Ikaruga for survival than this, though, because you're essentially copping out of most attacks by changing colour. They both require diligent practice and thorough memorisation to play well, but RSG demands this even if you're just arsing around. It was inspired by Image Fight, and it shows! :)
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Re: Radiant Silvergun help--XBLA release

Post by mice »

Just love this game, I get further and further wich each try.
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Re: Radiant Silvergun help--XBLA release

Post by Elaphe »

I've come to this thread to ask about the 4:3 issue and I've found that I'm not the only one that is really pissed about this. I use my XBOX 360 in a 4:3 CRT TVset, and I will not buy this game until they release a patch to fix this. Period.
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Re: Radiant Silvergun help--XBLA release

Post by Zaarock »

Klatrymadon wrote:I'd say it's much easier to play Ikaruga for survival than this, though, because you're essentially copping out of most attacks by changing colour. They both require diligent practice and thorough memorisation to play well, but RSG demands this even if you're just arsing around. It was inspired by Image Fight, and it shows! :)
Then again, I'd argue the chains in RSG are easier(at least simpler visually) than Ikarugas because you get the most points from killing the same color over and over which is easy to concentrate on.

For me playing ikaruga without playing for score feels boring; the bosses are crappy(apart from the last one) and the enemy patterns are based on the scoring system. I can't use the polarity system by reflex though which makes it harder for me to get into. It's a pleasant surprise liking RSG after never liking Ikaruga.
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Re: Radiant Silvergun help--XBLA release

Post by Klatrymadon »

Same here, aye. It's a much more compelling game played casually or seriously...
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Re: Radiant Silvergun help--XBLA release

Post by Estebang »

To all the 4:3 whiners: You're doing Treasure's excellent porting job a disservice by not playing this on an HD display. Low-res 1 mode looks amaaaazing on my huge LCD.

Your whining was definitely justified with Guwange, though. Muddy 2D graphics are ill-suited to an HDTV.
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Re: Radiant Silvergun help--XBLA release

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Estebang wrote:To all the 4:3 whiners: You're doing Treasure's excellent porting job a disservice by not playing this on an HD display. Low-res 1 mode looks amaaaazing on my huge LCD.
what about a relatively hi-res 4:3 or 5:4 display? I use 1280x1024.. that's just wasted resolution with the letterboxing.

then again you're probably trolling :p
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Re: Radiant Silvergun help--XBLA release

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Zaarock wrote:then again you're probably trolling :p
Of course, nobody can be that stupid 4 realz.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Radiant Silvergun help--XBLA release

Post by Kiken »

Alright, it seems that the jacked-up weapon leveling only occurs in Score Attack mode (and the game places scores earned in Score Attack Mode on the same local highscore screen as playing in standard mode). I also find it somewhat annoying that you can't record replays in standard mode (they're for score attack only).

Also, the weird swapped enemy placement I was talking about in 4C is random. Sometimes it's 'correct', other times, it isn't. I've never seen this occur in the Saturn version.

Quick edit... on my last playthrough I encountered a graphical glitch during the battle with Penta. As the ship was in the background deciding which side of the screen to begin its attack on, it suddenly teleported about 3 inches across the screen before moving up onto the active plane.
Last edited by Kiken on Thu Sep 15, 2011 11:21 pm, edited 1 time in total.
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Re: Radiant Silvergun help--XBLA release

Post by Estebang »

It's optimized for HDTVs because Treasure realized that's what everyone in 2011 plays their 360s on, save for a few cranky holdovers. I love the look of vintage CRT monitors as much as the next guy, but they're only meant for similarly vintage gaming hardware (and the handful of modern Cave PCBs).

Are you saying that Low-res 1 mode on an HDTV does NOT look really good?

EDIT: Random enemy placements? Must be a porting glitch, but at least it's not one that meaningfully affects scoring (I think.)
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Re: Radiant Silvergun help--XBLA release

Post by Austin »

I spent about three hours with this last night. I like the enhancements but they definitely need to fix the 4:3 issue. It's stil playable, but it is annoying.
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Re: Radiant Silvergun help--XBLA release

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Kiken wrote:Quick edit... on my last playthrough I encountered a graphical glitch during the battle with Penta. As the ship was in the background deciding which side of the screen to begin its attack on, it suddenly teleported about 3 inches across the screen before moving up onto the active plane.
I noticed this too whilst watching a replay. Not sure if it does it every time though.
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Re: Radiant Silvergun help--XBLA release

Post by dan76 »

hang on...
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Re: Radiant Silvergun help--XBLA release

Post by dan76 »

Estebang wrote:It's optimized for HDTVs because Treasure realized that's what everyone in 2011 plays their 360s on, save for a few cranky holdovers.
That's a dumb thing to say. Wanting 4:3 support for a 4:3 game is a no brainer and is easy to implement. I'll admit it must be boring for everyone who is playing on a 16:9 LCD tv scroll past the upset, but don't make an idiot of yourself by calling us cranky holdovers.
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Re: Radiant Silvergun help--XBLA release

Post by Estebang »

I wasn't saying that they absolutely shouldn't have included 4:3 support--I can't deny it would be a better product if they did. I am simply of the opinion that this version of the game and the hardware it's running on were meant to be viewed on an HDTV, and will inherently look superior on one.

Not saying I'm not a "cranky holdover" either--I still own and regularly use a 1989 Model 1 Genesis. Sadly, Treasure probably didn't even consider that there might be people with 360s hooked up to cabs, whether they're wrongheaded or not.
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Re: Radiant Silvergun help--XBLA release

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Chaos Phoenixma wrote:Has anyone figured out how to 100% the first boss of the game in 3A? The thing timeouts way too quickly. So instead I end up Hyper Sword for 50% or 60 % rate.
Destroy all four side parts, the cannon and the main body (six bits in total). Demonstrations of the safer two-hypersword technique are abundant on the interwebs (look around for T3-CYR-WIZ, VTF-INO and ben.shinobi's replays), but there's a lesser known, more difficult but quicker one-hypersword technique I've uploaded here.
I haven't played this game seriously since 2001. Rusty as all hell. Using a stick doesn't help much.
Kiken wrote:Also, I noticed a mirrored enemy pattern near the beginning of 4C (after the long missile portion, there are a group of blue and red enemies that fire the slow 5 radial fire-ball shots.. in the Saturn rev, blue enemies appear on the left and red enemies appear in the middle and right....
It's part of the stage design - I have an old replay of 4C done a decade ago with the blue enemies on the right side, and a replay by alamone from the same time with those enemies on the left. I've always had a hypersword stocked for this bit anyway, so I can get to the correct side of the screen for the continuation of the blue chain without flying into a missile.
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Re: Radiant Silvergun help--XBLA release

Post by Kiken »

Icarus wrote:
Kiken wrote:Also, I noticed a mirrored enemy pattern near the beginning of 4C (after the long missile portion, there are a group of blue and red enemies that fire the slow 5 radial fire-ball shots.. in the Saturn rev, blue enemies appear on the left and red enemies appear in the middle and right....
It's part of the stage design - I have an old replay of 4C done a decade ago with the blue enemies on the right side, and a replay by alamone from the same time with those enemies on the left. I've always had a hypersword stocked for this bit anyway, so I can get to the correct side of the screen for the continuation of the blue chain without flying into a missile.
Weird. It must be one of those "once in a blue moon" placement shifts.
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Re: Radiant Silvergun help--XBLA release

Post by Plasmo »

Icarus wrote:
Chaos Phoenixma wrote:Has anyone figured out how to 100% the first boss of the game in 3A? The thing timeouts way too quickly. So instead I end up Hyper Sword for 50% or 60 % rate.
Destroy all four side parts, the cannon and the main body (six bits in total). Demonstrations of the safer two-hypersword technique are abundant on the interwebs (look around for T3-CYR-WIZ, VTF-INO and ben.shinobi's replays), but there's a lesser known, more difficult but quicker one-hypersword technique I've uploaded here.
I haven't played this game seriously since 2001. Rusty as all hell. Using a stick doesn't help much.
Actually there's an even quicker strategy where you get 6 sets of bonus enemies instead of only 4. ben.shinobi had a replay of this somewhere, but I couldn't seem to find it right now...


EDIT:
Found it! It's up on super-play: http://www.super-play.co.uk/index.php?superplay=581
His score is 373,350 for 3A, which is quite incredible. The strategy itself is basically the same as yours, ICR, but perfected a little bit. :wink:
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Re: Radiant Silvergun help--XBLA release

Post by ben.shinobi »

Plasmo wrote: EDIT:
Found it! It's up on super-play: http://www.super-play.co.uk/index.php?superplay=581
His score is 373,350 for 3A, which is quite incredible. The strategy itself is basically the same as yours, ICR, but perfected a little bit. :wink:
The most important thing in this first boss pattern is that you can get 1 more set of 3 red + 3 blue if you destroy the boss with perfect timing. I must admit that I've done this only once... Perfect timing here is almost random pattern !!! It's not the best way to score +370k on 3A.
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Re: Radiant Silvergun help--XBLA release

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Estebang wrote:It's optimized for HDTVs because Treasure realized that's what everyone in 2011 plays their 360s on, save for a few cranky holdovers. I love the look of vintage CRT monitors as much as the next guy, but they're only meant for similarly vintage gaming hardware (and the handful of modern Cave PCBs).

Are you saying that Low-res 1 mode on an HDTV does NOT look really good?
You're spot-on really. (except from the part about low-res mode looking better than hi-res, whatthehell?)
As much as I don't see any reason to NOT include 4:3, when it's a 4:3 game, you gotta realise that 99% (a number I just pulled out of my ass, but it's not far from reality) of all X360 owners, play their X360 on a widescreen TV and DON'T CARE about this.
I'm sorry, but only people on shmups.system11.org would assume that everyone who buys shooters on XBLA are going to hook them up to an arcade cab.
If I wanna play Radiant Silvergun on my arcade, I'll get the STV cart.

I hope Treasure makes a patch to fix the 4:3 issue just so people can shut up about it and discuss the game instead.
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Re: Radiant Silvergun help--XBLA release

Post by Zerst »

Can't use continues when screwing around in multiplayer :<
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Re: Radiant Silvergun help--XBLA release

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Zerst wrote:use continues
:D
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Re: Radiant Silvergun help--XBLA release

Post by Elaphe »

Is anyone writing to Treaure to address the 4:3 problem and suggest a patch to fix it? We could make a petition webpage also.
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Re: Radiant Silvergun help--XBLA release

Post by Zerst »

Sumez wrote:
Zerst wrote:use continues
:D
Getting tired of making it to stage 2 with full stock and having to quit because the other guy game overed
Dimahoo is a fun game.
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Re: Radiant Silvergun help--XBLA release

Post by gs68 »

BuckoA51 wrote:Also, do people really find this harder than Ikaruga? After level 1 of Ikaruga I can't do anything but play for survival, I find the pace far to frantic to try and chain, and I only scraped through Ikaruga on my last credit on the Xbox 360 version.
You can play Ikaruga purely for survival, ignoring the chaining system, and be able to 1CC just fine, as the game has no powerup system.

The same cannot be said for RSG. Fail to chain = fail to power up weapons on time = bosses get stupidly long.
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Re: Radiant Silvergun help--XBLA release

Post by Icarus »

Plasmo wrote:Actually there's an even quicker strategy where you get 6 sets of bonus enemies instead of only 4. ben.shinobi had a replay of this somewhere, but I couldn't seem to find it right now...
His score is 373,350 for 3A, which is quite incredible. The strategy itself is basically the same as yours, ICR, but perfected a little bit. :wink:
Of course he's perfected it, lol. I'm admittedly quite horrible at Slvergun, and haven't played it for a decade. ^_-
Still working on my chaining routes, then going to add in weapon bonuses and scratching points later on.
ben.shinobi wrote:The most important thing in this first boss pattern is that you can get 1 more set of 3 red + 3 blue if you destroy the boss with perfect timing. I must admit that I've done this only once... Perfect timing here is almost random pattern !!! It's not the best way to score +370k on 3A.
I think the most important factor here is timing the hypersword as early as you can - in all the clips I've seen for 2x sets, the boss is destroyed when the background has scrolled off-screen, but in your 3x set video (and a really old clip by CHA where I originally learned of the one hypersword kill), the boss is destroyed while the large brown platform in the background is still partially on-screen. Agreed, it is very difficult to do, as it's possible you can end up with 50% destruction rather than 100%. :/
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Re: Radiant Silvergun help--XBLA release

Post by bcass »

Elaphe wrote:Is anyone writing to Treaure to address the 4:3 problem and suggest a patch to fix it? We could make a petition webpage also.
I'm more concerned by the Penta graphics glitch. I suggest we bombard Mjr Nelson and the other Xbox 360 online "celebs" (like the myriad of dunces who appear on the dash features/interviews). Microsoft are the publishers so it may be best to target them.

Icarus - any chance you could upload a video of said glitch?
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