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 Post subject: Polybius
PostPosted: Fri May 19, 2017 3:16 pm 


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Joined: 26 Feb 2005
Posts: 1694
Location: Wigan, England.
Anyone else playing this? Seems weird nobody else on here has mentioned it.
Anyways, I'm enjoying, but damn it's hard. It's Minter doing his thing, with nearly all frills removed, and some face melting visuals. I can only imagine how it must look in VR.
There's a tiny bit of inertia on the player ship which I'm not a fan of, and I'm yet to work out why sometimes clipping a game brings me to a shuddering halt, while other times it seems content to let me get away with it.
Scoring is as simple as, shot everything, pass as many gates as you can, watch multiplier increase, repeat.
Intense would be the only word I have right now.
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 Post subject: Re: Polybius
PostPosted: Fri May 19, 2017 7:12 pm 


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Joined: 31 Jan 2005
Posts: 7253
Location: England
Yes, and it's awesome.
Stage 13 can go eat a dick, though.
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 Post subject: Re: Polybius
PostPosted: Fri May 19, 2017 7:48 pm 


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Joined: 19 Dec 2008
Posts: 17
Its good. Kinda hard to see what is going on sometimes, but not as bad as Space Giraffe, which I also liked.
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 Post subject: Re: Polybius
PostPosted: Fri May 19, 2017 7:50 pm 


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Joined: 18 Feb 2011
Posts: 2533
Location: Denmark
I'm really not a fan of games where just trying to parse what's going on ahead of you is the primary challenge.
But maybe it's easier to grasp when you're actually playing it?


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 Post subject: Re: Polybius
PostPosted: Fri May 19, 2017 7:56 pm 


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Joined: 26 Feb 2005
Posts: 1694
Location: Wigan, England.
8 felt that way about Space Giraffe, but this feels far more natural to me.
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 Post subject: Re: Polybius
PostPosted: Sat May 20, 2017 1:04 am 


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Joined: 17 May 2017
Posts: 7
I played a friends copy of this ,for all its mind melting visuals i felt really calm playing it

other than that i really liked this game


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 Post subject: Re: Polybius
PostPosted: Sat May 20, 2017 1:23 am 


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Joined: 10 Sep 2009
Posts: 1913
So you guys are saying it's a ton of fun even without VR? Because I was thinking of getting it, but all the reviews were like VR VR VR VR VR VR!!! I didn't think TxK was anything to write home about, but I could give Minter another chance.
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 Post subject: Re: Polybius
PostPosted: Sat May 20, 2017 5:11 pm 


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Joined: 03 Sep 2014
Posts: 9
Honestly, I'd be too scared to play this in VR xD

It's great without it.


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 Post subject: Re: Polybius
PostPosted: Sun May 21, 2017 5:43 pm 



Joined: 26 Jan 2005
Posts: 7477
Not to mention Polybius supports 3D HDTVs + 120fps framerate with said Playstation VR headset. I still keep dying on Stage 13 -- are you suppose zig-zag through the flag poles & standard poles (as if you're salom sking against poles)? Miss one & you lose a life. There's no mention of what to do exactly on Stage 13 anyways. I guess Mr. Minter wants the player to find out for himself or herself just how to properly play Stage 13 through "trial 'n' error", right?

Playing TxK on a big screen HDTV setup is legendary -- much better than on the ol' 1st-gen OLED Vita handheld easily.

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