MAME code used in Oretachi Geisen Zoku Thunder Cross
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Ceph
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MAME code used in Oretachi Geisen Zoku Thunder Cross
This is already 6 months old, but I never read about it until now.
http://namakoteam.com/news.php?id=147
So they used MAME to emulate Thunder Cross, and apparently without permission. And since it was used in that game, chances are it was used in others as well.
Probably reason enough not to buy any (more) of the Oretachi Geisen Zoku releases...
http://namakoteam.com/news.php?id=147
So they used MAME to emulate Thunder Cross, and apparently without permission. And since it was used in that game, chances are it was used in others as well.
Probably reason enough not to buy any (more) of the Oretachi Geisen Zoku releases...
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CIT
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zinger
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Re: MAME code used in Oretachi Geisen Zoku Thunder Cross
Tatio Memories do too, AFAICR. Don't know if they had permission to do so.Ceph wrote:This is already 6 months old, but I never read about it until now.
http://namakoteam.com/news.php?id=147
So they used MAME to emulate Thunder Cross, and apparently without permission. And since it was used in that game, chances are it was used in others as well.
Probably reason enough not to buy any (more) of the Oretachi Geisen Zoku releases...
SOUNDSHOCK
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rtw
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Re: MAME code used in Oretachi Geisen Zoku Thunder Cross
The Taito Memories was supported by MAME developers. It does notzinger wrote:Tatio Memories do too, AFAICR. Don't know if they had permission to do so.
use MAME code directly but it uses the ROM's.
Konami have been nice to MAME. Do you think that MAME will
challenge them ?
rtw
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mikwuyma
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Frogacuda
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This is exactly why people that cry about freeware emulation being wrong need to STFU. The emulation scene makes a lot of these retro compilations possible. Even ones that don't directly use code from these emulators benefit from the documentation. Commercial emulation would not be as good if freeware emulation wasn't pushing things forward.
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Shatterhand
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really? I didn't notice it...mikwuyma wrote:Hey don't knock Metal Slug Anthology, they added a great new feature to the ps2 version, input lag! It makes the first game unplayable, woo!D wrote:I once posted how the metal slug collection used dumped mame roms.
Nobody replied![]()
I was the only one surprised.

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mikwuyma
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Shatterhand: It's not very noticeable in Metal Slugs 2-5 (actually 5 might not have any), but 1 has at least a half a second of input lag. It makes the simplest things impossible to do, like dodging the first boss's attacks.
IIRC, 6 doesn't have any input lag because the developers used code from the PS2 port.
IIRC, 6 doesn't have any input lag because the developers used code from the PS2 port.
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yojo!
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Do the XBOX and Wii ports have similar issues ?mikwuyma wrote:Shatterhand: It's not very noticeable in Metal Slugs 2-5 (actually 5 might not have any), but 1 has at least a half a second of input lag. It makes the simplest things impossible to do, like dodging the first boss's attacks.
IIRC, 6 doesn't have any input lag because the developers used code from the PS2 port.
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Twiddle
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mikwuyma
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Shatterhand
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Well, it makes sense. I've played 3 and 6 the most, having already 1cc 1 a long time ago.....mikwuyma wrote:Shatterhand: It's not very noticeable in Metal Slugs 2-5 (actually 5 might not have any), but 1 has at least a half a second of input lag. It makes the simplest things impossible to do, like dodging the first boss's attacks.
IIRC, 6 doesn't have any input lag because the developers used code from the PS2 port.

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Turrican
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There are people out there complaing about freeware emulation? Isn't that like killing puppies, complain about Santa, hating strawberry cakes... Really, what terrible childhood trauma did they endure to become so disgusted with life's best things (which as everyone knows are free)?Frogacuda wrote:This is exactly why people that cry about freeware emulation being wrong need to STFU. The emulation scene makes a lot of these retro compilations possible. Even ones that don't directly use code from these emulators benefit from the documentation. Commercial emulation would not be as good if freeware emulation wasn't pushing things forward.
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Twiddle
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